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Feedback comments for LD59
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| Timestamp | Since previous | Game | Archaeognathus's comment | |
|---|---|---|---|---|
| Apr 21 12:52:26 | No life detected | ♥ 1 | I also get "The end. Thanks for playing" constantly, but it didn't take much away from the experience. A very nice story with an interesting mechanism between the chapters. | |
| Apr 21 13:05:07 | 12m 41s | Appeau | ♥ 2 | It was a bit hard to figure out what to do in the beginning until I managed to figure out that the squirrels slowly get used to you, the more you feed them. Very interesting and peaceful idea :) |
| Apr 21 13:32:35 | 27m 28s | WaveForge | ♥ 2 | I saw the thumbnail and had to try it. We had similar ideas for our games, but went in completely different directions. That said, please get out of my head. The comments during the game were far too accurate xD I love RGB, but I also got a bit overwhelmed with all the new mechanisms and concepts. But I can see many possibilities to create fun puzzles :) |
| Apr 21 13:58:22 | 25m 47s | Federal Bureau of Dance | ♥ 2 | The thumbnail alone is gold. And it's a super fun and unique concept... but I fear I know too much now. |
| Apr 25 06:28:34 | 88h 30m | Resonance: Pulse of the Deep | ♥ 1 | A very nicely balanced game. I struggled with the spikes a bit, and some of them were in mean positions (nicely placed traps ;)), but the safes in between made it forgiving enough to make exploration not too punishing. Looked at too many decoy lumps with eyes to admit, before I found Rocky, but it was a nice journey, well done :) |
| Apr 25 07:07:40 | 39m 06s | Signal Surfer | ♥ 1 | I tried calibrating a few times and also followed your steps above, but I can't get it to work :( In the online version, it's just bouncing around and has a lot of gaps. The Windows version works a bit better, but even when cheating by using a signal tone generator, I could not finish the second level. I used to love Line Rider and really like the idea of your game. As someone who has zero musical understanding and has no clue about sound design, it always amazes me what people come up with :) |
| Apr 25 07:17:54 | 10m 14s | Radio Silent | ♥ 0 | The game seems to be playable online now, but I also can't do anything but walk around as soon as I start the round. Am I missing something? Edit: I found out how to build turrets. You have to do it before starting the round by hovering the mouse over the lightning symbols and pressing E Still don't get the radio signal part though |
| Apr 25 08:13:53 | 55m 59s | yAI presents Himari, the Beautiful Super Genius Artificial Intelligence | ♥ 1 | I think it's safe to say that this is one of my most unique gaming experiences ever. Your skills and creativity amaze me! I did not even think something like this would be possible. It was almost scary at times xD I'm still processing what just happened, but this was truly amazing. Thank you for this experience, really well done. Screenshot_20260425-100540.png |
| Apr 25 09:01:37 | 47m 44s | G-VAUDAN | ♥ 2 | Wow, super clean game. Amazing how you nailed that style in such a short timeframe. I liked the tower upgrade mechanics a lot, but I needed some time to understand them. It was a bit slow to start as the first few waves were a bit too easy, but trying out the different combinations later was very fun. I also liked the idea that the upgrades are your health at the same time. To me the funniest part is the "Made for Ludum-Dare 59 in 72h by 3 people + 1 musician" at the bottom of the itch.io page. Clearly musicians are not human xD Well done, I enjoyed it :) |
| Apr 25 13:00:55 | 3h 59m | Nervous Breakdown | ♥ 0 | Wow, that is a very cool idea. I wriggled my way to the second spike pad, after somehow managing to fly over the previous one on my first try. Unfortunately, that's where my travel ended after about 15 min :O It's a very well-designed game, but some checkpoints would have helped me stay motivated. Knowing how I did before, just seeing your last screenshot broke me xD But nicely done :) |
| Apr 25 14:54:37 | 1h 53m | Signal wave path, NEW VERSION | ♥ 1 | Hey, very nice and original idea. After reading your explanation, I managed to open a door. But what I thought to be the first door happened to be the last, and I somehow instantly won xD I had some issues pinpointing the correct frequency, since the beep only sounds once, and it's hard to see at which exact number. I managed with some trial and error, but it would be helpful if you had more chances at pinpointing it. I did not know you can even create a gime directly in Blender. The factpry looks cool. Well done :) |
| Apr 25 15:31:09 | 36m 32s | Asteroids and Satellites | ♥ 1 | I agree that it's a generally fun idea. I think there is also enough control over the satellites to make minute adjustments. It's just a bit tedious to wait for the slow shots to connect. It would be more fun if they moved a little faster, so you don't have to wait too long. Fun to play, but I also wonder... why is it so large? 1.6 GB when unpacked :O |
| Apr 25 15:44:48 | 13m 39s | Echo Chamber | ♥ 1 | Very cool concept. I felt like a bat 8) I was a bit confused at the very beginning and finished the first level by accident, but then I understood the concept and managed to navigate without issues. |
| Apr 25 15:54:20 | 9m 32s | Yellow Submarine | ♥ 1 | Famous last words "Are these teeth?" Fun little game :) |
| Apr 25 19:08:11 | 3h 13m | hostile cosmos | ♥ 1 | Amazing, you made the game I always dreamed of for a Jam, just way better. Dealing with the enemies is a bit confusing, but I love the interface and all the different settings :O |
| Apr 25 19:53:53 | 45m 42s | SILENTIUM | ♥ 4 | I love Pacific Drive, and it's crazy how much of it you could capture in such a short time. But I'm glad to not have to deal with fuel too much ;) |
| Apr 26 07:13:29 | 11h 19m | Do-roidhicky | ♥ 2 | I love the controls in this game! I got very hooked and played for more than half an hour. I managed to get to the level where you start on the small pole, but after many tries, I never managed to finish it. I failed three times at the final jump with the ice, but either fell or got a random alien covering my screen at the worst time. These were very fun at the beginning, but got very annoying at the end. It's a lot of fun to learn the controls, and I quickly had the feeling of improving on the mechanics, being able to switch fast, and exactly knowing how much charge is required. Very well done! :) Also... Thank you for your SFX guide @jungledorf. That's what brought me here, and I desperately needed this. |
| Apr 26 07:39:22 | 25m 53s | Trippin' Ballz | ♥ 1 | Ohhh maaan, I think I sucked at it. Only got 4600, but I also only realized scrolling through here that the mushrooms had to be used and don't work automatically. Fun little game that already looks quite polished :) |
| Apr 26 08:21:44 | 42m 22s | GigaHurtz | ♥ 1 | Really fun game! The Artwork and music are sooo good, and puzzles are a nice challenge. I have to admit I needed to cheat and watch your video for the last part of level 4, because I did not get that you can walk over the gaps. While watching your video, I found it very funny that my game is actually the second one you see when you open the LD webpage! My only complaints are that the hitboxes of the player and the spikes do not match up very well (it feels like hitting them too soon), and that the acceleration of the platforms in the last level is a bit annoying, because it makes you wait at a section that you will probably have to do a lot. Sometimes the death animation would also not play, but that did not affect gameplay. Other than that, it already feels very polished Really enjoyed playing it. Well done :) |
| Apr 26 12:59:04 | 4h 37m | Landslide | ♥ 1 | Interesting spin on the signal theme. After your thumbnail, I expected something different, but I managed to get the hang of it quite quickly. While trying to make a round about 7 tiles inward from the border, I managed to find most of the people, if I did not end up just out of range and circling in the wrong direction. The full-screen mode seems a bit bugged. I can still see the title screen underneath the level, in the top-right corner. |