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Feedback comments for LD56
Togis's games and stats for all events →
| Timestamp | Since previous | Game | Togis's comment | |
|---|---|---|---|---|
| Oct 10 00:13:19 | Petri Plate Potpourri | ♥ 2 | It was amazing to play your new game on stream. I don't have a screenshot but I achieved 6 plates on my first try. I really love that your game is easy to understand yet hard to master. | |
| Oct 10 00:16:17 | 2m 58s | Bug Squad | ♥ 3 | I had a blast playing your game on stream, like every LD jam! Once again, you manage to make a super interesting game, with beautiful graphics and high level of polish. It was really fun, challenging yet achievable. The only thing I would change is: when you die and restart the level, the game should bring the player to the "acorn customization screen" instead of directly to the combat screen. 🌰 🌰 🐛 ❤️ |
| Oct 10 00:21:18 | 5m 01s | BoroPoro | ♥ 1 | ## Attention! ### This game is really fun and easier to control then the LD page pretend! If you think that's something you will not enjoy, please consider giving it a try anyway because it is super fun! I normally hate that control scheme but really felt this implementation was cleaner and fairer than any other game of the same genre I played in the past. It is super fun to swing around, capture creature and bring them to our own cave! My only complain, please have a visual representation to differentiate when I grab or not with a hand, that would be 5000 times easier for my poor dyslexic brain. |
| Oct 10 00:30:59 | 9m 41s | Window Creatures | ♥ 2 | Great job on this entry! I really enjoyed playing it on stream and if only the background transparency worked on my laptop I would have it running now, I will check my driver update when I wake up 🆔 I really see potential in a game that can be played in the background when working, with a tiny bit more mechanic and a slower pace, this could be an amazing idle game to have while coding! The art is really cute too! |
| Oct 10 00:33:20 | 2m 21s | Sammich | ♥ 5 | Amazing entry! I'm so impressed by the level of polish you achieved here. From the intro cartoon with animations, to the crazy deep yet intuitive gameplay and a leaderboard! This was super cool to play on stream and I will try to come back and beat NotTobugis score :) |
| Oct 10 00:38:17 | 4m 57s | Shadow of the itty-bitties | ♥ 2 | Super fun mini game, squashing bugs something super satisfying in this game. I really enjoyed playing it on stream, but I wouldn't be able to finish the last level without the help of @burchyn There seems to be a delay between the keyboard press and the clap, and I was not able to synchronize it my head. (But that's probably a me issue) I would tone down the flickering of the screen in that last mini game too, as the large amount of light colours + flickering contributed to me having a difficult time. However, it was really fun to play, and the ending was really funny! Thanks a lot! 🐛 🦋 👢 |
| Oct 10 00:40:38 | 2m 21s | Da Eg Hatcha | ♥ 1 | You don't stop to amaze me, with no time at all last weekend, you managed to whip up a crazy fun game with cute graphics! It was really fun to play, yet challenging at times. Great job! |
| Oct 10 00:43:19 | 2m 41s | Flea Circus | ♥ 1 | Congratulation on you entry, I really enjoy playing it on stream. It is a super fun game and great concept. You made me smile and laugh at the crazy flee jumping around a wining me money. The shop UI could be a bit better, it was hard to read the font on a small text and I was lucky to see the scroll bar at the bottom. |
| Oct 10 00:46:10 | 2m 51s | Grablin Battle Festival | ♥ 5 | This game needs more people to play it! It's a really fun gem and I enjoyed playing it on stream a lot! Extremely cute graphics, chaos and violence, what else would we need? The visual difference between each unit type (sword, pike, archer) was sometimes hard for me to see in the chaos, as suggested, I would assign on time of hat per class to make it clearer. But that's didn't stop me to play the whole game and have a lot of fnn! |
