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Feedback comments for LD56
bashem's games and stats for all events →
| Timestamp | Since previous | Game | bashem's comment | |
|---|---|---|---|---|
| Oct 13 15:17:31 | Autopsy Center Simulator | ♥ 1 | Nice concept, I've spent a good 15 minutes playing it (and failing miserably) and will definitely come back playing again! | |
| Oct 13 15:40:40 | 23m 09s | Critter Mayhem | ♥ 1 | Got to 25 so far. Since the spawn points are concentrated in a limited area the best strategy seems to be going in circles trying to keep the whale at the opposite side. Will definitely come back later to try to beat @tete 's record! |
| Oct 13 15:59:22 | 18m 42s | Ant-traction: The Great Escape | ♥ 1 | Nice game for being your first one! Can't really get more than 65 on normal as after a while the vacuums coming from vertical trajectories become just impossible to avoid, for me at least. Anyway the tension in the end gets high, which is definitely good! |
| Oct 13 16:21:17 | 21m 55s | IGD Studios | ♥ 0 | Cool concept but really hard to get used to controls! A refined post-jam version could be really interesting to see imho |
| Oct 13 16:42:11 | 20m 54s | Fear Unbound | ♥ 0 | The intro is so insightful and touching. Great artwork. As many others have said tho, I can't figure out how to get out of the maze. I'll come back later to see if you fixed or expanded the game! |
| Oct 13 16:52:51 | 10m 40s | The Immortals Snails | ♥ 1 | Nice concept! To get the game more spicy you could do a post-jam version with small tasks to accomplish while the snails are inevitably coming to kill you. |
| Oct 13 17:11:23 | 18m 32s | Mon - Shared Pet Simulator | ♥ 1 | Innovation is getting 5 stars for sure. Amazing concept! Looking forward for a post-jam version with maybe increased cooperation dynamics between players! |
| Oct 13 17:30:51 | 19m 28s | Yase-gaeru | ♥ 2 | Wow, the general mood is amazing. The movement dynamics remind me so much of Worms' ninja ropes which were so much fun to play with back then :D Great artwork, music, gameplay. Will definitely come back playing more as soon as I'll have more time! |
| Oct 14 15:12:06 | 21h 41m | Maze Bat | ♥ 1 | Cool game. A countdown could definitely spice the things up! Should be easy to manually set up if there's a small set of maps and spawn points for the coins, otherwise you could think of more dynamic approaches to avoid making the maps unbeatable, like fine-tuning the countdown by evaluating the minimum paths required to get to the coins and then out of the map. I'll come back later to check if there's a post-jam version! |
| Oct 14 15:42:46 | 30m 40s | Dusty Desk | ♥ 2 | Amazing concept, graphics, sound, everything. Great work! This is the kind of game that NEEDS timers and a leaderboard imho, or at least countdowns in a post-jam version. I would very likely spend hours playing it trying to beat other players! |
| Oct 14 16:22:41 | 39m 55s | Bug Bounty | ♥ 1 | Damn, makes me want getting into rogue-like game development again! Played for a good 15 minutes trying every character combination as much as possible. Fun game and great concept, could definitely evolve into something more complex in a post-jam version. Great work! |
| Oct 14 20:01:59 | 3h 39m | Tiny Economy | ♥ 1 | Sooo relaxing. I like the mood of the game so much. Also love how you have to discover how to maximize productions by intuition and through several attempts, although I'm still not completely sure about whether I'm doing everything right or not! Some kind of initial guideline could be helpful. Definitely worth keeping developing in my opinion! Edit: whoops, just noticed the About section :) |
| Oct 14 21:34:23 | 1h 32m | Tiny revolution | ♥ 1 | Cool concept, the gameplay is really enjoyable but right now there's no real reason to check whether the creatures are good or bad. Also creatures coming from more vertical directions become increasingly impossible to analyze or even kill, which is not necessarily bad (I mean, you have to die sooner or later) but makes the game feel somehow not perfectly designed. So a couple of unsolicited suggestions: Give the player a reason to analyze the creatures, for instance the good ones could give you a shock and lower your life is not previously analyzed, and the map could be a square with equal sides. Waiting for a post-jam version! |
| Oct 14 21:51:22 | 16m 59s | Tiny Sanctuary | ♥ 1 | A breath of fresh air while reviewing several stressful games, well done! :D Worth keep developing in my opinion. Maybe some non stressful task here and there? |
| Oct 14 22:29:05 | 37m 43s | Shrimpy | ♥ 4 | Couldn't believe a game could be both so relaxing and distressing, but here it is! Love it, also super cozy audio and graphics! Good job! Anyway unless I'm missing something, sometimes there's no way to keep going up and the player inevitably loses. |
| Oct 14 23:52:53 | 1h 23m | Shiba Idle | ♥ 1 | Made the game crash at around 97k and had to restart :D Anyway liked it so much, are you planning to do a post-jam version? Games like this one are disturbingly addictive! |
| Oct 17 20:25:19 | 68h 32m | Bug Hunt | ♥ 1 | Lovely game, kudos to your daughter! Can I suggest a post-jam version with countdowns based on a mix of game level and difficulty level? |
| Oct 17 20:55:53 | 30m 34s | Tinymon | ♥ 1 | Really like the concept! Although I'm not a huge fan of Pokemon-like games and async games in general, the multiplayer aspect of this game is amazing and I'd definitely keep developing it. Good work! |