Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Emsea
Feedback comments for LD56
Emsea's games and stats for all events →
| Timestamp | Since previous | Game | Emsea's comment | |
|---|---|---|---|---|
| Oct 8 21:56:04 | Window Creatures | ♥ 2 | Game is a mood. Nice job! | |
| Oct 8 22:56:08 | 1h 00m | BoroPoro | ♥ 2 | The movement is interesting and fun, but the floaty physics almost makes this game too easy. You should have more faith in your players and allow them to master the physics. I want to feel like I threw myself because I manipulated the physics to my benefit, rather than knowing I'll just glide across the world simply by letting go. Perhaps that's too much to ask for a 72 hours jam, but I'd say the game achieves what it's trying to do quite well. Overall, a decent game. I had fun with it! |
| Oct 11 18:16:06 | 67h 19m | Ego | ♥ 1 | The visual style is quite enchanting and really compliments the emotional side of the narrative. Not the biggest deal, but, I did find the glitch effects to be somewhat disorienting. This could be an problem with others who have photosensitivity issues. Overall, a solid effort! I look forward to seeing more from this creator. |
| Oct 11 18:22:57 | 6m 51s | ONE MILLION MICROSCOPIC KITTENS | ♥ 3 | This is a very strong contender for only being made in 72 hours. The atmosphere is incredibly charming and I absolutely love the sprite work! The gameplay did become tedious after a certain point for me. Collecting 1 million kittens is a lot. |
| Oct 12 03:32:22 | 9h 09m | Insect Racing League | ♥ 1 | This game really tapped into my inner 90's child. Total vibe. The speed effects where done super well and I absolutely love the golden trail. Excellent work!! |
| Oct 12 03:54:24 | 22m 02s | Baby Race | ♥ 1 | Managed to race with some people. The movement system is pretty tricky, but I was amused the whole time. |
| Oct 12 20:55:16 | 17h 00m | Fridge Life | ♥ 1 | There is a surprising amount of character packed into this little game. The world is interesting and the characters, and their dialogue, are super charming. I think a couple more music tracks for each of the rooms would have taken the world building a little further. I also found the gameplay to be a bit tedious, but that's not a major issue for me. This was a great vertical slice of something I could see with a 2 - 6 hour playtime. I did get soft locked at the beginning after losing the breadcrumb. Admittedly, I was having a little too much fun with the kicking and may have caused the crumb to clip out of bounds. That was before I realized he was important to the progression. |
| Oct 12 21:13:01 | 17m 45s | Among The Deep | ♥ 2 | This game definitely puts you in a mood. The visuals and music compliment each other quite well and don't overstay their welcome. Kudos to the voice actor for their performance. I kind of wish there was more to this bite sized experience. |
| Oct 12 22:20:04 | 1h 07m | Mercenary Exorcist | ♥ 1 | I do realize this was a solo project, but I'm a little disappointed there was nothing else to shoot other than the red guys. The way you travel through the environment and revisit rooms from a different perspective give plenty of opportunity to litter the house with various interactive objects. I also closed the game by accident when trying to pause. |
| Oct 16 19:29:28 | 93h 09m | Drinlan Madness | ♥ 1 | This game has all the hallmarks you come to expect from the beat-em-ups genre. The control feels great and the visuals are solid. But I'm not sure if I would agree with the theme. Having creatures represented by small shapes and telling me they're creatures doesn't feel right. I think more of the experience should have been centered around the creatures aspect. But this is great for a compo project. Nice job! |
| Oct 16 19:47:23 | 17m 55s | Slime King | ♥ 3 | I found the fling mechanic a bit tricky and repetitive at times. After a while, I focused mainly on the king, as the hordes would overwhelm me pretty quickly. I really appreciated that the units fight automatically, without that, it would have been tough for me to manage. It might be a skill issue, but I felt the controls required a bit more input than I could comfortably handle to manage the units effectively. Tried my best to provide constructive feedback without sounding like an asshole, but I guess I'm not as eloquent of a writer as I would like. I want the team to understand that I do like the premise and the game's look and feel is pretty great. I just felt the movement mechanics were a bit unfair. I'll go back to my hole now. |
| Oct 17 01:46:43 | 5h 59m | G-news | ♥ 3 | Very enjoyable experience. The art, music, and humor are top tier. I would have liked more feedback on some of my actions. But that is a minor complaint. Excellent job devs! |
| Oct 17 01:53:51 | 7m 08s | Sammich | ♥ 4 | This is an incredibly polished experience for a 72 hour project. The dev's experience really shows in its DNA. I thoroughly enjoyed playing and look forward to seeing more. π |
| Oct 19 22:13:07 | 68h 19m | Sky Rats | ♥ 1 | The music is a little over powering. I would have appreciated a settings menu (or some kind of pause menu in general) that allowed me to adjust the volume a bit. But that's not a biggie cause you guys obviously put time in to the things that mattered. The art style and audio are cohesive and I found the control to be intuitive and not as unforgiving as some streamers have demonstrated. Playing this game was possibly the only time in my life where I have enjoyed Seagulls. |
| Oct 22 05:05:36 | 54h 52m | Let's eat Grandma. | ♥ 1 | This game is wonderfully clever. Minorly envious I didn't think of it myself. Compliments to the chefπ |
| Oct 25 02:08:26 | 69h 02m | Familiar Bones | ♥ 1 | Charming art style, the game sets the mood well. I had a chill experience playing as a little kitty. π |