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Fireye

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TimestampSince previousGameFireye's comment
Apr 8 22:52:42 Rappel the Porter ♥ 3 I enjoyed this, though the mouse pointer detection was super bugged. Super neat concept, nice stuff!
Apr 8 23:10:56 18m 14s SUBSUME ♥ 2 oooh I wasn't expecting that ending! it was a really neat loop looking for resources to upgrade the sub and how the narrative worked off of that mechanic! If anything I'd love to see your transformation become a function of how many upgrades you've done on your ship.
Apr 9 18:59:37 19h 48m Deep in the Folders ♥ 1 I like your interpretation of the theme! Digging around the filesystem was a fun idea. The ending was a bit confusing and it took me a couple tries to figure out the magnifying glass was a thing and what to do with it, but overall your implementation was super slick. Nice job! CLI edition when? /j
Apr 9 23:07:09 4h 07m Departments of Depth Corp. ♥ 1 Incredibly funny concept, and all too real as well. Had a couple performance issues, but nothing unplayable. Good stuff!
Apr 10 00:49:36 1h 42m BUMMÖCK ♥ 2 While a fun idea, the use of arrow keys over WASD confused me a little especially with A being used as a "restart level" button. The Controller could also use a good amount of polish, as only being able to dash in the direction of movement proved to be a frustrating mechanic. The visuals and audio were super charming though!
Apr 10 02:49:14 1h 59m Atacama Trench ♥ 1 I liked the bullet hell concept (though i didn't see that you could use arrow keys until it was too late, and ended up awkwardly trying to use wasd and zxc like a neanderthal haha). The upgrades were cool, but losing them when you die was a bit punishing, and made it feel like a run was over before you'd restarted, as the difficulty will increase independently of your power level.
Apr 11 02:12:51 23h 23m The Shallows ♥ 2 Neat little mcguffin hunt! I think there is definitely room for a bit more creativity in the "send another cult member" mechanic past a simple restart system, but for a jam game I definitely can't complain! Nice job!
Apr 18 20:58:11 186h 45m "Jammy" Bolt Digs a Hole ♥ 1 Not digging up was a fun choice which made the game a bit more though provoking, though the fuel mechanic left you prone to soft locks. If you want this to be a game that makes the player think I think giving more precise information, such as exactly how many blocks the remaining fuel can break, rather than just an arbitrary number would be a good decision
Apr 23 01:27:39 100h 29m West Coast '96: CIBUS DAEMONUM ♥ 1 Hilarious little game; I loved the audio design and all the little jokes sprinkled in. Laughed out loud a few times! It was incredibly linear, perhaps too much so, but that's a super small nitpick in what is a really great piece of art you have here :)
Apr 23 01:41:57 14m 18s Canyon Cult ♥ 1 Had a mouse sensitivity issue where I could barely look around. the boss swarm while neat feels like it came a bit early and had a pretty insane difficulty curve. I did like the 2d cardboard cutout enemy vibe though haha
Apr 23 02:03:32 21m 35s Splorer ♥ 0 Fun stuff! I'd say either add more stuff or make it shorter, as once you start repeating things in the shop it starts getting a bit tedious. Really enjoyed organizing all my guys though!
Apr 23 02:14:27 10m 55s Abyss Prison ♥ 2 Whoa that QR code was coooool
Apr 23 02:33:29 19m 02s Voidrunner ♥ 3 Incredible stuff! Loved to see the how well tuned the movement was. Really well thought out stuff! Perhaps the big ship's shots should be a little easier to see coming and dodge, and you might want to consider a high entity framework, as the lag spikes when a bunch of bullets came in were pretty crazy. Still that was pretty irregular and the game as a whole was great.
Apr 23 02:47:03 13m 34s Ctrl + Dive ♥ 2 The leaderboard was a great touch and I love the idea of latency as a problem. The collision wasn't fully predictable, but I'm not certain if that was intentional. The pinging was a super neat aesthetic as well. Good stuff!
Apr 23 03:04:48 17m 45s Echoes in the Deep ♥ 0 Cool concept! It definitely could benefit from more feedback when you've been hit, but overall, well done!
Apr 23 03:21:32 16m 44s Relic Rift ♥ 1 Super fun and yet super frustrating! (in a good way I promise!). I gasped audibly a few times playing. Good stuff :)
Apr 23 03:46:23 24m 51s Party Crasher ♥ 1 Rather cryptic, but loved the art. The calligraphy was also a neat touch, though it could definitely be better communicated