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Feedback comments for LD57
Snowdrama's games and stats for all events →
| Timestamp | Since previous | Game | Snowdrama's comment | |
|---|---|---|---|---|
| Apr 10 03:59:26 | Into The Deep | ♥ 1 | Beat the game, definitely could use some balance but I know how hard that is hahaha, I get the oxygen going down at a faster rate when you go deeper but it made the oxygen tanks basically useless after a while since they'd deplete faster than I remembered to use them haha. Displaying the rate of depletion would be a good idea, that way the player knows how fast they're running out of oxygen. It was also weird that it consumed multiple oxygen tanks per key press, it would have made sense to me that 1 oxygen tank = 100% oxygen, but it seems it was like a certain percentage per tank(10% per tank?) which is never shown, and could just be added to the tooltip in the crafting menu. Finally it would have been nice if it auto-filled using the tank if you hit 0% instead of activating with a key press especially since it drained so fast. Also was odd batteries went down faster as you went deeper, similarly it eventually became useless because it would disappear almost instantly. It would be nice to see more upgrades like improved oxygen tank which doesn't leak so fast as you go deeper, that would bring the value of oxygen tanks back up, as well as improved battery vs battery charges, if a battery is 100% light, then making it go down 5% per second and then 2% per second, going down to like 1% per 5 seconds as you upgrade etc. would make the light much nicer. Overall a good game! | |
| Apr 11 14:50:50 | 34h 51m | The Drop | ♥ 1 | LETS GOOOOOOO! Big Hype!!! TheDrop.png |
| Apr 12 08:29:05 | 17h 38m | The Core | ♥ 3 | Good stuff! Very Sonic 2 special stages haha. Final high score I got was 104950, given more time I could maybe do better but for now that's where I'm leaving it haha. |
| Apr 12 08:39:45 | 10m 40s | Minion No. 1067809362 | ♥ 2 | Overall good game! Didn't really struggle with the platforming but only died once due to the spikes or the player having quite large hit boxes but overall wasn't a huge issue. Enjoyed the small puzzle platforming challenges. |
| Apr 13 04:43:07 | 20h 03m | Layered | ♥ 1 | Great game overall! Didn't realize that the levels looped with no changes, I was thinking that there was some twist the second time around haha. But yeah very interesting idea for sure, I'm actually pretty curious how the actual wave itself worked, I can't actually think of a good solution that wouldn't be expensive or massively over-complicated lol. Anyway yeah I had a lot of fun I like these kinds of puzzle-esk games so it was a good one. |
| Apr 13 05:44:55 | 1h 01m | RainDrops | ♥ 1 | This was pretty fun! I could see orientation being a bit of an issue, so maybe a small white dot for a reticle might help with orientation, you could also maybe have it automatically click the ground every so often with a small click to just show just what the player is standing on in a very small radius, so if they look down they see a small ripple. But those are small changes that might be useful. Otherwise overall a good game! I had fun! Raindrops.png |
| Apr 13 06:50:43 | 1h 05m | Drilly's Journey | ♥ 1 | Good stuff! I think I cheesed the last section by accidentally clipping a corner I wasn't supposed to and getting up to the ending section a bit early, but I'm not complaining XD Drilly.png |
| Apr 13 09:58:58 | 3h 08m | Sunken Secrets | ♥ 1 | Love the graphics, Nice short and sweet! SunkenSecrets.png |
| Apr 14 10:22:16 | 24h 23m | Cartoscoot | ♥ 2 | Awesome game! Loved that there was even some backtracking to search places that had locked doors before, very well fleshed out! |
| Apr 25 02:06:00 | 255h 43m | Captain Peggles: That Man's Chest | ♥ 4 | Fantastic game! Love the concept a lot! As others had said, adding a fill bucket would have been nice but that's nitpicking haha I hope someone got my map and had a super easy time with it lol, I put a lot of effort in! |
| Apr 26 00:24:10 | 22h 18m | Nightmare | ♥ 1 | Pretty fun! I know implementing the surface dot stuff like scanner sombre is kinda hard so nice to see something with it! As others mentioned I don't think the density of the monster's output is high enough to be useful for knowing where it is how far it is, having the red dot emission of the creature be higher might make sense would need some play testing to figure out, another thing is it could have a color gradient based on how far the creature is from the dot that was placed. This way if you said like pink is farthest and red is closest, then you'd know if you were going towards or away from the monster by how pink or red the dots are haha Some ideas to consider but overall good stuff! |