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HardyTryer

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TimestampSince previousGameHardyTryer's comment
Apr 21 15:11:32 SIGNUM ♥ 1 This is a great game. I really enjoyed playing it. First, the visual style and atmosphere are excellent. The graphics look awesome and there is so much content for such a short time! Second, the progression and upgrades are really good. I felt a bit bad killing the bugs, but survival comes first, so I committed bug genocide for the sake of staying alive. The beginning and the end of the progression are done beautifully. The middle part feels a bit slower to me, progression drags a little and I wanted it to move faster. But that’s minor. Overall the game is great. I recommend it to everyone! 999 satellite dishes out of 10!
Apr 21 16:19:00 1h 07m Signature Zero ♥ 1 Turned out really great. I’m not usually a fan of UI-heavy games, but this one hooked me. I kept wanting to see what device or upgrade would unlock next, that curiosity really drives the experience. It manages to stay tense and engaging even though, on paper, it’s just 2D ships flying from top to bottom. Replaying levels from the start felt a bit tedious at times, especially the last one. It broke the flow a little. And I feel like the game could really benefit from more sound design, it would add a lot to the overall feel. But overall, it’s a very engaging and well-made experience.
Apr 21 16:55:56 36m 56s Signal Garden ♥ 2 Great game! The visuals are top-notch as always from you! First-person incremental games are going to be a big trend this year, so I’d definitely consider making a similar project for Steam. Too bad I’m not smart enough to set up the plants properly and reach 1 million signals.
Apr 21 17:28:26 32m 30s Signal of Honor ♥ 1 The game turned out very hardcore 🙂 At first I kept dying and couldn’t understand why. Then I realized I was stepping on mines. The best strategy ended up being to just rush straight through, because otherwise my skill isn’t enough. I did manage to reach the tower in the end.
Apr 21 17:47:06 18m 40s PING! ATTACK! RUN! ♥ 1 This was my first time playing a game made in PICO-8. Lately, I’ve been hearing a lot that developing games on this platform is a great way to improve your design skills, because its minimalism makes you stop thinking about unnecessary bells and whistles and focus on the core experience. I liked the minimalism in both the visuals and the audio. I also liked how, during movement, it feels like the environment is moving instead of the player - it gives off a certain retro vibe. As for the progression system, I’m not sure I fully understood how it works. It felt like the game wasn’t really challenging even without upgrades.
Apr 21 18:45:59 58m 53s Inattentive cashier ♥ 1 I was only able to beat the game because of a bug - I won’t spoil which one. Playing it properly, I couldn’t even get through the first level. Still, I’d appreciate a guide - maybe I’m missing something. But the coolest thing about this game is that it’s one of the very few second-person games. Truly a piece of genius ahead of its time.
Apr 21 20:11:45 1h 25m Soul Beat ♥ 2 Great concept and visuals. The idea of tying the dissipation of darkness to the heartbeat is excellent. I couldn’t finish the game because the enemy hitboxes are ruthless. Oh, and the trail left by the player, referencing an electrocardiogram line, is a really nice touch.
Apr 21 20:36:18 24m 33s LD: Lighthouse Defence ♥ 3 The tower defense feels really good to play (except for the UI panels that constantly need to be closed in a non-obvious way). I’d like to reach the end, but I’ve already tried twice and my best is wave 6, after which the difficulty curve spikes sharply and I get overwhelmed. Also, it’s often hard to see when enemies are attacking the beacon because of the 3D camera. UPD: I decided to give it another try, and I’m happy to report that the difficulty is actually fine. I just didn’t understand the mechanic for preventing the big wave at the beginning (where you need to quickly enter the code). Once I figured it out, everything became pretty easy. The last wave got shredded in about 5 seconds 🙂
Apr 22 09:00:39 12h 24m Mech and Signals ♥ 2 mech.png It wasn’t easy, but I managed to destroy all 8 targets. And I want to say it was really good. Yes, the controls are not very intuitive, and there’s quite a lot of shaking while walking. But the fantasy of controlling a huge mech with an equally massive cannon is very cool. There’s a certain satisfaction in the process of aiming at targets. It feels like PVKK in motion. I think if the idea is developed further, it could turn into a solid project. And judging by the insane number of wishlists for PVKK, there is definitely an audience for this.