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sami822

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TimestampSince previousGamesami822's comment
Apr 8 17:14:35 Explodicaves ♥ 4 Accidentally switched bomb on the start to timed one and was thinking for some time "the hell how I supposed to kill that flying thing with it". Then found controls section and it went better, but damn, that platforming with rocketjump is really inconvenient... Otherwise cool, liked art and sounds.
Apr 9 14:28:20 21h 13m Blind Depths ♥ 1 Damn, I love submarine games(even made one myself). Found the guy, shown him the path and then there's that ending, gosh... Overall liked it, cool mood, tho controls could be more responsive.
Apr 9 14:45:47 17m 27s Steel Coffin ♥ 1 Wow, looks like some serious game. And another submarine one, I love like those. I can imagine how, after some work, it could become complicated submarine survival manager, with some RPG-elements, trading etc... Anyway, it's interesting as it is too. Tho I couldn't understand why I loose. I guess captain lost some hp, but idk why. I heard some alarm, but there was no visual effects of attacks, so idk how enemy attacks actually work.
Apr 9 15:15:44 29m 57s Kind of deep waters ♥ 3 Wow, this thing is addictive. But yea, upgrades is a little expensive, so game becomes too grindy; couldn't complete much of the game. Otherwise it's cool, nice level generation too.
Apr 9 15:26:41 10m 57s Into The Abyss ♥ 1 It's interesting concept, even with lack of descriptions I get what to do, but... No autoaim is just killing it. There too many enemies on screen, which are constantly moving, so it's kinda impossible to manage few guns, other rooms etc. Also, I guess I didn't completely understand economy, is it, like, you get room and then just sell it? A little bit strange. Bit otherwise, it feels that game have potential to be interesting after some additional work.
Apr 9 16:05:48 39m 07s Dwarvenshaft ♥ 1 Yeah, it's somehow interesting to just dig and dig and dig... But controls could be much more better tbh. Otherwise, I enjoyed it until it became too tedious(due to controls mostly) to grind iron. Good job!
Apr 14 15:29:13 119h 23m Unbound ♥ 1 Nice game. I liked 3-axis controls, reminded me of Sub Culture game. And while controls not that controllable, I get that it's by design and it's interesting to get used to it. Overall, would be cool to have some other upgrades, but yea, there's never time for that during jams, so good job!
Apr 14 15:40:56 11m 43s into the forest depths ♥ 1 Cool game, I liked damage system. Tho maybe somewhat hard, like, you can skip knife at the start of the game and then you most likely gonna be cooked(tho maybe not). Also, no checkpoints, so if you loose you should start all from scratch, which is a little annoying. Tho if you get to delivery checkpoint with 10 hp you're anyway should start new game lol. Anyway, really cool concept.
Apr 14 15:49:32 8m 36s Mole Cart ♥ 1 Yeah, that's what I call perfect game jam recipe: one small but fun mechanic and increasing complexity and difficulty over time. Very good submission and implementation, good job!