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HacksawUnit

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TimestampSince previousGameHacksawUnit's comment
May 5 17:20:38 WAVESHAFT ♥ 1 Fun little tower defense game! The aesthetic and feel is cohesive and there's good visual polish- I especially liked the visual effects when choosing what to place next. I had some fun setting up things to defeat the enemies, but eventually I got to the point where enemies couldn't damage me anymore due to all the amethyst and I could probably go infinite. I also am not sure what the package that appeared by the "People Spawner" did.
May 6 06:12:44 12h 52m Extremely Loud Frog Toy ♥ 0 Incredible game and deceptively powerful instrument. I love how the simple act of circling the mouse and adjusting hand positioning changes the dynamics of the sound. Here is some bad frog metal. https://on.soundcloud.com/mDjTSRTwSGCnJLIuE6
May 7 05:56:40 23h 43m Mesh Operator ♥ 0 I liked the paper-cut-out style art, and the music was nice. Unfortunately, like the commenter above noted, the game stopped running sometime around level 2. I also wasn't sure if there was supposed to be a reward or penalty for ignoring the traffic signals.
May 7 06:27:00 30m 20s Digital Squirm Processing ♥ 1 Wonderful little game that does a really great job at teaching a real world concept without feeling like having to do homework. I mostly already knew about the concepts in the game, but I never quite realized what bitcrushing was doing behind the scenes! I'm really glad to know that, now. Besides the magic of learning, the graphics and interface were excellent and felt very responsive. The "worm as signal display" is very charming and there's lots of little subtle and helpful guides (like the graph lines that appear on some adjustments) which make "tuning" the worm a lot easier. I also liked that you gave the worm some personality. Having it feel more like a friend was telling me this stuff instead of just coldly trying to match the pattern went a long way! Thank you to the worm. :) This is a great little game as it is, but I could easily see a full-scale game teaching more concepts with this concept if you wanted! Worms teaching about delay, reverb, chord basics... maybe even visual stuff like RGB color codes, noise generation, pallets? At any rate, great work!
May 7 06:48:31 21m 31s ludumscope ♥ 1 Fun entry! Finding the signals was fun, and the little clues sprinkled around for the special ending added some good intrigue. I think I got stuck at the main menu somehow when I first started, but restarting fixed it. I definitely think some audio feedback would have taken this over the top, but you still did a good job of conveying the feel of the game despite the lack of audio. Nice work!
May 7 07:11:24 22m 53s Shiplogging ♥ 1 This game was a little too stressful for me to properly enjoy. 😅 I am not sure if I got the whole gameplay loop, but to me it seems to be as you described: - Jot down and encode the most recent boat's ID. - Then, hoist both the ID and the characters 'ORI' to request the info for "origin". - Quickly scramble to decode the boat's message using the flag chart while inputting the decoded characters in the other screen. - Then, do this again for DEST and ERVD. This was just too much for me within the time limit. I think slower ships (at least at first!) and a transparent "mini" overlay of the flag codes could have helped make the game more accessible. That being said, I'm sure someone who already nows this stuff by heart from time on the sea could probably do pretty great. :)
May 7 07:38:14 26m 50s Round-a-doodle-doo ♥ 1 Great little Game & Watch style game! I played for about 6 minutes until I got my fill. I really liked the graphics, the audio, really everything is very cohesive and there are lots of nice little details and bits of polish. Also, the game has a very early 2010's webgame vibe- this would have blown up the flash game sites back in the day! As noted by another commenter, there should probably be a little something more to add difficulty once the player gets far enough into the game to prevent it from feeling stale. Making the signal lights break after too many inputs is really good at preventing ⬆️➡️⬇️⬅️ spam, but additional hazard types (or maybe a penalty for making the chicks 'rush' when taking away crosswalks?) could have made the gameplay loop a little more resilient and make getting further more difficult. But, of course in a jam that sort of thing doesn't always make it in! ;) Also, as an aside, the gameplay/conceit reminds me of the old GBA game "Digidrive" (which is a big compliment, I love Digidrive!) Overall, a wonderful little one-screen action game. Great work! :)
May 7 19:57:10 12h 18m Fillmore's Island ♥ 1 Cute little game! Good audio and music, and nice progression. I liked the small details like the shadow properly appears above "higher" terrain like rocks and how Filmore keeps an eye on the drone. The zooming-out camera also felt really good and has a nice payoff at the end. :) Nice work!
