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Feedback comments for LD56
ScrivenerOfLight's games and stats for all events →
| Timestamp | Since previous | Game | ScrivenerOfLight's comment | |
|---|---|---|---|---|
| Oct 8 04:06:46 | An Itsy Bitsy RPG | ♥ 2 | What an interesting idea and great execution! I really enjoyed it. A nice challenge. Got to level 34... | |
| Oct 9 16:41:02 | 36h 34m | Tiny Colony | ♥ 1 | Simple, quick, and easy. That isn't a bad thing. I think the low-poly graphics work well, and the mechanics of the game are solid. I was a little disoriented at first--I thought the red screen was where bugs would appear (more like an arcade game). Then after looking around, I realized what I needed to do. Until it came to stepping on the waypoints. That also took a minute. A two-sentence explanation would have helped make that all clear from the beginning. Not a big deal, but an area for improvement. In any event, great work! It was a nice little game. |
| Oct 10 05:58:15 | 13h 17m | Parasite Revolution | ♥ 1 | I like that you kept the scope of the game nice and tight. What you made looked good and played well, overall. I found it challenging with that I-need-to-win addictive kind of quality to it. I think it may have been nice to have a shorter reward loop with smaller goals to start with that built up to a higher number--as it is, it's kind of all or nothing. But all in all, a great game. Good work! |
| Oct 10 22:52:18 | 16h 54m | Don't feed the frog | ♥ 1 | I like how you took a few simple mechanics and made a fun challenging game. It took me several tries to get past shameful defeat and into victory! I like the tension between having to risk getting two flies - and maybe stunned - for the benefit of a speed boost. The sound effects and music and graphics all work together nicely. The only critique I'd offer is to let the player not restart from round one each time. Well done. |
| Oct 10 23:06:30 | 14m 12s | Minisseum | ♥ 1 | What an interesting concept and good execution overall. I was a little lost when I first started, and the "how it works" helped some, but it really just took a few playthroughs to get the hang of it. Simple and fun! I really like that you made a simulation as part of the game. Great work! |
| Oct 12 04:24:28 | 29h 17m | Meatheads | ♥ 2 | Overall, a really fun game. Took a little time to figure out and tricks for winning, but once I got the rhythm of things, it was not too bad. Would have been nice to have a little random meat drop or some other way to spawn units if you lost all units and meat. Or make that a game-over state. Unless I missed something, the music and sfx volume sliders don't do anything (no sound), which is too bad--that would have added a lot. But despite those minor issues, the game was a lot of fun. The animations were great. The characters were fun. I liked the different options. Controls weren't too bad, overall (on PC). Overall, great work! |
| Oct 14 04:21:35 | 47h 57m | Jarred | ♥ 2 | Pretty neat game. I like the art style and animations and overall concept. I wish I would have known a little more what was different about each of the units when selecting them. I like the addition of a third player after the first couple rounds. Overall, a great little game. Nice work! |
| Oct 14 04:31:24 | 9m 49s | Escape from D.Pippy | ♥ 0 | More social commentary than game... definitely funny in a sick kind of way. Wish there was just a little more gameplay to it. |
| Oct 14 04:40:50 | 9m 26s | Nature Tiny Creatures | ♥ 1 | The art and the music were just great in this. I like the overall idea--a different take for sure, but a fun concept. I think it could be expanded to have different layouts / levels. It would have been nice for the pivot points to be more obvious, and maybe a win state... but what a cool little game you made. Really great job. |
| Oct 22 16:00:13 | 203h 19m | Will It Run? | ♥ 1 | An interesting idea and overall good execution, especially considering you built it from scratch. Definitely took some work to figure it out, and once I did, it was okay. But the biggest two issues for me were the timer on the bottom disappearing if the background was white and having to send the build command multiple times before it accepted it. But it was a nice entry. Good work. |
| Oct 22 16:13:38 | 13m 25s | Bacterium Imperium | ♥ 0 | Good concept and good implementation. I like the simple mechanic of the magnetic cursor to pull units based on key press. You kept it simple but added a few unit types for interesting game play. Simple graphics and a few sound effects added to this game rather than taking anything away. Great work. |
| Oct 22 17:22:32 | 1h 08m | TUSK | ♥ 2 | Wow, what a well-realized game. The art is great, the voice acting and sound effects are awesome, and the game play is really fun. I appreciated the detailed tutorials. I had no trouble with easy and small. Difficult was really challenging for me and took a few tries. But once I got rolling after the first region, it got really easy until the last two or three towers. I didn't try extreme. Maybe could use a little balancing, but that is nitpicking. Really solid work on a wonderfully fun game. |