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Feedback comments for LD59
Grummelchen's games and stats for all events →
| Timestamp | Since previous | Game | Grummelchen's comment | |
|---|---|---|---|---|
| Apr 22 09:55:51 | Radio Nation | ♥ 1 | This reminds me a lot of islanders, the theme approach is clever. I don't really get why the map needs to gradually expand. In my opinion it, would be cooler if you could just place normally on a larger map. Also might benefit from more building types. Lots of potential for an islanders type game, really like it! | |
| Apr 22 13:26:17 | 3h 30m | Combo Cooker | ♥ 2 | Cool concept, I was a bit overwhelmed by the follow chart in the beginning, but it was really fun mixing different things on the fly. I had some issues with the combine though, it sometimes good stuck and I couldn't combine ingredients anymore |
| Apr 22 13:32:14 | 5m 57s | remote vroom vroom | ♥ 1 | The visuals are really cool, the signal loss effect is extremely clever. The game was quit tough for me, might have to try again later! |
| Apr 22 16:04:27 | 2h 32m | Deep Conversation | ♥ 3 | The concept is awesome, but it's quite difficult to understand how to operate the various features. The art and the sound is really cool and I like the concept of the signal tweaking |
| Apr 22 16:28:59 | 24m 32s | FOREIGN FREQUENCY | ♥ 2 | Incredible game I loved it!!! It was really quite horrifying to be helplessly translating the messages while the story unfolds. Also incredible executions! My only minor nit pick is that "divides letters" is a bit confusing. I needed a minute to get that. Really strong game! |
| Apr 22 16:51:39 | 22m 40s | Dot Dash Mash | ♥ 0 | Perfect scores from me! Incredible! Even educational! |
| Apr 22 17:41:23 | 49m 44s | ROV-R | ♥ 1 | Nice concept I see a lot of potential, just the navigation commands got repetitive quite quickly, but with some additional taks maybe more complex decision blocks this would be quite fun |
| Apr 22 17:48:12 | 6m 49s | Bleak Signal | ♥ 0 | Intresting idea I liked the hidden timing game, I think some of the static sounds are quite distracting. Cool 3d visuals |
| Apr 24 14:58:14 | 45h 10m | Under Signals | ♥ 0 | I have to say I struggled a bit with getting a grip on the hidden codes, maybe you can add more of an explanation in the description? Otherwise this is visually very polished, i especially like the Quad Panel display. One minor polish improvement would be to disable horizontal scrolling in the SOP, or even open the SOP fullscreen. |
| Apr 24 15:07:12 | 8m 58s | Laser Signals | ♥ 2 | Quite clever side scroller! I like the color switch dynamic. I have to say i found the game quite difficult, which can be a valid design choice. However some of the difficulty came from the enemies having what felt like inconsistent triggers, this makes the projectiles hard to predict, which can be a bit frustrating. I would really like to play this again with reduced difficulty. It however is definitely possible that I am just bad at side scrollers! |
| Apr 24 15:11:48 | 4m 36s | NetHacking | ♥ 4 | Cool innovative mechanic! |
| Apr 24 15:17:02 | 5m 14s | Mixed Signals | ♥ 1 | When I heard the theme, this was my first idea. Unfortunately, it didn’t win the vote in the team. But I’m so glad you went with the building the signals idea and did such a great job! My only small suggestion is that the timer feels a bit too harsh at the start. But overall, I really like the execution! |
| Apr 24 15:32:18 | 15m 16s | Drum`n`Ice | ♥ 3 | NO I LOST TO A BIG MEAN WALRUS! Love the vibe of the game, sadly I have no sense of rhythm, so I am struggling a bit, but it's still really fun! I think you could play around a bit more with stronger visual clues, for those of us witch are less rhythmically gifted.... |
| Apr 24 15:44:34 | 12m 16s | Small Among Storms | ♥ 4 | Extremely pretty game, reminds me a bit of animal well. The mechanics are clever and well done. I like the little squirrel and its quest for acorns, reminded me a bit of Sid in Ice Age. I have two issues, first the hit boxes are somewhat unforgiving especially for the moving platforms and some of the dangers where to frequent, I had the feeling that I constantly had to hide from the bird. Lovely game all in all! |
| Apr 24 15:59:35 | 15m 01s | F(R)OG | ♥ 2 | The Frog is really cute! Simple but engaging gameplay! |
| Apr 25 19:06:54 | 27h 07m | Fire Support Survivors | ♥ 3 | Cool idea, it was quite fun latter on to destroy huge numbers of enemies. I was a bit confused why you always had to draw each pattern twice. |
| Apr 25 19:08:10 | 1m 16s | Incoming "Signal" | ♥ 0 | Also leaving a reminder for when the link is fixed :) |
| Apr 25 20:06:01 | 57m 51s | Tower Signal | ♥ 2 | This game is seriously awesome! I managed to reach the 10^15 score level. I loved how creative it was. I tried to build an infinity machine by routing signals in circles, but my mouse got laggy in the later stages. Also, in the super high numbers, the shop upgrades don’t really matter because you have so much money. I really hope you keep working on this game after the jam. It would be an incredible sandbox game without the bugs! |
| Apr 25 20:20:51 | 14m 50s | RADAR LINE_ | ♥ 4 | Incredible game, with the war in Ukraine, this had a very surreal and depressing feeling. Not to diminish the game in any way, quite the opposite. It’s impressive to convey the stress and feeling of threat in a medium like this. |
| Apr 27 19:18:44 | 46h 57m | What the SIGNAL??! | ♥ 1 | "Look it was miscommunication no need to drop a nuke...". Really cool Idea, I definitely needed the walkthrough to get a grip. The amount of work you put into the alien language is really cool. I think the game might benefit from a stronger focus on the decoding part, it was a bit weird to mine resources in between. The added mechanical complexity also makes it harder to figure out the core gameplay. |
| Apr 27 19:47:45 | 29m 01s | Fading Echo 余音轨迹 | ♥ 0 | The web build sadly only shows like a quarter of the screen for me. I will play it again if fixed! |