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Carraka

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TimestampSince previousGameCarraka's comment
May 5 03:05:15 Sneaky Signals ♥ 1 I really liked this take on the theme! I may have become overwhelmed after the cat said they could play forever...that was probably the moment to start taking notes, but I decided to just come here and give feedback instead. I guess I was less invested in winning the card game than my partner...sorry, partner. I enjoyed the subtlety of the signals. I agree with others that it would have been nice to have a signal to look for in the first round. I was really worried that I was playing it wrong.
May 5 03:40:55 35m 40s Pyre Lookout ♥ 2 This felt like Disco Elysium, one of my favorite games, and the enemy was bureaucracy and the tedium of office-life. I felt like all this needed was a longer animation on the dice roll to build up suspense to the result.
May 5 03:58:05 17m 10s SAVE OUR SOULS ♥ 0 I was really enjoying the game, but then I hit a bug that wouldn't let me proceed. I was trying to respond A BIT in response to the query of whether I was bored, but every time I got to ABI, the message automatically sent, and then I got the same prompt again. It's a shame because I really was looking forward to the story!
May 5 05:37:15 1h 39m Turning Signal ♥ 1 It took a while to get a hang of the turning controls, but I agree that the clunkiness was sort of the point. I only wish that the level didn't reset if I ran into a wall. It was frustrating to start over again so many times.
May 5 05:54:22 17m 07s Signaling Home ♥ 0 This looks really intriguing, but I couldn't figure out how to play. Also, it would be nice if the four buttons made different pitches. Then if nothing else, I could be making music!
May 5 11:21:26 5h 27m Blind Signal ♥ 1 Some delightful ideas here. Once I was told that signals were limited, I just never used them except for the one time there was a monster in my path. I feel like most of the time I was moving in a straight line or following a slime trail on the ground (even though no one ever said it was important, it often seemed to be the path home). The fact that I could see whether a rock was in my way on the next step made those easy to avoid as well. So removing the path and making the rocks less visible might help encourage signal usage outside of to lure monsters?
May 5 11:31:06 9m 40s GHOST CHANNEL ♥ 2 A lot of cool ideas here! The out-of-game guide explaining the mechanics was definitely necessary. I had trouble with the blue ghost. It seemed like if I stunned it once and then failed to shine the beam on it then, it became immune to the stun afterwards. The soundtrack even without the reactivity that other people are describing is adorable.
May 5 11:44:18 13m 12s Signal Epsilon ♥ 1 I got to the end! Definitely agree about the cursor...there was a point where I think I got some sort of desync and had to turn around in a circle to be able to click on things again. The atmosphere was amazing. Especially with those creepy creatures around the light. At the very beginning, movement seemed so slow that I wasn't sure I had pressed the right buttons to move, so I think the objects to interact with needed to start closer or maybe just add WASD to the instructions. Initially I missed the bridge mechanism hint, so I ended up walking into the gorge and just walking along it for a while before I finally decided that probably wasn't part of the game. There wasn't any way to restart at that point, so it would have been great to have that. Then when I went into the building, initially I only saw the section on the right, so I thought maybe that wasn't part of the game either (since the signal hadn't been leading there and I had missed the hint about the bridge mechanism). I'm still not sure what the on/off switch did. Maybe it turned on the power source? I don't know--by the time I saw it, it was already glowing. And terrifying!
May 5 11:58:22 14m 04s A glimmer in the sea ♥ 3 I really enjoyed the voice acting! Maurice's warning not to wander around after dark was hilarious too. I wish the game only reset to the most recent level when you failed rather than needing to start over from the beginning, given how long it took to navigate the levels. It seems like all these ships have been here before--why haven't they learned to approach from the southeast XDDD
May 5 12:08:41 10m 19s SYNCROBAN ♥ 1 I appreciated the tutorial and the slow introduction of game mechanics! The robots were very cute, and the puzzles were challenging but rewarding to solve.
May 5 12:40:30 31m 49s Synesthezoo ♥ 2 I enjoyed this game and the progression between levels! I found myself using audio more when there were fewer signals, but once there were too many, I was relying on visuals alone. This fractal animation was really cool!