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bearcage

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TimestampSince previousGamebearcage's comment
Apr 8 03:07:26 Submerged Pulse ♥ 2 Rhythm mechanics _and_ VO in a jam game is ambitious, super cool to see! The beginning bit started off a little slow for me, but I had fun — thanks for sharing your game!
Apr 8 03:18:01 10m 35s Hello Darkness ♥ 2 Visually very cool — the desaturated colors and shading are great for the theme! I had a little trouble with the controls — my mouse for some reason got stuck enabled in fullscreen, so it kept opening the dock on the left side of the screen when I went to turn left, but it's perfectly playable only going right! Very satisfying to fix the cracking windows in the nick of time with the tape (or TP roll?)
Apr 8 03:24:01 6m 00s Li-Buried ♥ 1 Really creative concept, and super ambitious to go 3d in a weekend! I had some trouble with falling through the floor that made it a bit tricky, but still managed. For anybody else playing on macOS, I used these apple docs to launch the game build: https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unknown-developer-mh40616/mac
Apr 8 03:30:04 6m 03s 27°59′17″N 86°55′30″E ♥ 2 Cool concept, and the visuals are gorgeous! It took me a minute to work out how to place points and that I needed to pan the viewport, but once I figured it out I was plotting away and seeing the world. Thanks for sharing your game!
Apr 8 03:40:20 10m 16s Super Mecha Diggin Dodge Idle ♥ 2 Very satisfying core loop, funny flavor to the game (how did those birds get in that hole?!) — I definitely didn't keep pace with the baddies all that long, but a couple plays and I had the hang of it. Thanks for sharing your game!
Apr 8 03:49:01 8m 41s Abyss Mole ♥ 0 Super cute main character, solid wall-climbing/jumping/riding mechanics, and a satisfying rock toss -- I had fun! I needed a couple tries to learn the flow with the baddies, and I couldn't manage to kill 'em, but I did reach the end screen by careful jumping to dodge. Thanks for sharing your game!
Apr 8 04:10:08 21m 07s The Offering Well ♥ 1 Super pretty game, I love the juxtaposition of antialiased ui, bloomy lights, and low-rez-rendered model/mini polys. Like others, I needed to play the windows version to get it going, but once I switched over it was well worth the effort -- a lot of fun! I think I did break it just a little bit in the end by accumulating a ton of troops directly on top of the well, but it was so fun to watch the arrows fly I wasn't even bothered. Thanks for sharing your game!
Apr 8 04:14:00 3m 52s Cave Escape ♥ 3 Okay I had a blast with this one -- the music's great, the retro vibes are _spot on_, and it's really satisfying to play. I'd play the crap out of that on an arcade cabinet. No notes, y'all, great job!
Apr 8 04:27:15 13m 15s The Clockwork Heart ♥ 1 This was a fun one! I got a little stuck a couple times, but in the grand tradition of point-and-click adventure I just needed to do some good old fashioned pixel hunting. I particularly liked the gear puzzles! Default sensitivity was a little high for me, and I wish the inventory menu closed on leftclick, just to save the extra tab press. Thanks for sharing your game!
Apr 8 05:02:32 35m 17s What Lurks Below ♥ 3 I had a blast with this one, sunk half an hour and beat it! Like the others, I wish the initial ramp up to "you don't _have_ to click anymore" was a little quicker, but overall this was a great entry. Quite polished, too. Thanks for sharing your game!
Apr 8 05:10:21 7m 49s AM I ORTHODOX? ♥ 1 This is a really cool concept, and a lot of fun to explore! I know you probably had a tree as long as your arm to map out all the possibilities, but I'd have loved to see a few more snarky replies to the goofy combinations, if you decide to keep hacking on this. Thanks for sharing your game!
Apr 8 05:15:21 5m 00s Just Keep Digging ♥ 1 Just leaving this alone made it make progress. Wish life's problems were the same. Jokes aside tho, nice work and thanks for sharing your game!
Apr 8 05:22:41 7m 20s Tasty Holes ♥ 2 That was a fun one -- at first I didn't realize I needed to swallow the ants, but once I got that I managed a respectable score. I did have a little trouble getting the tongue to stop where I wanted it to, to drop down -- I wonder if you might be able to hold the "next" input direction, i.e. press and hold left to go left, then hold down to take the next downward turn on that leftward progression? Just the same, I had fun! Thanks for sharing your game!
Apr 8 05:33:00 10m 19s AsterVoid ♥ 2 That was fun, great job taking on something so ambitious (3d, three different control modes, *and* thonk-y bat-to-squid combat)! I had a little trouble with gravity, I think I might've entered the ship a little fast or at a strange angle -- had to off myself by mashing x to get respawned. Gravity stayed slightly sideways, but not so much so that I couldn't get through another mining trip. Thanks for sharing your game!
Apr 8 05:45:05 12m 05s Mush Rush ♥ 1 2962 for me -- I got a bit stuck on the 3100 bar and burnt 5 turns against it trying to optimize my previous bad decisions. Fun concept, well executed, and I was enjoying puzzling it with a cozy vibe and chill tunes
Apr 8 05:59:26 14m 21s Cavedude ♥ 2 This was a fun retro throwback, and tough as nails! I kept really wishing I had checkpoints part of the way through each screen, maybe at the points where I was standing on steady/stable ground? Either that, or sliiiiightly more forgiving platforming, maybe a hair less gravity accel (or a lower max fall velocity). Thanks for sharing your game with the community, I had fun with it!
Apr 8 06:14:41 15m 15s Depths shooter ♥ 1 Thanks for sharing your game with the community! I had a few good moments of panic-firing-everything-I-had, but I got to a win with a second attempt at the boss.