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Bobap

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TimestampSince previousGameBobap's comment
Oct 8 11:09:18 Happy Birthday Logan ♥ 1 The whole game is very atmospheric. I love the shaders and was definitely not prepared for the guitar playing to be so intricate. Well done.
Oct 8 11:13:01 3m 43s Frog Force: Jungle Invasion ♥ 0 Love the concept. Really wanted to be able to press spacebar to start the level. Wish I could move the frogs after they were placed without having to reset the whole level.
Oct 8 11:22:15 9m 14s Ephyra ♥ 1 The art is super cute and the movement feels smooth, but the controls are a little odd. Wish that W was "jump/expend energy" and the A+D just moved side-to-side. There were times I wanted to change direction, but not go up/waste energy.
Oct 8 11:35:16 13m 01s Pixel Repair Agency ♥ 1 What a wacky concept and surprisingly well executed. The tutorial in the description was very helpful in understanding what was going on. The money and refund UI are very jarring when compared to the polished look the rest of the game has.
Oct 8 11:57:00 21m 44s What Is This, An Empire For Ants? ♥ 1 This game deconstructs the civilization sim genre down into the simplest of terms. Very well executed, fantastic atmosphere, and surprisingly straightforward to understand and play.
Oct 8 12:24:29 27m 29s (OVER)LORD OF THE FLIES ♥ 0 Fantastic vibe, phenomenal art direction.
Oct 8 12:57:50 33m 21s Sheep County ♥ 1 Fantastically well done. Simple mechanic, fun gameplay, beautiful art. The big challenge for me was splitting attention to control both dogs at once. I wonder how the difficulty would be with a co-op partner. UI is simple and elegant. I wish there was some sort of level select to go back and replay my favorites. There were also times I wanted to restart the level because I messed up early.
Oct 8 13:09:18 11m 28s Pan-galaxy!!! Deadly Beasts Obstacle Course Grand Prix ♥ 4 I'm getting banana peels by randomly clicking on the crowd, the indicators don't seem to actually be pointing at the right spot for it. Occasionally the whole game would randomly restart. The art and vibe is great, I guess I just don't really understand what the game is.
Oct 8 13:28:12 18m 54s Right To Bear Fins ♥ 1 Holy kelp! I was not expecting such a massacre so quickly. The art is so much fun. I may have accidentally hit R to reload and it black screened the game. Pretty sure it took me to the start screen, but didn't actually load the elements properly.
Oct 8 13:54:55 26m 43s Nostalgia Castle ♥ 3 The game was very fun, the experience was terrible. I enjoyed the strategy and playing around with team compositions. The theming with the kids toys is cute and inspired. I especially liked building out my army with the choices at the end of each level. Unfortunately I had no idea what was happening for the entire first level. I didn't understand that the enemies would be moving upward or that I was trying to protect the king at the top. The descriptions that mentioned "at the end of combat" I thought would only trigger once per level. I think the more apt term would be "after each turn." I thought none of the UI was working because the buttons weren't doing anything. The problem being that it was all drag and drop which was not made apparent by the UI. Additionally, none of the actual buttons in the game seemed like buttons since there was no "hover" or "pressed" states, they just looked like regular text. It was cool to see new units as options to expand the roster, but it wasn't communicated at all what those units would DO until after you chose them. Also, the Four Horsemen absolutely dumpstered on the last level. Overall so much fun, but a very steep learning curve.
Oct 8 14:13:00 18m 05s Critter Cannon ♥ 6 I can't really explain why, but it feels like the whole game is AI generated
Oct 8 14:18:49 5m 49s Lice To Meet You ♥ 1 It's a very fun mechanic, there's just not much game happening.
Oct 8 14:30:02 11m 13s Tiny Trooper ♥ 1 I really wanted to keep playing but the tank controls were not it. Reminded me of Army Men: Toys in Space from my childhood. Fantastic retro vibe, just please reconsider the controls.
Oct 8 14:41:41 11m 39s Mon - Shared Pet Simulator ♥ 1 The vibes are immaculate
Oct 8 14:49:03 7m 22s Druid's Friends ♥ 4 So adorable. Axolotl is the bestest boy.
Oct 8 15:01:53 12m 50s HAIRDIVERS ♥ 3 Fantastic game feel, A+ on the puns and references, phenomenal use of theme. I love the mixed media. Difficulty-wise it feels RNG dependent on the care package drops you get. Got the win, shotgun slaps. Only gripe would be the tan enemies on the pink background are sometimes tricky to spot. Oh, and thank you for the sensible default audio levels. Excellent design choices all around.
Oct 8 15:27:52 25m 59s Eclipse of Survival ♥ 1 Felt like I was fighting against my graphics card more than the monsters. Fun game, would Survive again.
Oct 8 15:48:34 20m 42s Tiny Spider's Adventure!!! ♥ 3 As a fellow spider game dev, I appreciate your web-slinging action. I had fun zipping around and kicking slime ass.
Oct 8 16:04:06 15m 32s Leafling builders ♥ 5 The branch wiggle is top tier. Tearing off the leaves is so satisfying. Wish there was some sort of indicator for when a branch is "complete" had to go back a couple of times for a stray leaf.
Oct 8 16:24:06 20m 00s Fly does not sit ♥ 2 My submission is the polar opposite and now I feel like I'm the bad guy in your game.
Oct 8 16:46:01 21m 55s Leafkin Quest ♥ 2 The game is cute. Town has a great feel to it and the character models are fantastic. Attacking felt good, though the spell didn't seem to do much. Also, aside from a bit of max hp, it didn't feel like leveling up did anything either. Fighting the monsters was fun, but most of my time in the game was spent walking around the empty dungeon afterward trying to find which direction the sacred leaf was in. Would be nice to include an indicator pointing the way. Lastly, I haven't worked with GameMaker in a while, so I'm not sure if it's the only export method, but the installer felt like overkill.
Oct 8 17:04:50 18m 49s Apparatus ♥ 4 This is phenomenal. The most thought provoking game I've seen in the jam so far.
Oct 8 17:15:53 11m 03s Mightosis ♥ 1 I made great use of splitting. Got up to 17 idle cells before the end, that's a lot of free movement.
Oct 8 17:21:57 6m 04s Gnome Cargo ♥ 1 I just wanted to run over the gnomes the whole time.
Oct 8 17:48:26 26m 29s a pixie perfect fairytale ♥ 0 The pacing and dialogue is great. The vibe is super chill. The art is stunning. Overall a fantastic experience.
Oct 8 18:47:06 58m 40s The Pasture ♥ 2 I ended up surviving on the first level to a point where the fps tanked, likely from too many entities. While I wasn't failing to feed the rabbits, the additional "crowd" of rabbits was gathering faster than I was clearing. The spawn rate seems to keep increasing past the point of critical mass for max uptime on all 12 of the "demand" nodes. It was about 2-3 fps in the screenshot (on web build) pasture_entity_packing.png
Oct 8 18:57:57 10m 51s Goblin Rope Wranglers ♥ 2 Not really sure what I'm supposed to be doing
Oct 8 19:21:04 23m 07s Tiny Apple ♥ 1 I'm not sure what I like more, the art or the audio. This is an absolute gem. I loved seeing the city grow with the upgrades. Would've liked to see some sort of "Congrats you got every upgrade" sort of flair at the end, but I like still being able to chill and watch the city afterwards.
Oct 9 10:00:28 14h 39m ETHERNET ♥ 2 I got all of the objectives in some levels, but it kept going. I'm not sure how to end a level.