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| Timestamp | Since previous | Game | tanis's comment | |
|---|---|---|---|---|
| Oct 7 09:38:46 | Swarmcore | ♥ 1 | That's some kind of weird entry. I do like it because it's really captivating and watching the creatures fly around and do their thing is really mesmerizing. I wouldn't really call this a game, but rather some kind of visual experience, though. It would have really made a difference to have some music and sound effects, you should aim for that the next time. BTW this would work very well as a screensaver if you make the entities fly around autonomously following some nice weavy patterns. | |
| Oct 7 19:43:27 | 10h 04m | I Have Put The Creature Into My Gun | ♥ 1 | That's a solid game, fella! I love those tiny creatures. I am pretty sure it would have helped to have some more diversity in the tiles of the background to help distinguish the different paths that you can take. Sometimes I felt lost because I couldn't really tell if I had lready been there or not. Maybe those torchlights could change color to indicate where you have already been and where you have your check-point? The music fits well with the game, same for the sound effects. I actually love the idea of shooting those tiny creatures. And the speed at which they travel, plus the stretch is quite satisfying π |
| Oct 7 19:47:29 | 4m 02s | Baby Race | ♥ 1 | I believe it could take me a couple of days to reach one meter! π The controls are super frustrating, I find it really hard to control the baby, and it was quite unfortunate that there was no one else online to challenge me. I really need an easy-mode π |
| Oct 7 20:16:14 | 28m 45s | Tiny Game Hunting Holiday | ♥ 1 | It's a solid game. It took me a bit to understand what those couples of letters meant, though. At first I thought it would be the initial part of the country or city. Next I thought about some letters in the middle. Then again I thought about the code of the airports. As of now I am still unsure, but I did make it to the leaderboard nonetheless π It would help to have some explanation and eventually to be able to give up and reveal the solution and get a new task assigned. That way you won't even need that much of an explanation as it would be understandable just by playing some matches till the game "clicks". Art and sound wise it's solid. |
| Oct 7 20:32:47 | 16m 33s | My Keyboard is Full of Ants! | ♥ 2 | LOL! "Run infestation" π that really got me! I enjoyed every single bit of this game. It's a real solid game. Super nice graphics, it makes your brain work. I would have loved it to track the high score to brag about with other players, if I really have to find something missing π Very well done! |
| Oct 7 20:56:23 | 23m 36s | DWARFS | ♥ 1 | I am on the same boat as the others, it really gave the impression of being hard at first sight. It turned out that it's actually a simple and quite addictive game. I have been enjoying it and the gameboy graphics is quite fitting. Just like @local-minimum I spent most of the time trying to figure out how to get the perfect combination for all the different materials and kinda forgot about making money π |
| Oct 9 19:30:08 | 46h 33m | Jelly Gang | ♥ 1 | I love those little-eye guys, nice one! The level design is darn good, it's quite a challenge to get to the end. And it really feels tight. Really well done! |
| Oct 9 19:39:32 | 9m 24s | Critter Switcher | ♥ 1 | I didn't quite get the mechanics of the game. The fights look similar to crypt of the necrodancer but it looks like the fights are not really working the same way. I managed to skip some critters and fight a few of them but I still don't get when you are attacking without them fighting back and when they do. I didn't manage to get past the first few rooms, though. I wish there was some kind of tutorial or a better explanation of the mechanics |
| Oct 9 19:47:46 | 8m 14s | FOREST CLEARING | ♥ 1 | This game feels really good! I like the graphics and audio, it fits very well. The upgrade system is working effectively. Maybe the progression is a little bit slow and could be improved. Nice job! |
| Oct 9 19:52:56 | 5m 10s | Blob Farmer | ♥ 1 | I like deck building games. This one is quite polished given the time constraint. I am not entirely sure if there is a bug when you draw cards or if it is intended that you cannot play all your cards. Some music and sound effects would have really been nice! Nice job! |
| Oct 9 19:57:34 | 4m 38s | Candyland | ♥ 0 | Nice take on the tower defense genre. I had some issues with the camera and I believe it's due to the web version and moving the mouse cursor near the edges doesn't always work correctly. Something like being able to use the right mouse button to pan around could have helped. At the beginning it feels a bit overwhelming as it is not entirely clear what each building does and what the patterns of the creatures are and why they would go towards one tower or another. It kind of "clicks" after a while. Good work. |
| Oct 9 20:04:46 | 7m 12s | Re-Bot | ♥ 1 | Funny short adventure game. Beautiful art, really nicely done. I loved playing it, great job! |
| Oct 9 20:13:34 | 8m 48s | Beanel | ♥ 0 | A few points: - some explanation would really help to understand how to play - it is unclear when you pick up more than one egg at a time what is actually happening - I coudn't understand what you should fire against. I kept firing here and there but nothing happened |
| Oct 9 20:20:44 | 7m 10s | Skrungle Rescue | ♥ 1 | The PS1 vibe is cool. Just like others said before me, it would have been a good game even without fights. I would have also tried to make the level smaller or just make the character faster by default. I am not a huge fan of games where you need to find hidden things. I actually prefer to have some kind of indicator to tell me where the next objective is and rather have to find my way around platforms to get there. Anyhow, really well done given the time constraint. Oh! And did I mention that the music is dope? π |
