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cRoxx

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TimestampSince previousGamecRoxx's comment
Apr 21 14:04:41 Laser Beat ♥ 2 Neat puzzle idea! Recreating sound patterns based on beam bounces is really creative, and the second portal adds a cool twist. Short but solid, would love to see more levels. Nice work!
Apr 21 14:24:42 20m 01s Radio Silence ♥ 1 nice take on the signal theme, literally aiming the signal on a map is a cool idea. got stuck at "output antenna to destination" tho, tried tuning and nothing happened. unless thats the point lol, radio silence and all
Apr 21 14:30:42 6m 00s SpaceRider ♥ 2 really creative take, you control the wave and not the player which flips the whole "fly through rings" thing on its head. didnt make it far by my own skill issue lol but the concept is great
Apr 21 14:49:57 19m 15s The battle signal ♥ 0 can confirm the knife bug, got trapped too lol. build is also pretty heavy. nice visuals tho
Apr 21 15:05:11 15m 14s Space Record Studio ♥ 2 cute shop vibe and the art looks great. honestly didnt get what the stars actually do though, i zoomed in, looked around but couldnt figure out how they tie into the records. ended up just setting everything once and spamming records for customers. definitely needs a bit more guidance on the main mechanic. got 261.48 btw nice work
Apr 21 15:13:14 8m 03s can u talk? ♥ 1 cool concept, love that the signal theme is baked right into the mechanic. but i think there might be a framerate bug, my call health drops to zero in like 3 seconds and i couldnt make it past the first section. might be tied to high fps? couldnt really test the game because of that. the art and vibe look great from what i saw tho, hope you can figure it out!
Apr 21 16:13:49 1h 00m Beat the signal ♥ 2 simple and chill idea, nice music. got bored pretty fast tho, the gameplay stays kinda the same the whole time and theres no progress bar or anything to push you forward. maybe some variation in patterns or visuals over time could help a lot. good base tho, nice audio work
Apr 21 16:24:13 10m 24s SPACE ROAMANCING ♥ 1 cute pixel art and the "searching for signal in space" framing is sweet. the platforming itself felt pretty standard tho, got stuck on one of the levels and kinda lost motivation to push through. might just be me but i think the levels could use a bit more variety or a unique mechanic to carry the signal theme into the gameplay more. nice music choice btw
Apr 21 17:22:23 58m 10s Hold The Signal ♥ 0 pretty standard TD where the only nod to the theme is defending a radio tower and some wifi boost zones. slow enemies, slow scrap income, not much happening on screen. would be more interesting if u could at least sell/reposition towers. not bad for a first jam entry tho, gg
Apr 21 17:35:39 13m 16s Syntax Breaker ♥ 1 visuals are genuinely impressive for a jam game, unreal engine doing its thing. but i had no idea what i was supposed to do, the ui gives you almost nothing to work off, just symbols with no real explanation. got killed a few times pressing random keys trying to figure it out. with a proper tutorial this could be something, the atmosphere is there. good luck!
Apr 21 17:45:23 9m 44s Phantom FM ♥ 1 the oscilloscope deckbuilder concept is genuinely creative, composing waveforms to score listeners is a cool twist on the genre. ui feels a bit rough around the edges but the core idea carries it. nice work!
Apr 21 18:51:51 1h 06m Radio Silence ♥ 2 the atmosphere in this one is really something, aiming the antenna at your own window and getting a signal back gave me actual chills. got a bit lost finding the dyson sphere near the end but the hints saved me. funny enough my jam entry has the same name lol. really cool entry, nice work!
Apr 21 20:25:06 1h 33m Glory to YSS! ♥ 2 The death screen alone had me — "your family has been notified and will be working extra shifts in the foundry to compensate the Ministry." The morse code interception concept sounds genuinely interesting, and the overall presentation is really polished for a jam game, art direction and voice acting all feel coherent. Nice work, comrades.
Apr 21 20:42:34 17m 28s WiFi Trouble ♥ 0 The wifi repeater puzzle concept is clean and fits the theme well. Art style is charming too. Hit the same reset bug as everyone else though, router spawning with 0 signal on restart is pretty annoying. An undo button would also go a long way. Good entry overall!
Apr 21 21:03:33 20m 59s Babushka Tower ♥ 2 The concept is charming and instantly relatable, stacking random stuff to catch a signal at grandma's place is very real. Managed to clip my way to the top which felt accidental, but maybe that's just me. Missed the dialogue at the end so not sure what happened next. Janky physics aside, the atmosphere is genuinely cozy. Nice work! Жаль что на даче до сих пор не ловит нормально;)
Apr 22 15:05:18 18h 01m Little Mina: Behind the Screen ♥ 1 The TV labyrinth section looks genuinely cool, that kind of visual works really well for the atmosphere. Short but it lands the mood. Would love subtitles though, easy to miss story details without them. Solid UE project, nice work!
Apr 22 15:45:59 40m 41s SIFT.exe ♥ 3 The oscilloscope wave-matching mechanic is a neat fit for the theme, and the retro PC aesthetic ties it all together nicely. Gets a bit thin once you realize the loop is just match wave, type message, buy upgrade, repeat. Still a cozy way to spend 20 minutes. Nice work!
Apr 22 16:02:51 16m 52s what's the signal ♥ 1 Genuinely addictive loop, the permanent upgrades between runs make you want to keep going. Lifesteal feels a bit too strong though, once you get it the rest of the build barely matters. Connection to the theme is a stretch but the CRT aesthetic carries the vibe. Nice work!
Apr 23 22:56:42 30h 53m What’s on your train? ♥ 1 The game has a great western vibe. I was hooked immediately because it doesn't have a lengthy tutorial. The game loop is easy to pick up, but it keeps you engaged enough so you don't get bored after 3 minutes. Nice work!
May 1 23:48:18 192h 51m Miner 3D ♥ 0 Cool concept, though it could use a clearer goal (why are we digging?) and some ambient sound in the background
May 5 00:05:42 72h 17m Wave Matcher ♥ 1 I did something similar at another jam, and I think it's a cool idea. It could use a clearer objective and some progression. Also, the matching tolerance should probably be a bit lower — it's quite hard to align those sine waves perfectly before hitting submit. Still, it's a very chill game.
May 5 00:23:13 17m 31s Trailwork ♥ 1 Honestly, I have no idea what's going on, but it looks insane! Those surfaces spinning around me create a really cool vibe.
May 5 01:24:13 1h 01m Prospects ♥ 1 So, I got stuck in this game for 30 mins, well done! It’s a simple loop but very addictive; a classic incremental. The variety of upgrades is good, but it’d be cool to have some for the bike too. Also, instead of just upgrading digging stats, you could add different pickaxes with unique attributes. I’d also suggest tweaking the digging mechanic; right now the loop feels a bit broken when you just toggle 'farm' with one button. Maybe add some simple procedural generation so ore veins actually run out in certain spots?