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Boodle

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TimestampSince previousGameBoodle's comment
Oct 8 08:22:10 MonkePok ♥ 6 Cool little game! Good introduction and generally feels like there was quite a bit of polish. The UI felt a bit unintuitive at times, and I wish the fights were faster or more clear, especially at the start (I started thinking the game was bugged when nothing happened for more than 5 seconds). I ended up losing to a PWR 11 creature as it was generally stronger than any of my PWR 11 creatures (faster than 12.50 it seemed). Did you know the "re-fuse" button doesn't check if you have enough cash? I ended up having -100 cash looking for something that could outspeed my enemy, but I must admit defeat.
Oct 8 08:37:35 15m 25s Ogron Gramsay's Culinary Journey ♥ 4 Fun experience! I was initially confused by the recipe menu as I didn't realize you could scroll, but once I did I had tons of expensive recipes to create from all the hobbits and humans I had been bringing home. Overall just a fun game to play around in for a while, I'm still not sure how to deal with the elves without taking damage at least once :P
Oct 8 08:44:50 7m 15s RiboJam ♥ 1 Whoa that got difficult for my brain! When stuff was playing on all four channels almost simultaneously I couldn't really connect it to the music and so I ended up with a score of around 3300. No clue if that's a good or a bad score (I've never been great at rhythm games), but cool to see one in Ludum Dare, especially as a compo entry! Impressive!
Oct 8 08:54:11 9m 21s Snake Rolls ♥ 1 That was certainly... an experience! Somewhat basic game with an absolutely insane custom (mostly, a bit of Beatles) soundtrack I've ever seen in a Ludum Dare game. On my second run I managed to score all 30 eggs and the "You Win" in 39.00 seconds. I'm curious to know what the internal playtesting record is!
Oct 8 10:04:37 1h 10m Kill them with fire ♥ 2 It was fun killing all the little creatures and hearing their tiny screams! But there are some noticeable bugs apart from the ones running at you. For example the health bar seems to display as full even when you've taken a bit of damage if you have a few max health upgrades (and it doesn't immediately update when you grab a full health upgrade). Speaking of max health upgrades I got somewhat annoyed at being offered the "choice" between max health and max health seven times, I think ensuring that there are two different choices for upgrades would feel more interesting to the player. I got a real high score of around 200 seconds (and a fake one of 260 seconds as I was writing this review, because the timer kept ticking even while the game wasn't on screen, haha). For the time spent, very well done!
Oct 8 10:37:07 32m 30s Tiny Lights ♥ 1 Absolutely beautiful graphics and environment with some clever level design and appropriately calm sound design! Unfortunately the game crashed for me when I unlocked the cabinet, so I wasn't able to see the end of the game. Still great work, and makes me curious to see how else people can use more powerful engines like UE5 in a jam setting.
Oct 8 10:40:01 2m 54s Shrink ♥ 2 High intensity gameplay! I was sad that it was a bit short, it feels like the concept could support even more levels as the character's size never really became an issue for me.
Oct 8 11:36:59 56m 58s Little Chef ♥ 2 Very good presentation, and the mechanics themselves are appropriately chaotic. However, the cutting board doesn't seem to register when you place a new item, so only extra copies of the first item I placed were produced (tomato in my first attempt and cucumber in my second). Someone else mentioned this too, so I hope that bug can be fixed!
Oct 8 11:44:01 7m 02s Slime Tower ♥ 2 Hectic and fun gameplay! I did have some trouble registering whether I would pick up a slime or not, the timing on the jump/slime collecting seemed to favor jumping up into the slime, rather than falling down on top of them like the text suggests. I got there in the end with 30s to spare though!
Oct 8 11:49:37 5m 36s Pharma Frenzy ♥ 2 A take on a classic game genre! I ran into some issues where causing chain reactions didn't update blocks to fall, so I had some hovering pills around, but otherwise just a solid, fun, proven formula.
Oct 8 12:02:27 12m 50s Microphage ♥ 0 The mechanics are interesting. You have to sort of prioritize a set of viruses for each column, and then drop them once you finally see them. However, after a certain point the game seemingly bugged out for me. I started getting combos whenever I dropped anything and both the combo text and the score text crawled off screen, and the column on the right completely overflowed with two-virus combos, so almost anything I dropped lead to a "combo", but I could no longer see my combo or my score. If that is fixed this is an interesting take on tile dropping games with good presentation!
Oct 8 12:40:26 37m 59s TINY PACK ♥ 1 Wonderful little game and incredibly impressive for a compo entry!
Oct 9 09:02:01 20h 21m BomBom Wash ♥ 5 Very nice presentation overall. The glowing runes when each item is fully cleaned are phenomenal, and the whole package just looks and feels good!
Oct 9 09:23:35 21m 34s Let's Go to the Magical Frog Party in the Dark Forest! ♥ 1 This was awesome! I briefly thought about a Party House-style game but decided against it, but I'm so happy someone did it. I beat it in 19 days on my first attempt, partially due to the sacrifrog upgrade. Being able to kick out all my basic +1 frogs very efficiently with just a viking frog and a frogue really helped my economy. If anything were to be added I would love some sort of shop reroll functionality, because as it was I was just not seeing the frogs I would want to add, and so I was left with a lot of empty space (which completely removes the randomness, as I know I will draw my whole deck). But good presentation, good gameplay, and overall very impressive for a compo entry!
Oct 9 09:40:13 16m 38s Remy The Roach ♥ 1 Fun and hectic, I got up to 54 and at that point it was getting very hard. I like the style and presentation overall, simple and neat!
Oct 9 10:19:16 39m 03s Druid's Friends ♥ 4 Absolutely gorgeous presentation in both visuals and music! I had so much trouble feeding the axolotl because I was coming in at too high of an angle, but eventually I got through to its heart! This team could go far with this art.
Oct 9 12:49:16 2h 30m Weaver ♥ 3 Great little game! Very cool to see all the little physics happening with the webs.
Oct 9 15:42:23 2h 53m Bunny Wrangler ♥ 2 Hard mode got so much more difficult than I expected, managed to snag the easy mode record at least by making a lot of really big circles, which I found easier to get perfect. That strategy... did NOT hold up. Cool game, nice presentation, pretty unique mechanic!
Oct 9 15:50:49 8m 26s Creeping Steel ♥ 3 I'm not sure if you're aware but according to the rules you're not allowed to add new features (such as sounds, animations, an ending, etc.) to your entry after the deadline for the jam is up. You can upload a new build with those features (especially if you only do it on itch) but it must be clearly marked as "post jam", and it is not the version that should be rated or scored. The only things you can change about the game are minor or crucial bug fixes. For more information you can read all the rules at https://ldjam.com/events/ludum-dare/rules, which is also linked in the footer of the website.