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Kurakurture

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TimestampSince previousGameKurakurture's comment
Oct 18 13:49:18 Ratsaurant Rush ♥ 1 I really enjoyed playing this game! The idea of incorporating Ratatouille is fantastic and adds a unique charm. However, it wasn’t immediately clear that I needed to gather the rats to start cooking, which caused a bit of confusion. After optimizing the rats, the gameplay started to feel a bit repetitive, and I think it would benefit from added complexity at that point. The musical effects are good, though they become repetitive during longer sessions. Overall, it's a fun experience
Oct 18 14:31:53 42m 35s Catacombs ♥ 1 I had a lot of fun with this game! The idea of catching mice is absurd in the best way, and the ghost fear mechanic adds a nice touch of tension. However, the music was a bit loud, and volume sliders would help. Catching mice was tricky—felt like the collider was too small. The door placement was a bit awkward too. It would also be nice to find health items or ways to fight the ghosts. Despite these small issues, the game’s creativity really shines!
Oct 18 14:56:11 24m 18s Miba - Mini Battle Arena ♥ 1 I was intrigued by the game, but I ran into a few issues. Initially, the game launched in a quarter of the screen, making it hard to click on both friendly and enemy units accurately. I also struggled to figure out the gameplay at first, clicking around aimlessly without clear direction, and by the time I understood, my towers were already destroyed. While exploring the upgrades, the last option seemed the strongest, so I saved up for it. However, there’s a lack of visual feedback during attacks, which made it difficult to tell if my units were actually hitting the enemies. Additionally, a respawn timer for my monsters would be helpful to track the pace of the battle. With some tweaks in these areas, the experience could become much more engaging!
Oct 18 20:46:35 5h 50m Flea Patrol ♥ 1 The music and visual style are absolutely stunning! I also loved the feeling of bouncing around like a flea—it added a lot of charm and fun to the game. However, the unresponsive controls took away from the experience a bit. Instead of focusing on the level design, I found myself fighting with the jumps, which was a bit frustrating. Fixing this issue would make the game so much more enjoyable. Overall, it’s a really fun concept, and with more responsive controls, it could be fantastic!
Oct 18 20:51:36 5m 01s Dice Killer ♥ 0 The game’s graphics and sound are fantastic, and I really enjoyed the unique gameplay. Combining aiming with dice mechanics is something I’ve never seen before—very creative! However, I found myself struggling more with my own sense of timing rather than with the game itself. A timer for the next "turn" might help improve the flow and make the experience smoother. Overall, it's a clever and visually appealing game, just a bit more structure around timing would make it even better!
Oct 18 20:58:31 6m 55s A Tale of Pink Kittens ♥ 1 I really enjoyed the music and the sense of a whimsical adventure—it gave the game a fun, lighthearted vibe. However, I was quickly overwhelmed by three goblins in the underworld, which felt a bit unbalanced. Adjusting the difficulty could help make the experience more enjoyable. Overall, the atmosphere is great, but the balance could use some tweaking to keep things fun and fair!
Oct 18 21:02:23 3m 52s Bunker Ant ♥ 1 The narrative of the location is beautifully conveyed, and it really draws you in—I wanted to explore every corner. However, when I tried playing on a laptop with a touchpad, the sensitivity was too high, making it difficult to aim at food accurately. Adding more levels would definitely make the experience even more enjoyable and engaging. Overall, it's a great game with room for a few adjustments!
Oct 18 21:13:50 11m 27s Snail Trivia Race ♥ 3 I would like to report that I learned a lot of new things today! The graphics and sound of the game are really impressive, creating a visual and aural delight. The simple idea and concept works well, making it easy to immerse yourself in and understand the gameplay. Overall, this is a solid, well executed game that lives up to its core concept!
Oct 18 21:34:15 20m 25s A Taste for Nuts ♥ 1 I really enjoyed the game, but there were a few issues that negatively affected the experience. When I played in full screen mode, the UI was very small, making it difficult to navigate and progress. Additionally, the visual glitch of the mouse merging into one was confusing and frustrating. Sometimes I could see berries dripping on the right and they were somewhere off screen. One major inconvenience was the reserved inventory for one type of item. It was annoying when they were hungry and I wanted to feed them berries, but they had already picked up a small acorn and couldn't eat. If the mice had been allowed more flexibility in choosing items, the game would have been smoother. Despite these flaws, the core gameplay is fun and addictive! I liked the flavor of the nuts!(hehe)
Oct 18 21:45:05 10m 50s Crab Game 3: Shell on Earth ♥ 2 I loved the atmosphere of the game, especially the music, which set a great tone without being intrusive. However, I spent a lot of time trying to figure out how to pass a jar of pickles, but I was never able to do so. Because of this, I wasn't able to fully explore all parts of the game. The graphics were also a little hard to read at first, as all the cucumbers visually blended into each other. It would have been helpful if they had clearer color distinctions to make things easier to understand. Overall, the game has a lot of potential, but a few tweaks could improve the clarity and playability of the game!