| Oct 9 20:28:20 | 7m 36s | Keep It Up Kitty | ♥ 1 | Definitely a good entry that could be a damn nice mobile game. The art is cool and sounds fit very well within the game. It's a bit hard to play with the touchpad, especially on a small screen as you can't really fit the whole screen in there. It's far from being easy, considering that you are not supposed to spam the balloons and sometimes those treats are really getting in the way at the wrong time π Cool entry! |
| Oct 9 20:34:09 | 5m 49s | Monthkeeper | ♥ 0 | My best score is 18000. It's got some potential, you should probably expand more on the mechanics of the game to make it less based on randomness and more on skill of the player |
| Oct 12 08:14:07 | 59h 39m | TINY GOON (Ludum Dare 56) | ♥ 1 | I like the art style you chose for the game. It kind of has that cardboard vibe. The physics are a little bit off for a platformer, if you ask me. I would have liked more control over jumps and how the character moves. And the mix of mouse and keyboard is unnecessary. This could have worked very well with just the keyboard. I think it's a good starting point where you can improve upon. |
| Oct 12 08:20:32 | 6m 25s | Fight of the Forest | ♥ 0 | This is a fun little game. It's neatly polished and I love the art style. It's a good take on the tower defense genre. And I see that we both went for bees as our tiny creatures π |
| Oct 12 08:24:36 | 4m 04s | Hold me closer | ♥ 1 | It's simple but fun. You should have really added some levels or challenges or perks, something to make it more interesting as you replay it! For some reason the music and sound effects did not play on the first run. I believe that's due to the way the audio stuff on web browsers work. If you do not interact with the canvas by clicking on it, audio will not be activated. So it goes on when you play the Β°play againΒ° button. Probably if you add a button to start the game at the beginning, it will also solve this issue. Speaking of which, I love the theme music π |
| Oct 12 08:31:25 | 6m 49s | Anthill Defense | ♥ 1 | First impression is that there is way too much stuff on the bottom bar and it's hard to understand. It helps having played other RTS before but the feeling is that there is too much information and you have too little time to understand what all of those icons are about. One way to get away with that could have been to have some tooltips and to add more icons as you progress. I believe getting a good RTS in 48 hours is a super difficult task and you did a lot in such a short amount of time, kudos! In the end I enjoyed it. It took me a bit to get the hang of all the commands but it was a fun experience. |
| Oct 12 08:42:23 | 10m 58s | Vox Regis | ♥ 1 | I knew I would have liked this since I saw the art on your twitter feed π It's a nice take on the theme. Loved the speeches! Maybe there is something missing to make it more replayable.. after a while it becomes pretty much the same over and over, but that's a common issue with the 48h entries... it's really hard to pull off something that makes your game addictive and replayable. Good work! |
| Oct 12 12:41:02 | 3h 58m | Squeezlings | ♥ 3 | Superb entry. Really well done, it reminds me a lot the games from Will Wright. Kudos! |
| Oct 13 14:15:35 | 25h 34m | Cicada & Les Grenouilles | ♥ 1 | It's a nice little platformer. The art is cute. I would have loved some sound effects when you pick up the diamonds. Climbing ladders is somehow clunky. I often get stuck somewhere in the middle until I find the right middle place to keep climbing. And when you are walking over the ladder sometimes you fall down a couple of pixels and get stuck. Overall it's a nice entry |
| Oct 13 14:21:26 | 5m 51s | Look | ♥ 1 | This is such a weird game. I was not expecting anything like that. It's quite intriguing once you get the hang of it. Kudos on writing an entire 3D renderer over the compo time, that's a great feat! |
| Oct 13 14:26:41 | 5m 15s | Micro Wars | ♥ 2 | I tried the Windows version and the controls are weird.. I mean, when you press the keys to move it only moves a little bit per press and it varies each time you press a key... I believe that is not the wanted behavior. Nonetheless, the art is really nice, it fits the idea. The music gets a bit boring after some time. The concept is cool and I hope you are going to fix the controls as I would like to give it some more time. |
| Oct 13 14:36:33 | 9m 52s | Ducks on the Road | ♥ 1 | Oh man! I made a similar game ages ago. In my case there was an old man trying to scare away some ducks, so instead of following him, he had to chase them and make them go where he wanted, but the mechanic was quite similar π As someone else already suggested, it is totally unclear what the bags do. I thought it was just some kind of additional score so I never actually managed to use the food π I would have cut the time it takes to get from the menu to the actual game. That feels unnecessary and just slows down the pace. There is some potential. With some tutorial, more levels and some variations introduced along the way it would make a nice game, especially on mobile. Keep it up with the good work! |
| Oct 20 12:32:10 | 165h 55m | Tiny Creature Dodger | ♥ 1 | 66! It's simple and it is fun. Yes, some music and sound effects would have been nice. I actually like the smiley face that progressively gets sad and changes colour π |
| Oct 20 12:41:40 | 9m 30s | Karma Keepers | ♥ 1 | Hey fella! Your game gets really crazy after a while. I liked the concept. I wish you had the time to add some music and audio effects, that would have been a nice touch! |
| Oct 20 12:45:47 | 4m 07s | Gnome Cargo | ♥ 1 | It's kinda weird. Driving the truck is really fun and enjoyable... I actually had more fun driving through the gnomes than fulfilling the actual deliveries π You should have probably used a different color than yellow for the indicator of the place where you need to deliver your cargo, and eventually make that indicator bigger as it gets lost in the truck itself. Cool idea! |
| Oct 20 12:52:36 | 6m 49s | AFTER HOURS | ♥ 2 | Oh my! This game is really sick! You managed to put together all kind of different genres and wow! The portraits and the mood is awesome! Grats! |