May 7 20:15:47 18m 37s Remote Mars Raider ♥ 1 Cool entry! I was finding the controls a little frustrating so I ended up watching 100th_Coin's playthrough to see the rest of the game. Most of the gameplay/control comments and recommendations I would mention have already been written by other commenters, so I'm going to focus on the other stuff. I really like the mix of art styles/aesthetic. The classic-style pixel art displayed on the noise-y screen helps sell that it's a different location being broadcast, and I like the textured lines of the surrounding environment. Giving plenty of healthpacks was a good choice, and keeping the danger level relatively low on the bottom was a good call. If you were to explore this concept further, I think having moments where actions on the top screen introduce distractions, hazards, benefits on the bottom screen could have been cool! Like, a "projector" that kept the codes on-screen, or finding new codes which allow new movements. But, this is still very well done for a compo entry. Nice work!
May 7 20:51:11 35m 24s Coverage ♥ 1 My face lit up when I realized this was like the UFO 50 game Avianos!! I love Avianos, so it's going to be very difficult not to compare this game to that game too much in my commentary, but I'll try my best. The cellphone-music is very clever and is just chaotic enough without being too annoying with all the chimes. I like what you did with the themeing, and the 2D side-view battles are very dynamic and feel fun to watch without taking too long. Having the clamshells act like birds and the burners act like missiles was clever, as was the naming of all of the different "plans". The AI, as you say, is not very good at the game, but I won't hold that against the entry too much. It's nice to have a way to play single player, and the visualization of the cursor was a nice touch. The random selection of choices is a little frustrating sometimes- I think it would be nice to have always-avaliable "staple" options like moving units. But, that may be a design choice to force strategic choices. Overall, very ambitious entry which I think sticks the landing. I could easily see this being expanded with distinct "carriers" that have their own abilities, different "regions", etc. if you wanted to. Nice work!
May 7 21:41:14 50m 03s Winnerman Scams a Game Show ♥ 1 Fantastic technical achievment and a pretty fun entry, too! Laughed at loud at Winnerman's expressions and general attitude. Seeing your dynamic music return was fun and helps convey what 'state' the game is in. Many of the technical and 'flow' aspects I would bring up have been mentioned by other commenters, so I won't go over them again, but I will say the final cherry bit was a great 'comedy through design' moment. Also, just general props again for the technical aspect here. You implemented an entire keyboard interface, physics basketball (even if it didn't seem to matter if it went thru the hoops), slot-machine, shoot-the-target, on top of all the interstitial animations, and it all feels pretty effortless. AND, they all work with the frame manipulation system. Just, amazing work.
May 7 21:54:36 13m 22s 🐶ㅤ ♥ 1 Very cute fun little game! The gameplay was a little simple but it was a lot of fun to pile up a bunch of pillows on Tempura's head, and the twist at the end was great. Also, phenomenal visual design, art, polish... I loved being able to click the 🐶 in the title. And, the random Gaster Blasers completely caught me off guard and made me laugh. :) Nice job!
May 7 22:21:21 26m 45s Trouble in Telegraph Town ♥ 1 Really interesting take on the theme and a cool way to tell a story. I think I may have run into a bug near the end, because after I sent signals from the remaining tower, I was told to put in the UNDO signal as well as to hit ENTER, and the game ended abruptly. But, a lot of potential here with a little more polish and some QoL additions. If there was enough stuff going on I could see a really excellent story told with this setup. Thanks for making this entry!
May 7 22:37:12 15m 51s Operation Alien Translation ♥ 3 Amazing entry! The art is gorgeous and the animations and snappy and very responsive. I love the character designs/dynamic and the little details like Area 51v2 being too cheap to buy software. In terms of gameplay, it's a great exercise in memory/nmenomics. I had a lot of fun coming up with my visual interpretations of the symbols. At first I named the symbols based off of when they appeared (first, second, etc.) but then I got the chance very early to corret this once I realized what I had to do, which was fantastic design. The game almost functions like a magic trick... it's astounding that by the end I was able to remember all the symbols meanings and I felt amazing! And the ending is great. I wonder if the big guy was abducted or turned to dust? :O Maybe he's getting therapy for his anger issues on the UFO... I agree with @mathstr0fficial that this etry is a bit one-note but I think for how long it is, it goes on about as long as it should. A bigger version with additional twists where you actually have to start putting together actual sentances/divining grammer based on new signal information using the nonsense you already wrote, but I think this is good for the scope of the Jam. :) PS: Excellent music, too!