Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Emsea
Feedback comments for LD57
Emsea's games and stats for all events →
| Timestamp | Since previous | Game | Emsea's comment | |
|---|---|---|---|---|
| Apr 8 20:52:51 | Grandpet | ♥ 3 | I really appreciate this being point-and-click. It's a grossly underrated genre. That signature art style really shines, too. Took a second to figure out I could move the guy by clicking and dragging him. Round of applause for participating!! | |
| Apr 9 09:40:58 | 12h 48m | Pogo Dwarf | ♥ 1 | The camera action actually gave me minor motion sickness. But I toughed through it, for rock and stone!! |
| Apr 9 23:46:01 | 14h 05m | Toilet Diver | ♥ 2 | TOILET DIVER by Makache - Google Chrome 2025-04-09 5_40_05 PM.png Nice little game. I enjoyed swimming through a toilet longer than I expected. A third type of hazard would have made it more interesting, but this is great for a solo project. |
| Apr 10 23:32:55 | 23h 46m | Dwingles | ♥ 2 | I think you guys found a great formula to expand on. There's so much potential for different shapes of receptacles. |
| Apr 12 05:23:15 | 29h 50m | Deep Dive | ♥ 0 | Lots of fun style with this game. Nice job! |
| Apr 14 22:54:41 | 65h 31m | Hadal | ♥ 3 | The action of heavy mode seemed counter intuitive to how my brain wanted to play this game. I was devastated every time I killed momentum timing my input wrong. 100% skill issue. Not that it should be the other way, but I found far more satisfaction in going fast. Those moments sailing through large sections of zones were peak. Although, I'd find myself in many situations bobbing the character from the lowest part of a water patch multiple times attempting to gain momentum in order to fly to the next shape. This got minorly annoying and killed a lot of my excitement, but probably has more to do with my peanut brain not seeing the golden path. I think most of my frustration comes from the narrow patches of water I had to swim through. This limited the distance my character could travel and forced me to backtrack in order to plan the right approach to keep going. But don't let me shit in your cereal. The art is clean and the game performs well. This is a wonderful submission from a super talented team!👌 |
| Apr 15 07:23:03 | 8h 28m | AsterVoid | ♥ 1 | Had a great time playing this with my friends on our livestream. Feel free to check out the VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=DyHUbV7d-10Yp98k&t=139). |
| Apr 15 07:31:50 | 8m 47s | Listen to Me! - Multiplayer co-op (2 players) | ♥ 1 | I was able to get my buddy to try this out on our stream tonight. We actually had a really great time navigating the city. There's real potential with this concept. More of our thoughts in our VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=dwFxVA1saGMaKjcu&t=5884). |
| Apr 15 07:36:10 | 4m 20s | Shleep | ♥ 5 | I'm not crazy about clickers, but something with the aesthetics and presentation did enough to get me and my friends to reach the end. Kudos to the team!! Check out our VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=o-w-Db7U5fuIZA53&t=7236). |