Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Fireye
Feedback comments for LD57
Fireye's games and stats for all events →
| Timestamp | Since previous | Game | Fireye's comment | |
|---|---|---|---|---|
| Apr 8 22:52:42 | Rappel the Porter | ♥ 3 | I enjoyed this, though the mouse pointer detection was super bugged. Super neat concept, nice stuff! | |
| Apr 8 23:10:56 | 18m 14s | SUBSUME | ♥ 2 | oooh I wasn't expecting that ending! it was a really neat loop looking for resources to upgrade the sub and how the narrative worked off of that mechanic! If anything I'd love to see your transformation become a function of how many upgrades you've done on your ship. |
| Apr 9 18:59:37 | 19h 48m | Deep in the Folders | ♥ 1 | I like your interpretation of the theme! Digging around the filesystem was a fun idea. The ending was a bit confusing and it took me a couple tries to figure out the magnifying glass was a thing and what to do with it, but overall your implementation was super slick. Nice job! CLI edition when? /j |
| Apr 9 23:07:09 | 4h 07m | Departments of Depth Corp. | ♥ 1 | Incredibly funny concept, and all too real as well. Had a couple performance issues, but nothing unplayable. Good stuff! |
| Apr 10 00:49:36 | 1h 42m | BUMMÖCK | ♥ 2 | While a fun idea, the use of arrow keys over WASD confused me a little especially with A being used as a "restart level" button. The Controller could also use a good amount of polish, as only being able to dash in the direction of movement proved to be a frustrating mechanic. The visuals and audio were super charming though! |
| Apr 10 02:49:14 | 1h 59m | Atacama Trench | ♥ 1 | I liked the bullet hell concept (though i didn't see that you could use arrow keys until it was too late, and ended up awkwardly trying to use wasd and zxc like a neanderthal haha). The upgrades were cool, but losing them when you die was a bit punishing, and made it feel like a run was over before you'd restarted, as the difficulty will increase independently of your power level. |
| Apr 11 02:12:51 | 23h 23m | The Shallows | ♥ 2 | Neat little mcguffin hunt! I think there is definitely room for a bit more creativity in the "send another cult member" mechanic past a simple restart system, but for a jam game I definitely can't complain! Nice job! |
| Apr 18 20:58:11 | 186h 45m | "Jammy" Bolt Digs a Hole | ♥ 1 | Not digging up was a fun choice which made the game a bit more though provoking, though the fuel mechanic left you prone to soft locks. If you want this to be a game that makes the player think I think giving more precise information, such as exactly how many blocks the remaining fuel can break, rather than just an arbitrary number would be a good decision |
| Apr 23 01:27:39 | 100h 29m | West Coast '96: CIBUS DAEMONUM | ♥ 1 | Hilarious little game; I loved the audio design and all the little jokes sprinkled in. Laughed out loud a few times! It was incredibly linear, perhaps too much so, but that's a super small nitpick in what is a really great piece of art you have here :) |
| Apr 23 01:41:57 | 14m 18s | Canyon Cult | ♥ 1 | Had a mouse sensitivity issue where I could barely look around. the boss swarm while neat feels like it came a bit early and had a pretty insane difficulty curve. I did like the 2d cardboard cutout enemy vibe though haha |
| Apr 23 02:03:32 | 21m 35s | Splorer | ♥ 0 | Fun stuff! I'd say either add more stuff or make it shorter, as once you start repeating things in the shop it starts getting a bit tedious. Really enjoyed organizing all my guys though! |
| Apr 23 02:14:27 | 10m 55s | Abyss Prison | ♥ 2 | Whoa that QR code was coooool |
| Apr 23 02:33:29 | 19m 02s | Voidrunner | ♥ 3 | Incredible stuff! Loved to see the how well tuned the movement was. Really well thought out stuff! Perhaps the big ship's shots should be a little easier to see coming and dodge, and you might want to consider a high entity framework, as the lag spikes when a bunch of bullets came in were pretty crazy. Still that was pretty irregular and the game as a whole was great. |
| Apr 23 02:47:03 | 13m 34s | Ctrl + Dive | ♥ 2 | The leaderboard was a great touch and I love the idea of latency as a problem. The collision wasn't fully predictable, but I'm not certain if that was intentional. The pinging was a super neat aesthetic as well. Good stuff! |
| Apr 23 03:04:48 | 17m 45s | Echoes in the Deep | ♥ 0 | Cool concept! It definitely could benefit from more feedback when you've been hit, but overall, well done! |
| Apr 23 03:21:32 | 16m 44s | Relic Rift | ♥ 1 | Super fun and yet super frustrating! (in a good way I promise!). I gasped audibly a few times playing. Good stuff :) |
| Apr 23 03:46:23 | 24m 51s | Party Crasher | ♥ 1 | Rather cryptic, but loved the art. The calligraphy was also a neat touch, though it could definitely be better communicated |