Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → tinykidtoo
Feedback comments for LD57
tinykidtoo's games and stats for all events →
| Timestamp | Since previous | Game | tinykidtoo's comment | |
|---|---|---|---|---|
| Apr 7 20:46:53 | Elfen Golfen | ♥ 3 | I love the vibes and sound in this one. I was watching the ball roll out and transition. Didn't realize it was gameplay and died. After that, it was on. Finally started hitting the beers and getting deeper. Only got to 200. Hard to see where you're going. Great Job! | |
| Apr 7 20:54:03 | 7m 10s | STOCK DEPTH | ♥ 4 | This is the only horror game I can play, and that was a mistake! My HOLDINGS, I kept buying seeing the line go up, then my dreams crashing down. The HORROR!!! Love to see some like news in the background. Doesn't even have to influence the line, just mind games. Excellent game! |
| Apr 7 21:10:37 | 16m 34s | Artery | ♥ 2 | The controls are really neat, a bit hard to turn the wheel and push the slider. I however, could not figure out what I was looking at. Probably needs a few more pixels. But the vibes were crazy, really eerie submarine vibes. |
| Apr 7 21:14:14 | 3m 37s | Fire Exit | ♥ 0 | I can't open the game. Looks cool though Fire Exit.exe - System Error The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem. |
| Apr 8 17:23:50 | 20h 09m | Depth Protocol | ♥ 2 | I seem to have kinda exploded. I liked the puzzles and the enviromental art |
| Apr 8 18:59:04 | 1h 35m | The Stairwell Anomaly | ♥ 4 | Very spooky atmosphere. Good story telling, but I don't quite understand the ending. Overall though, it was a chilling play through |
| Apr 8 19:07:56 | 8m 52s | Goblin Quest | ♥ 3 | The goblins are so cute, yet evil looking at the same time. Great job. They fit with the rest of the environment too. |
| Apr 8 22:58:16 | 3h 50m | Dark Depths | ♥ 3 | Really awesome atmosphere and I like the vibe of the writing gels really well. I like how you give directions in each bit of text, but I found myself getting lost a lot and running out of fuel. I didnt get past the spiral gardens. Feel like it was building up to something. But I cant find where to go. |
| Apr 9 05:36:01 | 6h 37m | Somnium | ♥ 4 | The vibes are so cool. I love the photo with the unity capsule. Did understand the ending, but the music, art, everything was a great vibe. |
| Apr 9 05:43:12 | 7m 11s | Treats for Charybdis | ♥ 3 | Wow, these CPUs are really good, not sure how to eek out the high score. But I love the cute graphics and strange concept. Now excuse me, I might have a used car battery in the garage.... |
| Apr 9 06:05:49 | 22m 37s | A Leap in the Dark | ♥ 7 | I really like the atmosphere! Makes it really tense when you get to the later levels and run out of objects, blackness below you. No clue where to jump. Amazing art work, looks professional! My favorite item was the limited use glow sticks. A neat idea, I liked jumping down with them dodging from platform to platform as they decend. |
| Apr 10 06:13:01 | 24h 07m | Cloud Sea Catalog | ♥ 3 | I lose how the mesh is shaped by the ship as it passes over. Thats a neat feature! It also really looks amazing as the sunset comes and goes. |
| Apr 10 06:20:55 | 7m 54s | Into the depths | ♥ 4 | I was too scared that I never found any diamonds. Then my flashlight ran out...... |
| Apr 10 06:28:44 | 7m 49s | Doors | ♥ 2 | What a very well narrated game! I loved the part where you open the door. The whole experience hinged upon it. |
| Apr 10 21:40:26 | 15h 11m | Armstrong: Plunge, Protect, Punch | ♥ 1 | Super cool main menu art, followed up by amazing pixel art and shredding guitars. I was hyped. Really like the loop, felt it was very easy. But I liked the dash down and left and right, dodging out of the way of things. I feel like this could be really addictive if the difficulty and controls are tuned. |
| Apr 11 04:30:01 | 6h 49m | Marianas Miner | ♥ 2 | I love that you can shoot one harpoon and take out a whole line of them in 1 shot. That is really satisfying. Figuring out the best way to approach enemies to line them up adds some nice strategy. |
| Apr 11 06:32:15 | 2h 02m | KILLWARE | ♥ 5 | Really love the style of this, feel like this would be really really cool with a side to side dodge. Maybe going a bit faster, once I got the swing of things. |
| Apr 12 06:09:57 | 23h 37m | A Game About Digging an Asteroid | ♥ 3 | Really polished game. Love how well the mesh deforms, is it marching cubes? The texture on it works really well. Great feedback on the gun too. |
| Apr 13 07:01:35 | 24h 51m | Shattered Depths | ♥ 2 | This feels like a complete game, from the sound to the visuals. This is really impressive for a jam game. Excellant work. I love the logs! Great story telling, combined with the footsteps. Kept me on edge! |
| Apr 13 07:06:56 | 5m 21s | Underwatica | ♥ 2 | Lol, love the blender and the "Fish". Needs some scanning particles ;). I got lost and could not find anymore fish to "scan" :( |
| Apr 15 07:00:16 | 47h 53m | AdventureGen | ♥ 2 | I seem to have gotten soft locked. Given the goal of retrieving the lost manuscript from the ocean depths. I solved the straight forward puzzles, until I got into a library with the manuscript. But there is no option to pick it up or any options left on the tree. Not sure how you would go about generating an always solvable game, if its fully AI generated. But it is a neat concept. |