Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Crak

Crak

Feedback comments for LD57

LD59 →

Crak's games and stats for all events →

TimestampSince previousGameCrak's comment
Apr 8 06:55:48 Moleman's Manhole Mayhem ♥ 3 The jump felt good ! The attack was a bit complicated to use at first but still manageable. I would have loved more sounds, but the ones already present were nice :) Well done !
Apr 8 07:17:38 21m 50s Deep Mech Salvage ♥ 4 OMG I love the graphics ! Love that there are multiple weapons. Love the upgrade menu and the Game Loop. The mines were a bit overwelming, lot of them and basically invisible. The fact that it looks like the enemies respawn + the 02 meter made me not want to explore. I instead stayed near an elevator because I was constantly needing to refill my O2, and full on parts from the enemies nearby. Lastly I would have loved a little bit more feedback when killing sharks, like a little particle or have them blink when hit. The shotgun and multi-missile felt soooo good to play. Well done ! Great Game overall !
Apr 8 08:02:37 44m 59s Echoes of the deep ♥ 1 The atmoshere was great. Love that the submarine rotates when moving left/right. As others have said, I would have loved some increased difficulty as time went on, but at the same time it was a very relaxing and zen experience to just chill and go down. (I went 3000m deep 😛) Great job for a solo dev and in 2 days only !
Apr 8 10:47:45 2h 45m U-251 ♥ 1 I had the same problem as other players report : the game freezes when trying to move with WASD at the start of the level. But after reloading the page i could now move with WASD. (I did press every other buttons before WASD : Q+E, page up and down and space bar, maybe it unstuck the game ?) I really like the idea of the game and the overall look of it. I also really wanted to play it more but I do not seem to understand some parts of it, when above water you get hit by missiles but avoid mines. But when underwater you get hit by mines but also missiles ? There didn't seem to be any advantage to go under water. The planes also seemed way too strong and I could not find a way to counter them and not get killed. I still genuinely enjoyed myself playing it so Good Job nonetheless !
Apr 8 16:51:45 6h 04m Down the Rabbit Hole ♥ 2 Holy ! The graphics are amazing ! Well done !
Apr 14 11:53:58 139h 02m TrashDash ♥ 1 Very nice game, the graphics are amazing, especially the intro sequence ! Only (very) minor feedback I have is : its hard to know how many "lives" (or knights) I have left, because looking at the top right while falling felt too dangerous. That being said the UI (the main menu and the death menu in particular) were extremelly well made. Very impressive for a Game Jam. Also really loved the little animation when starting a new run ! Made the game looked very polished ! Great job !
Apr 16 22:27:34 58h 33m Scavenger Deep ♥ 1 How ? In 72h......How ? Not only the graphics are amazing but the Audio is also incredible ! You could honestly release this on Steam with a few more features
Apr 17 23:47:34 25h 20m Puppeteer ♥ 2 Very impressive ! I have no idea how you coded that !
Apr 18 11:51:54 12h 04m Keep Hopping ♥ 1 Yeah, as other have mentionned the "only press 7 strategy" removes any challenge, which is sad because the game could have some potential. It would probably be more challenging and fun if you could only land on the last tile. Some actionnable feedback so you can improve for next Game Jam : I would recommend having a friend testing your game during the second day of the Jam to find those kind of issues before the end of the Jam ;) The music and graphics are very cute 👍
Apr 25 18:36:46 174h 44m Raising The Bar ♥ 1 Played the non-Vr version ! Impressive work in only 3 days !!!