Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Pete Valeo

Pete Valeo

Feedback comments for LD56

← LD55   LD57 →

Pete Valeo's games and stats for all events →

TimestampSince previousGamePete Valeo's comment
Oct 9 20:13:39 Molly the Mole ♥ 1 A deeply charming entry for the jam! Very simple but very effective. Sound design is extremely well done, and the character is enjoyable. A couple of hiccups with the controls not being responsive consistently, but very reasonable for a game jam entry! For being such a simple game it has a lot of "vibe" to it - a lot of specific personality, and is executed well. Nice work!
Oct 9 20:23:42 10m 03s TinyCréatures Company Simulator ♥ 2 This is a fantastic game jam entry! A little bit of a stretch as far as the theme, but it is a really well done collection of mini-games, with a very strong sense of humor about it. The graphics and sound were simple but very effective for what they were doing, and the controls were so responsive I didn't mind their low-fidelity nature. Very well done!
Oct 10 05:21:59 8h 58m Mimic ♥ 1 Simple but effective! I don't think I'd have the patience to craft this much text for a jam game - truly a slog, even when it's enjoyable The different branching paths are all shockingly detailed - and the fact that you were able to pin it all together with Twine is really impressive. Excellent workaround to have the YouTube link for ambiance as well - nice touch!
Oct 10 05:28:08 6m 09s B.E.E - Brave Explorer Evangeline ♥ 2 Love the feel and execution of this! Didn't have a ton of idea what the objectives were, but the movement mechanics were enjoyable enough that it didn't even matter. The visual style was great as well - simple, but effective. And even though the scale was small compared to human size, it felt grand and spacious. The music was good as well - strong 2010s synthwave energy and I am here for it! Job well done!
Oct 10 05:32:40 4m 32s Wink and the Fae ♥ 2 Really great job with this - the visuals had a strong, coherent sense to them, and the gameplay felt extremely responsive. When the mechanics are this simple, they live or die on how responsive they feel, and these nailed it. The music was a nice fit - I would have enjoyed a little more sonic variety, but there is only so much that can be done in a game jam weekend. Well done!
Oct 10 05:36:22 3m 42s If You Give A Mouse A Machinegun ♥ 2 Simple and straightforward! Love the premise and title - pretty self explanatory 😆 Definitely a work in progress, but what was there was solid for what it was. Making games is hard in general, let alone in a single weekend - but I think this was a strong showing! Graphics were admittedly not AAA-quality, but they did the job they needed to do. Same with the audio, but I will say - it's easy for such a simple set of sounds to feel so repetitive they're annoying, but this never grated on me, which it easily could have. Nice work!
Oct 10 05:39:59 3m 37s Tiny Sanctuary ♥ 1 Simple and effective - incredible work for 8 hours! Shocking how engaging it was given the fact that you're only one thing the whole time, and the whole effect was very peaceful and relaxing. It wasn't clear at first what the goal was, but it quickly became apparent with minimal explanation, which isn't easy. The music and sound really worked for the feel as well. Would have enjoyed being able to mousewheel to zoom in and out, but that's a big ask for such a short timeline. Great work, especially given the time spent on it!
Oct 10 05:46:30 6m 31s runner ♥ 1 This is an incredibly complete experience for 1 day's work - it wasn't clear exactly what I was doing at first, but once I figured out the resource management and controls, it became really engaging - much moreso than I expected it to, honestly. Graphics were great for being so simple and stripped down, and the sound effects had a surprising amount of feel for being such uncomplicated bleeps and bloops. Very nice work!
Oct 10 05:52:14 5m 44s Bee-Gone! ♥ 1 Great work on this! The concept is simple but effective, and the execution is shockingly compelling! The positional audio with the bee swarm was really really impressive with headphones on - better than I've heard from some proper non-jam studio games even. The 3D models were great for the context, and the audio clips and effects were exactly right. Job well done overall!
Oct 10 05:56:43 4m 29s Tiny Colony ♥ 0 Really well done! Huge amount of content for a jam game. The team clearly knows what they're doing. Graphics were charming, gameplay and physics were spot on (although I did run into bugs with the slingshot a little bit frequently), and the audio was top tier. The song had Katamari vibes, but with a very Mario Sunshine/Animal Crossing-esque energy to it, too. Great entry all around!
Oct 10 06:02:54 6m 11s Neckmeat's Tiny Adventure ♥ 1 Unreal. Not sure what the deal is, but it works. Extremely strong vibe (albeit hard to pin down) but it all clicked. The overall experience feels like if an early Ween were turned into a game, which is not a thought I would have likely ever have had without having playing this game, so in that sense, it is a clear success! Very well done on all counts.
Oct 10 06:04:54 2m 00s Journey from Critter Grove ♥ 2 The vibes are off the charts with this one. Look and feel are extremely spot on for That Vibe, and it all came together very well. It's like if Toy Story and the Chuck E Cheese band got together in the forest. Very nice work!
Oct 10 06:07:54 3m 00s Antonio ♥ 3 Damn, what an effective experience! Legit trepidation wandering around not being able to see, and the first time the spider popped out was definitely memorable. Graphics were great for the purpose, sound worked well enough to support the overall vibe. The controls felt good as well - for a game that involves walking a creature around a space, the walking feel needs to be just right, and I think this nails it. Nice work on all sides.
Oct 10 06:12:34 4m 40s Green Shell ♥ 3 Incredible storytelling on the cutscenes. The game itself was a neat idea and the look of it was solid, but it was pretty buggy to control. The just-in-time tutorial explanations showed a real attention and were really well done in a user-experience sense, especially for a jam game. The lack of audio was a little disappointing because I would have loved to get a peek into what this world would sound like, but understandable given the time constraints. Great work!
Oct 10 06:16:34 4m 00s Battle Dots ♥ 1 This is a very neat set of mechanics! I had a little trouble understand what the goal/process was supposed to be, but the colors and motion were satisfying to poke around and change the flow time on. A little confusing, but you can tell there is care in the execution of what's there - nice work!
Oct 21 22:57:50 280h 41m Gull and Ray ♥ 1 Incredibly solid look, story, and general vibe. The graphics are charming (the noise shader for the waves is fantastic!), and the interaction model was solid. The actual gameplay was a little thin, and I was never really quite sure what I was doing, but the overall execution of what was there was spot on. Really nailed the theme as well - and the names/personalities of each creature was clear, which is impressive given the development timeline!