| Oct 10 00:50:11 | 4m 01s | No, my creatures! | ♥ 1 | Sorry it was a bit of a mess when we tried your game on stream. I hope you had the opportunity to understand a bit my feedback in between all the meta-discussions. I really enjoyed your game and only stop playing because it was past 1 AM here. Overall you did an amazing job, and the fact that this is a compo is the cherry on the cake! I think that most of my feedback are already implemented in the post-jam version so I won't duplicate them here. The only one that is left is: you could improve your "Current Weapon" vs "Collided weapon" UI, it is a bit too wordy and confusing for a player like me. But I will come back and try to beat your after having slept a bit! It was a ton of fun! |
| Oct 10 00:57:47 | 7m 36s | Personality test | ♥ 4 | @kanity your game reflect the energy and passion that you show all around. The amount of work, design, voice over, poem and talent you display is really amazing! I had a lot o fun on stream watching @burchyn plays and then speed-running your game to find my own spirit-bug. I also would like to thank you as part of the community, when writing my feedback on multiple games today, I saw that you posted a detailed feedback on many of them, if I could give you a gold-pin award I would! Thanks a lot for making this quiz and being wholesome! |
| Oct 10 13:15:34 | 12h 17m | Age of Honey | ♥ 1 | The hive must grow! I really enjoyed Age of Honey, making and RTS in a Jam is amazing and you managed to make something that is super easy to use, beautiful and full of fun voice acting for the bees! I had some issues with the selection of the Hive and the Bees: - when zoomed out, it is possible to select the Hive and right click on the map to change the "move to" order of new bees but the UI to spawn new bees and upgrade the hive doesn't appear on the bottom of the screen. I had to unselect the hive, zoom in and select it again - when box selecting bee, it would have been nice to have a control to select only one type of bee from the selection. Or maybe CTRL-box = select only soldier - at the end, I wasn't able to click on the hive anymore, and the bear killed me. One of the bear managed to reach the hive and prevented me to click it, therefor I couldn't spawn new soldier to fight back. But honestly, this is a real gem 🍯 Untitled.png Edit: Oh, and I think the hive shoudln't be a red dot on the mini map - only enemies should be red. Maybe a yellow dot? |
| Oct 10 13:30:26 | 14m 52s | Mission: Runaway | ♥ 3 | Very neat puzzle game, I really enjoyed some of the levels, you have some clever level design where you have to turn around the same islands a few times, it was really cool. The game really lack a "undo" button to go back one step back, restarting from the beginning every time I get stuck can be frustrating, I am more of an experimenter then a planner in that kind of Sokoban like games. I like to try think and see if they work in a tactile way before having to think and plan. I also had some trouble reading this text: Untitled.png Don't what? :) But you did great, it was super fun to play your game and your design are really cute. |
| Oct 10 14:13:38 | 43m 12s | Tiny Turf Tussle | ♥ 3 | Did I spend far too much time playing your game? Yes Do I regret it? No! What a amazing and fun game. I really enjoyed it. Some strategy are a bit OP and the units may need some balance but this is so great for a Jam game, it's almost at the level of a sokpop game for instance. This was a top game for me :) Untitled.png |
| Oct 10 20:25:03 | 6h 11m | Frogi | ♥ 0 | Relaxing indeed! :) The music really helps to set the mood, if it was with a higher bpm and different instrument, this game could be super stressful without changing the gameplay at all, this shows how important setting the tone is! I didn't have any issue with the embedded version on this ld page, in case you wonder if it is still an issue. Great job for a compo! I was impressed by the sliding background at the beginning of the game. |
| Oct 10 21:33:15 | 1h 08m | Small Sands | ♥ 2 | Great compo! I was really confused by the scroll speed and the small size of the viewport. Then I activated my brain and realised your game is zoom dependent on the browser. Have a look: z1.png z2.png z3.png From 120% to 80%, the best zoom option for me was about 105% In Godot 3.5, for 2d game exported in WebGL, the best way to avoid this is to set the Project Settings > Mode to 2d and Aspect to Keep zg.png Other then that, I had fun, it's a fun relax game and showing your stock on item in the building is a great addition to have less UI |