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Feedback comments for LD56
markeryjane's games and stats for all events →
| Timestamp | Since previous | Game | markeryjane's comment | |
|---|---|---|---|---|
| Oct 7 01:41:13 | Badabees | ♥ 1 | cool idea. i instantly was hooked from the description, but i kept dying while playing because i was scrolling down to check what each spell did | |
| Oct 7 01:57:34 | 16m 21s | GELATINOUS INVADER SIMULATOR | ♥ 2 | that was really fun! graphics and sfx were perfect |
| Oct 7 03:14:43 | 1h 17m | Reverse Pacman | ♥ 1 | everything about this just works so perfectly together to make it extremely funny, i couldn't stop laughing while playing. |
| Oct 7 17:18:22 | 14h 03m | Rhythm of the Tinymon-Catcher | ♥ 1 | the scope is impressive, and the idea of a rhythm rpg is really cool! but I wasn't able to get very far because of n-key rollover, basically my keyboard had issues detecting the J and K keys at the same time, so any time a song had those two notes at once I would miss one of them, unless I played a flam across the two keys, which was kind of fun in and of itself but added an extra layer of difficulty. I also wished the rhythm part had been given some more polish: the notes all being the same white square makes it hard to differentiate, scoring/missing could use more feedback, and I felt myself wanting more variety in the rhythms rather than just straight quarter notes (maybe just didn't get far enough, I was only able to beat the first few battles). the music was nice though, and I probably would have tried to 100% the game if I didn't have the keyboard issue. |
| Oct 7 19:10:01 | 1h 51m | Molly the Mole | ♥ 1 | great sound design and vibes. the loop of trudging through dirt and then being able to move more quickly along the paths i'd carved made mapping out the space pretty enjoyable. i didn't really pay much attention to the worms or the meters. the atmosphere was perfect and i wanted to explore more areas try to dig up secrets. |
| Oct 7 19:40:36 | 30m 35s | Nomnoms | ♥ 1 | the rhythmic chanting of nom was very enjoyable. had to play until the frame rate became unplayable Screenshot 2024-10-07 at 3.37.39 PM.png |
| Oct 7 19:58:54 | 18m 18s | Flower Friends | ♥ 1 | i'm devastated :O the peaceful vibe was set up so effectively that i couldn't believe the ending. i love the simple design of the core mechanic as well. |
| Oct 7 20:12:41 | 13m 47s | Kaiju Bash | ♥ 1 | breaking the buildings felt good on its own, but i think the monster could feel weightier and have more of a sense of scale. the timer could have been more noticeable as well, i wasn't sure what happened at first because i was just suddenly sent to the main menu. beside that, the execution of everything else was nicely done. |
| Oct 7 22:02:44 | 1h 50m | SOKOBEETLES | ♥ 1 | I was able to clear the first 6 levels but then my puzzle solving abilities wore off. I still enjoyed the last 2 puzzles even if I couldn't find a solution. this was a really well designed game. the way the puzzles unfolded felt very natural. a way to speed up the beetles might soften the trial and error process a little in the more complex levels. overall I had a lot of fun, I loved Chu Chu Rocket as a kid so I got really excited when I read the description |
| Oct 7 23:16:15 | 1h 13m | Blobbies | ♥ 1 | super fun, i loved the music and sound design |
| Oct 9 02:06:36 | 26h 50m | Humans left | ♥ 1 | great game about the futility of our actions |
| Oct 23 01:15:07 | 335h 08m | Tic Tac Trillion | ♥ 1 | I love the idea. I only played against the ai and found it a bit simple because I only had to focus on placing random boxes to win. I tried to play more defensively but I found it hard to see where the ai's last move was. I liked the art style, it reminded me of some vague memory of playing computer games as a kid. |
| Oct 23 01:34:13 | 19m 06s | Let's Go to the Magical Frog Party in the Dark Forest! | ♥ 1 | great title and art. I was surprised at how many different frog types there were, at some point I stopped reading the descriptions each time I got to the shop and just bought whichever one I could afford. I feel like lighting up the tiles around dangerous frogs could have been a little helpful, and the scoring effects could have been a little more exaggerated. overall, it was fun and the amount of depth was impressive. |
| Oct 23 01:53:22 | 19m 09s | Sworm | ♥ 1 | that was really fun. The very start is chaotic and sometimes you instantly die before you even get to do anything. I loved the gameplay of eating the dead tails and being able to eat your own tail was really cool too, though the dead pieces could have been a slightly darker color or something to visually differentiate. The core gameplay itself is really well done. |
| Oct 23 02:23:31 | 30m 09s | PocketMen | ♥ 0 | the concept is really interesting and unique. art and animations are great as well. I stopped playing at some point because I wasn't sure how to make money besides just taking photos of the same pocket men over and over to sell them, but maybe I missed something. overall I thought the mechanics were compelling and the presentation was nice. |
| Oct 23 02:38:21 | 14m 50s | Creature Falls | ♥ 1 | fun game. I think having scrolling through the level mapped to the scroll wheel might have been nicer because panning up and down to see where everything was felt a bit slow. I liked the balance of how much control you feel like you have over where the pieces go. Some sound effects would have really added to it, but I still enjoyed it.a lot, great work! |