Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Knatt
Feedback comments for LD56
Knatt's games and stats for all events →
| Timestamp | Since previous | Game | Knatt's comment | |
|---|---|---|---|---|
| Oct 8 13:45:03 | Who Catchy | ♥ 0 | Congratulations on your first entry. The art was well done, and cute! I noticed a bug when I complete a round and are put back at the main menu. When I go to play again it automatically puts me back in the win state. I also noticed the authors image isn't scaled to fit the screen and it looks like some of the people we're cut off. Great entry! hope to see you at the next LD | |
| Oct 8 14:08:31 | 23m 28s | Cat&Dumplings | ♥ 1 | Congrats on the entry, you did a good job with the animations. It was hard for me to get a gage on collisions. The rolling was especially difficult, The art (although well done) doesn't clearly indicate the hurtbox of the obstical |
| Oct 13 14:19:24 | 120h 10m | Journey from Critter Grove | ♥ 2 | Very cute game. The mechanics to solve the puzzle by shapeshifting to different animals felt satisfying. It's easy to get caught in geometry when the transformation ends. One way to solve this is to include a level restart button. I felt it fit the theme really well, hope to see another entry from you next game jam! |
| Oct 13 14:45:17 | 25m 53s | Tiny Mushy Froggies | ♥ 1 | Hi there! I got a chance to play your game and I gotta say I was laughing at each mis-time I did. I loved that I could immediately get back into playing again. I also give kudos to using Pico-8. My only struggle was keeping an eye on incoming traffic and being able to see the meter. Perhaps the meter could be the frog? Hope to see more from you next jam! |
| Oct 15 20:05:50 | 53h 20m | Critters and Vermin | ♥ 1 | Fun game! it caught my attention for a few runs. I liked all the different abilities. Ive gotten caught in the level geometry a couple of times. its hard to parse some of those obstacle's hitbox |
| Oct 15 20:13:05 | 7m 15s | The Governor's Will | ♥ 2 | I had a lot of fun with this one. The music was great and the style of the art was very well done. |
| Oct 17 23:16:48 | 51h 03m | Bobby's Beautiful Bugs | ♥ 2 | Beautiful art. Fits the theme really well! Congrats! I enjoyed playing it! |
| Oct 18 00:23:15 | 1h 06m | Spirit Stumps | ♥ 2 | Very cute stumps! Creative with using custom language! |
| Oct 19 14:37:24 | 38h 14m | Miku's Minion Madness | ♥ 3 | I have to say that the music was really well done, I like the clarity that it gives when the timer for the round is up. It's a cute game. |
| Oct 19 14:42:34 | 5m 10s | WE LOVE THE BOYS! | ♥ 1 | Hello! Interesting take on this jam! I love the concept, the boys are a bit fast and I had one that jumped on my character though he wasn't on screen. Almost as if he was invisible. Good luck and good submission! |
| Oct 20 11:17:11 | 20h 34m | Bactoria | ♥ 2 | Awesome game! I enjoyed playing this little microbe RTS. I hope to see in the future a way to see how many certain microbes I have alive and a faster way to see where they are on the map. Also if resources could spawn randomly on the map after they have been depleted. Overall wonderful game! |
| Oct 22 13:28:23 | 50h 11m | TUSK | ♥ 2 | Wow I had a lot of fun with this entry! Mad Max meets The Frog and the Toad, I'd buy a 1.0 if you all polished it up! The art is very charming and the music fits well. The voice acting is charming but the audio was a bit high in terms of mixing and I felt it peeked in some spots. The puzzle aspects kept me engaged. I loved the upgrade system, it was simple and effective. I would be very conservative with my money and loose with fuel usage. I'd save upgrading until I absolutely needed it AND I had the correct rolls to overcome the wall. otherwise Id take the hit and that seemed to work out eventually. I'd love a quick and temporary way to get your numbers up. maybe a small bonus at the cost of fuel, but the bonus only stays around for X walls. possibly cheaper mercs that are only hired for so many walls. You guys should be proud of this one. Its a great game! |
| Oct 22 13:53:22 | 24m 59s | Invertaburied | ♥ 0 | love the music. It made for a relaxing experience. If I'm understanding the upgrade system its Sight Range, Dig Speed, and Move Speed. It feels like your testing the players ability to pick out an optimal upgrade path. I think you run the risk of people not choosing the correct path and having a frustrating time. Congrats on the entry! |
| Oct 23 02:11:54 | 12h 18m | Immunity | ♥ 0 | nice take on the theme. The art and music work well together and the caricatures of the cells are charming. Everything went by super fast. I couldn't tell if I was doing good or bad everything just seemed to happen. congratulations on the entry! |
| Oct 23 22:09:37 | 19h 57m | Motomon | ♥ 1 | Very nice homage to Mario Cart. I liked the pixel art and the characters are rad, my favorite is King Kami. Once I realized that it wasn't a race I found that staying ahead of the pack and mashing e was really dominant. You take blocks from them and you fish for a homing missile, I unlocked 4 when I used that strategy. I had fun! Great entry! |