Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Samuel Fine

Samuel Fine

Feedback comments for LD56

← LD49

Samuel Fine's games and stats for all events →

TimestampSince previousGameSamuel Fine's comment
Oct 12 14:36:31 A Story of Steebs ♥ 1 This is really impressive for a Compo game! The mouse-following mechanic is the sort of thing that could very easily go wrong. If the Steebs were too quick, they'd be uncontrollable; if they were too slow, it'd feel really sluggish. You managed to thread that needle perfectly for this, I never felt like I couldn't solve a puzzle because of the controls. Fantastic work!
Oct 12 14:49:00 12m 29s Pusherfish ♥ 0 Some of these levels broke my brain (in a good way). I'm not a huge Sokoban player, but I've never seen this twist before. Really clever!
Oct 12 14:54:31 5m 31s Yeet them all ! ♥ 1 I need this game on my iPhone, like immediately. Almost feels like a Bullet Hell...with friends?
Oct 12 14:59:46 5m 15s SKUPKA ♥ 0 what the fuck (in a good way)
Oct 12 15:08:38 8m 52s Bermuda ♥ 1 I'd just like to formally apologize for being so bad at my job. I'll try to do better! 🙇🏻‍♂️
Oct 12 15:12:44 4m 06s Bewildering Battles ♥ 1 Great start! Getting this ready for the Compo is very impressive, though for a game like this I'm curious what another day of development would have resulted in. Would love to see this as part of a full game. 🙂
Oct 12 15:21:45 9m 01s ISOPODRICK ♥ 1 Really well done for a Compo game! Unexpectedly scary when the bugs started chasing me. 😬 Always a fan of that chunky retro style, too. You made great use of sound design, the only thing I'd suggest is adding a bit of ambience next time. Even if there's not a full soundtrack, a "bed" of outdoor sounds so there aren't only sound effects _or_ silence would go a long way. But overall, a solid game!
Oct 12 15:35:55 14m 10s Tribal Tribulations ♥ 1 I LOVE THIS GAME NAME There's a ton of potential here. A Spelunky-style roguelike version of this would be amazing. I hope you continue to work on this concept!
Oct 12 15:44:05 8m 10s Blob stomp ♥ 1 I'm ashamed of how much I enjoyed stomping the blobs. Love how the story escalates VERY QUICKLY. 😆 I'd play 20 more levels of this!
Oct 12 15:52:39 8m 34s Flea Patrol ♥ 1 Instant 5-star rating for Graphics. No question. I really enjoyed how completing the puzzles sometimes made me "break" the game. Like, awkwardly stacking jumps to reach a platform almost felt like cheating against the engine, but in the best way! And definitely felt the Lemmings vibe. Honestly, my only critique is that the fleas didn't explode more dramatically when they died. 🤣
Oct 12 16:04:16 11m 37s Karma Keepers ♥ 1 I am _astonished_ at how much complexity and depth you were able to create in a 48-hour jam. Incredibly well executed, and a ton of potential. Truly amazing work!
Oct 12 16:11:26 7m 10s Fifty Six LilyPads ♥ 1 Building a two-player (or one-player WITH AI) board-game-style game with rule restrictions in 48 hours is no small feat. The frogs were too cute, I felt bad defeating my opponent! Maybe next time all frogs can be winners. (jk obviously all frogs are always winners 🐸)
Oct 12 16:16:16 4m 50s Skrungle Rescue ♥ 1 i ❤️ skrungles and would die for them As a fellow 3D game entrant, major props for all your...props! Love the Big Beer brand beer. 😆
Oct 12 16:23:00 6m 44s Space Station Pet Rescue Force ♥ 1 This probably sounds weird, but your game reminds me of the Possession mechanic in Dishonored! Completely different vibe, but that "using one creature's uniqueness to solve puzzles" tactic is an interesting one, and I really like how you used it!
Oct 12 16:25:21 2m 21s Planet Worm ♥ 1 worm mayor has my vote 🫡 Charming music, out-of-this-world vibes. Love it!
Oct 14 17:03:56 48h 38m Tardi In SPACE ♥ 1 I've messed around making games with interstellar body gravity, and it's surprisingly tricky. This feels _really great_ for a jam game though! Got me trying to slingshot my way from planet to planet (I didn't do a good job of it.) Instant ⭐️⭐️⭐️⭐️⭐️ for the sound effects.
Oct 14 17:16:56 13m 00s Jellyfish climb up ♥ 1 Love the oblivious octopus. They don't know how lucky they are! 🐙
Oct 14 17:21:39 4m 43s Incoming Cellular Activity ♥ 1 Getting major N64 vibes, loved the audio. Not sure if it was just me, but the hitbox of the player seemed to be larger than the mesh itself, kept taking damage when I thought I was far enough away from the enemies. But for a Compo game, really great work!
Oct 25 19:28:06 266h 06m Apple Snake ♥ 1 I found love in a ~~hopeless~~ apple place 🍎♥️
Oct 25 19:31:08 3m 02s Hang On! ♥ 1 Clever mechanic! Can definitely imagine the "full" version of this game, with different bugs to catch, types of web, etc... 🤩
Oct 25 19:33:45 2m 37s Mini Running Ant ♥ 1 I'm baffled at how much you were able to do in so little time...on a 20 year old pocket gizmo. Incredibly impressive, and absolutely delightful!