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Feedback comments for LD55
Pete Valeo's games and stats for all events →
| Timestamp | Since previous | Game | Pete Valeo's comment | |
|---|---|---|---|---|
| Apr 16 05:39:58 | rotator | ♥ 1 | Really compelling overall vibe with this. The intro story was a little slow (or rather, it wasn't clear about what it was doing, so there were a few times where I thought the game was frozen as nothing was happening for a relatively long time). The mechanics were interesting - not super clear to me what I was supposed to do for a bit, but there was a very clear sense of what the game's overall feel/mood was about, which was impressive. Well done! | |
| Apr 16 05:49:21 | 9m 23s | Wonder Whistle | ♥ 1 | Really impressive entry! Shows off what can be done by a team of one with the right skill set and good taste. Simple and familiar mechanics, but put into an interesting situation and presented with an eye and ear for quality. Graphics didn't require insane art talent, but were done extremely well in terms of what they were going for and the effect they had. Music was interesting to listen to without drawing too much attention to itself, and the vibe complemented the scene well. Really coherent vision for a specific thing, executed well. Very nice work! |
| Apr 16 06:00:09 | 10m 48s | Bounce Bounce Goblin | ♥ 2 | This is fun! Nice, coherent little gem of an entry. Straightforward mechanics, fun aesthetics, nice music and sound design choices, and an all-around polished feel. Nice submission! |
| Apr 16 06:54:28 | 54m 19s | Pulse of the Ethereal | ♥ 1 | Very very cool! Strong Star Fox energy from it, but in its own way doing its own thing. Solid controls (I didn't realize the mouse aimed at first, and once I did it was like playing an entirely different game - fun experience!), good music, very decent graphics given the format and the time constraints. It would have been cool to have some particle effects or other visual/sonic feedback for when you hit different targets, but there's only so much that can be done in a weekend. Great job! |
| Apr 16 20:02:41 | 13h 08m | Clone Stacking | ♥ 2 | This is fun! I appreciated the minimalism on the graphics and sound - it was enough to get the job done, and didn't waste time with any frills. I was a little confused at first since the A key wasn't working, but then I realized you must have a different keyboard layout and it was the Z key on my machine that got things going. Excellent work for a jam weekend - the puzzles were easy, but I appreciate being able to complete a jam game in a reasonable amount of time. Well done! |
| Apr 16 20:08:25 | 5m 44s | Summoning Bumper | ♥ 3 | I appreciate all the effort that went into this - very nicely rounded out for a jam game! The controls took a little bit of getting used to but once I got the hang of them it was flowing nicely. The look and feel and overall vibe is very nice - polished without being too formal! And the ongoing tutorial explanation was a nice touch - it's hard to teach mechanics in such a short window, but it did the job well. The audio wasn't working the web build for some reason, which as a bummer - may have to try out one of the other versions to get the full experience. But job well done! |
| Apr 16 22:02:01 | 1h 53m | Library Fighter II Turbo | ♥ 1 | This is fantastic! The graphics and sound were exactly right for the kind of feel it was going for, and the gameplay felt smooth and crisp. Our game was sort of similar in mechanics, but presents completely differently - I love seeing the contrast! Also, love the subject matter - libraries are great, and it's always good to see their virtues being celebrated in everyday ways like this. It's also nice to have something that's a little different from the typical content/style/sense of place that game devs tend to gravitate towards in jams like this. Really appreciated the vibe and execution that you were able to cultivate with such a focused, contained game experience - extremely well done! |
| Apr 17 16:59:43 | 18h 57m | Nuki and The Cookbook | ♥ 0 | A delightful snack of a game - well done! The graphics fit the mood well, and the overall execution is solid. The controls were a little clunky, but they worked fine for a jam game, and I was able to complete all the required tasks without trouble once I figured out what did what. Having the little helper goblin get summoned to deliver the item was a fun touch - I knew it was going to happen based on the description but it was still a little moment of surprise when he came up. Job well done! |
| Apr 17 20:54:51 | 3h 55m | Angel Vox | ♥ 3 | Really impressive work - incredibly robust for a jam game! The environment/ambience really conveys a specific sense of place, and the story/events unfold in a really great pace. Got a little stuck a couple of times because I didn't realize you could interact with certain elements, but got through it eventually. Really nailed the feel, the graphics, and the audiovisual ambience - nice work! |
| Apr 19 19:51:29 | 46h 56m | Chessummon | ♥ 1 | Great entry! Took a little bit to figure out some of the UI/interaction elements, but once I figured it out it was off to the races. Our entry was nominally similar to yours, but executed completely differently - I love being able to see the same idea come out in such totally dissimilar ways. The aesthetics were great - graphics were exactly right for what was needed, and the music/sound were chill and matched the vibe well. The sense of humor really aligned with my own - the line about the wizard's choice of headwear line got an audible chuckle from me. Nice work! |