Oct 22 22:51:50 97h 06m Gnomageddon ♥ 0 The graphics and camera angles are well done, and the music is lively and fun. It's interesting to watch the battles unfold, but I found it really unclear what to click on during the game. It would benefit from a start menu, a tutorial, and some in-game hints to help guide the player. Adding these elements would make the experience much smoother and more engaging. Overall, there's a lot of potential, but a bit more structure would go a long way!
Oct 22 23:02:56 11m 06s Human Body Fighter ♥ 0 The idea of using an X-ray is really clever! I wasn’t entirely sure what to do with the corpses, so I ended up blowing them up since the bombs didn’t seem to deal much damage. Exploring the human body was fascinating, but it felt like the virus scanner wasn’t working correctly. I kept pressing space, but the viruses on the right hand weren’t detected and eventually grew to human size. Overall, it's a fun and inventive concept, but fixing the scanner and providing more clarity with the mechanics would make it even better!
Oct 22 23:19:32 16m 36s Evolve ♥ 1 I really love the idea—it reminded me of the "Cell" stage in Spore! However, the DNA accumulation at the start feels a bit slow. Adding another type of microbe to help players reach the first upgrade would improve the early game pace. That said, once you get the first upgrade, the balance and progression feel great! I didn’t like the two spikes as much; they felt less useful compared to just one. The controls are smooth, though, and the constant energy shortage keeps the game tense and exciting throughout. Overall, it’s an engaging experience with just a few minor adjustments needed!Снимок экрана 2024-10-23 в 02.18.45.png
Oct 22 23:26:40 7m 08s Changeling ♥ 1 The idea is pretty cool! However, the physics can be a bit unpredictable at times—I got stuck in the coin store a few times, which was frustrating. It also took me a while to figure out how the coin exchange system worked. I initially tried to place a coin and split it, but it wasn’t intuitive. It would be great to have speed upgrades and other improvements to make the gameplay smoother and more dynamic. Overall, it’s fun, but adding a few more upgrades and refining the mechanics would really enhance the experience!
Oct 22 23:44:37 17m 57s Betsy's Dreamhive ♥ 1 The concept of the game is great, and the house has a creepy atmosphere, which works well for the horror theme. However, I noticed that right-clicking doesn't allow you to finish the dialogue and read it comfortably—it skips it entirely. I had to restart to catch the story. The start dialogue was long but interesting, though the tutorial’s pacing didn’t match it, making it easy to miss important instructions. Also, there wasn’t enough feedback when hitting enemies, and it was unclear how much health they had left. As for progression, I wasn’t sure if the game ends after reaching the second floor. I couldn’t find a way forward, and there weren’t any clues to help. Despite these issues, the horror design is well done, and the bug enemies are visually impressive! With more feedback during combat and clearer progression cues, it could be a much more immersive experience.
Oct 22 23:59:14 14m 37s Ladybird Samurai ♥ 1 The game has some satisfying moments, especially when enemies fall one after another—it feels great! However, it wasn’t immediately clear that you can chain hits by holding down the spacebar. After landing the first hit, I often struggled to follow up with the next, even though I believe I should be able to perform three hits in a row. The attack range is also hard to gauge, and it would be helpful to have some sort of visual indicator for it. Overall, the combat is fun, but clearer mechanics and visual cues would make it much smoother and more intuitive!
Oct 23 00:21:39 22m 25s Fishfestation ♥ 1 The game’s art is fantastic and really enhances the fun atmosphere, even with all the destruction and chaos—it’s a great balance! However, after breaking down the walls, I wanted to climb into the house, but a ledge from the foundation blocked me. It feels odd that the monsters still need to use doors when there’s already an opening. That said, the progression of difficulty and levels is well-designed, keeping things challenging but enjoyable. Overall, it’s a lot of fun, but allowing more freedom for movement after destruction would make it even better!
Oct 23 00:41:34 19m 55s Ant save the Queen ♥ 1 The game is enjoyable, but in full-screen mode, the text becomes too small to read comfortably. While I was off exploring, I didn’t notice that my queen had been surrounded by enemies—though surprisingly, they didn’t attack her. It’s also unclear that walls are meant to be harvested, as they just look like obstacles rather than resources.
Oct 23 00:58:34 17m 00s Foxy Forage ♥ 2 The bears are really fierce! However, I found the controls a bit frustrating when moving in four directions due to the angled camera. I lost several times simply because I got confused about which way to walk and ended up right in the bears' grasp. Additionally, it’s unclear that the storage only counts fruits in one specific cell. Fruits in the upper cell aren’t counted, and that was confusing. With a clearer layout and more intuitive controls, the game could be a lot more enjoyable!