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Feedback comments for LD59
Artur Hawkwing's games and stats for all events →
| Timestamp | Since previous | Game | Artur Hawkwing's comment | |
|---|---|---|---|---|
| Apr 22 06:02:36 | BPM - Bionica Pro Mortis | ♥ 1 | I really enjoyed this -- it reminded by of Infinity Blade in a way. I feel like it would definitely have been better on a controller, but mine is a bit finicky at times, and I could not get it to work. The design and aesthetic was great, and the music fit very well. Great job overall! | |
| Apr 27 06:33:03 | 120h 30m | Escape from Cornfield | ♥ 0 | Really great graphics, fun gameplay. The opening cut-scene and death scene are hilarious. Found it a bit hard to raise the corn again, but aside from that it all worked very well. |
| Apr 29 22:48:41 | 64h 15m | Sound the Horns | ♥ 1 | Really cool concept --and I'm genuinely impressed that you got multiplayer in a compo game! The prince images are great too, and I like the art style overall |
| Apr 29 22:55:46 | 7m 05s | Shooting Stars in a Blocky Cosmose! | ♥ 1 | I love the music! Game play was very fun and innovative (if telling the red and green apart took a second, I'm a tad colourblind. I don't mind that though, they were different shades which helps a ton) I also had a ton of fun zooming out a lot and clicking randomly -- my score dropped in record time, but I loved seeing how fast I could get the stars to go! |
| Apr 29 23:01:41 | 5m 55s | Semaphoria | ♥ 1 | Gotta respect a 3D game in LD -- that's always a feat! Nice take on the theme as well! |
| Apr 29 23:07:27 | 5m 46s | Radioblet | ♥ 1 | Most creative use of music I've ever seen in an LD game -- I loved it! |
| Apr 29 23:28:31 | 21m 04s | Fellowship of the Signal Fire | ♥ 0 | Super fun -- and of course, even better for the LoTR reference! |
| Apr 29 23:39:51 | 11m 20s | Sigul Signal | ♥ 0 | Liked the music a lot, and the gameplay overall was well done. My only major comment is that I would have liked slightly faster movement (or a run option) -- it self hard to maneuver around enemies without that. |
| Apr 29 23:50:37 | 10m 46s | RADAR LINE_ | ♥ 5 | Things I loved - graphics - voice overs -- these added a lot to the mood - use of the theme -- radar was awesome here Things I found hard - I placed defensive units, but it did not seem like they were attacking the enemies. |
| May 6 23:18:29 | 167h 27m | Dragonia Siege | ♥ 1 | Really creative idea -- I loved the puzzle aspect of it! The music fit very well as well |
| May 6 23:33:48 | 15m 19s | SIG_NULL | ♥ 0 | Using hacking as magic is a super cool idea-- and very well executed! I found the sanctum fight pretty hard -- I likely missed a hacking command for it -- but really enjoyed it overall!Also,nice music! |
| May 6 23:38:20 | 4m 32s | Signal Towers | ♥ 1 | This has a lot of potential to become a really cool puzzle game -- especially with a couple more types of towers, or barriers in the levels. You've got all the building blocks there for sure! |
| May 6 23:53:16 | 14m 56s | Haberdashery Rhythm Assault | ♥ 1 | Phenomenal game -- in all honesty, this is probably my favorite game so far (and there are tons of great contenders!) The aha moment of "the attacks are timed the the music" was great, the art direction was spot-on...and now you are making me want to try out Clair Obscur. Please put an expanded version of this on steam. I'd buy it. |
| May 7 00:03:50 | 10m 34s | Funnel World | ♥ 1 | It made a lot more sense once I realized I had missed the interact button! Nice puzzles -- and the infinite jumping at the end was fun! |
| May 7 00:15:42 | 11m 52s | phone home | ♥ 1 | I love how you lose minerals for "mining" the astronaut -- that was a great touch! Very cool game, but got a little repetitive by the end. It felt very factorio-like in principle, and especially with a couple extra abilities it could become a super automation game. EDIT: Wait I'm so silly that's how you build the antenna. Nice -- that explains why nothing happened when I hit 500! |
| May 7 00:26:59 | 11m 17s | Cleared To Land | ♥ 1 | This was a really creative game. My only comment is that a time-slow option when entering commands would be great -- it was a bit easy to miss the window for landing otherwise. Very cool idea though -- and a really creative take on the theme |
| May 7 00:34:52 | 7m 53s | Sheep Trials | ♥ 1 | Really creative entry.I found it hard, but pretty rewarding. Once I realized W was "towards the sheep" and not "up", it made much more sense! |
| May 7 00:43:15 | 8m 23s | TWILIGHTHOUSE | ♥ 0 | Unfortunately I'm getting stuck at "Loading texture ... 0%". I gather this is on my end as this works for everyone else in the comments -- but if anyone else has this error, would you mind letting me know how you fixed it? (I'm in Firefox private mode, no extensions, on the itch.io version) |
| May 7 04:43:01 | 3h 59m | For Boom The Bell Tolls | ♥ 1 | I was really excited to play this, but sadly the Wine launch on Linux did not work. Voice acting in the opening was incredible though. If I have time I might boot into Windows later on to give it a go. |
| May 7 04:56:58 | 13m 57s | A Signal in the Woods | ♥ 1 | I love deck-builders-- and this one felt really well done! Super cool way of handling magic, and a great entry overall! I'm also very impressed by the summonable crows -- those seem like they'd have taken some work to get right, but they feel very natural as allies. |
| May 7 05:04:35 | 7m 37s | Digital Squirm Processing | ♥ 1 | One of the best LD games I have played, hands down. Please do a Steam release of this -- I'd buy it. |
| May 7 05:40:24 | 35m 49s | Inner Signal | ♥ 2 | It took me a second to figure out what to do -- but after that, the idea behind it made sense. I like the concept of building up flows to solve puzzles, but unfortunately did not get past the first puzzle due to a crash. In any case, definitely something I think could evolve into a really cool game! And the idea is very cool and creative -- I've never seen anything like it. |
| May 7 05:54:30 | 14m 06s | Out There | ♥ 1 | The screen distortion camera affect was amazing, and driving around and exploring was really fun! Getting back to base was a bit annoying once I got farther out, but overall I really enjoyed this! |