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Feedback comments for LD57
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| Timestamp | Since previous | Game | Life_Lich's comment | |
|---|---|---|---|---|
| Apr 8 09:43:31 | A long night | ♥ 1 | A solid foundation for a 2D horror game. I’m guessing you used sprite masks to create the field of view, which worked really well it added a lot to the atmosphere, especially when paired with the textured visuals. I liked how you went for something more stylistic instead of the typical fade-out effect; it did a lot to enhance the mood. That said, the walk speed felt a bit too slow for the pacing. It made exploration feel sluggish, especially when running into dead ends. A slightly faster movement speed could help maintain the player’s interest. Overall, the concept is strong, and with a bit more work, this could turn into a genuinely compelling horror game. | |
| Apr 8 10:42:19 | 58m 48s | Resurface | ♥ 1 | Great entry! First off, the mood is top-notch—super relaxing. It really gives me that old-school feeling of mining in Minecraft, just unwinding and zoning out. I’ll probably return to the game tonight to decompress. The music is also really good—did you find it online? I’d love a link if you’re open to sharing. P.S. The two fullscreen buttons on Itch are overlapping. I’d recommend disabling Itch.io’s built-in fullscreen to avoid that. |
| Apr 10 17:01:06 | 54h 18m | Ad Light | ♥ 1 | The art style is really good and cute. I might be wrong about this, but I think it’s a bit of a shame that so much of the artwork is hidden behind the lighting system. For example, the big end 'boss' was really hard to see. I get that you're going for a dark, moody vibe, so the heavy use of shadows makes sense, but I still wish I could see more of the visuals, especially since they seem so well done. |
| Apr 10 17:18:51 | 17m 45s | Mariana's Secret | ♥ 2 | The visuals really carry the game. I did miss having sound effects, though—something simple would’ve gone a long way. I use Bfxr myself; it’s a great tool for quick sound design, and I think the style would really fit this game. There was a nice feeling of exploration in trying to dive deeper, weaving through the terrain to see what was hidden in the unknown. I collected a few orbs and dodged some sea monsters… though I’m not even sure I had to, since some didn’t seem to damage me. Maybe I missed something important. Still, the vibe is strong. I’d love to see this fleshed out more. |
| Apr 10 20:47:24 | 3h 28m | Ribux - Spelunker delux | ♥ 1 | Took some time, but I got there Really nice that you included an end scene. I feel like a lot of jam games skip that. done.JPG |
| Apr 12 17:13:42 | 44h 26m | TRENCH | ♥ 6 | The music is really good—I got really pulled into the game and made it to level 35. The boss could use either more HP or some invulnerability time; I just spammed the anchor on him and got through really fast. I’d also love to have a bit more control over the movement. It often felt like I was just bouncing in place, trying to line up the right weapon to hit an enemy. The art is INSANE!!! I do pixel art myself, but nowhere near this level. This is a really impressive entry across multiple categories—it's fun, has a great mood, strong music, and you nailed the theme. Well done! When does it end.JPG |
| Apr 24 15:16:57 | 286h 03m | Into The Dungeon depths | ♥ 1 | I think there are some interesting ideas here. It could definitely become a fun puzzle game if you lean more into that direction. I hope you manage to get the 20 ratings in time. best of luck! |