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Tyrannas

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TimestampSince previousGameTyrannas's comment
Apr 17 13:59:26 SUMMonDICE ♥ 1 Wow, you really NAILED the Balatro UI! Had quite a fun playing this, everything is super polished (actually quite confused on how to rate you on graphics since it looks really neat but is a perfect copy of balatro aside from the dices). The pin mechanic is also intersting (but I have a few concern about it, like, how to you get new pins ? I unlocked new pins slots but could not use them ? Or did I miss something?). Also, it's really hard to read the combos we do, maybe you could display them for a longer time and maybe on the right side of the screen (like replacing the shop when you display the combos). Overall, really good entry, had fun. PS: music is banger !
Apr 17 14:11:14 11m 48s Summoning ♥ 1 Fun little game ! Quick to play but just the right amount of time I think! It's super polished and the graphics and audio are great ! It was just sometimes a bit frustrating that I was sometimes so sensible to find the perfect spot (but I'm playing with trackpad so I'm guessing that's it's better with a mouse)! Anyway good job and nice entry !
Apr 17 14:32:27 21m 13s ⌰⟒⏁⍜ (leto) ♥ 1 I was really hyped by your post with the weird letters and thought it would be a deciphering game or something like that! Ended up playing a rythm game but it still was a pleasant surprise ! Had fun and as other said it was quite hypnotizing. Really liked the VFX. Maybe is just me though but I found 1) the activation window was too short, I think rhythm games should be just a little bit more permissive. 2) Was really bugged me was that the rhythm needed for some puzzle was not on the same rhythm than the sound already playing it was really confusing ! Overall the idea is interesting and fun ! (Also I wanted to try to decipher the morse code at the end but it was way too fast for my sloth of a brain, too bad :/) Good job :)
Apr 17 14:59:26 26m 59s The Royal Writ ♥ 1 Wow congrats the game is amazing for a Ludum ! Graphics are so polished and the game is actually quite fun to play ! and I really liked the narrative part of it (and also the humour in it.) Down sides for me are: - it's not really clear at first that the unit don't need to reach the towers to make damages - it's a bit weird that you have three lines but you can put everything on the line without debuffs and you're almost certain to win - knights are broken, I'm pretty sure i gained more than 2 of strength per discard since at the end my knights were both at 5 and so it was way too easy to win, put a 50 knight on lane and wait two turns ! Easy win hehe But really, overall it's an amazing ludum entry you can be proud!
Apr 17 15:03:58 4m 32s Spirit, are you there? ♥ 1 Vraiment fun ! Et très chouette d'avoir le jeu en français (perso on a eu la flemme de tout traduire alors que ça aurait pas mal aidé les personnes à qui on a envoyé haha) ! Mais on est très rapidement pris dans l'histoire et les dialogues, c'est assez naturel et marrant en plus ! (Bon quand on dit qu'on est là depuis 600 ans et ensuite qu'on nous demande de désigner l'un des invocateurs comme assassin ça fait un peu moins crédible ((et la fin qui s'ensuit direct derrière c'est un peu décevant haha) mais bon vous avez réussi à déjà faire plein de choses et du bon contenu c'est top !) Bon rating en perspective en tout cas c'est cool !
Apr 17 15:39:51 35m 53s Hyper Hydra ♥ 3 Oh wow @gcake congrats for reaching wave 11 ! I'm already struggling at waves 3/4 ! And especially congrats for the team that made the game it's awesome, probably in my top 3 for now ! The music is great and catchy, the game mechanic too and the graphics are simple but really polished. Difficulty might just be a bit hard in my opinion (or maybe i'm just stupid), but I feel at wave 4 their are suddenly too many ennemies + the knights with shield and it's too hard. (But again, that's my opinion). Anyway it's a great entry, well played !
Apr 20 21:40:43 78h 00m Upcard Writ ♥ 2 Graphics and VFX are great, this feels really polished, sound and music fit pretty nicely in and I liked the descriptions of the cards, it was a nice touch even if I was a bit confused at first cause I thought I needed to understand what was written on the cards. The gameplay itself is a bit confusing, I know the concept it's simple but I could not get it at first, only after my first loss did I understand how this was working. Also, I have the feeling that the green zones sometimes overlap their containers ? I think I can see it also on one of your screenshots. Anyway, it's a great entry, well played !
Apr 22 09:29:19 35h 48m Summoning Master ♥ 3 The overall idea is nice, I'm quite fond of deck building games and they can be pretty addictive. However here as you mentionned it lacks balancing. Here are my detailled reviews (and I know there is so much one can do during a Ludum, I'm just saying what could be better) : - I had a bit of trouble at first to fully understand some cards, like the one where you needed to have a "summoning unit" to play them, I only understood it later just my forgetting to summon my attacker before picking another card (and it was actually a nice surprise to see 3 of them pop up, I liked this mechanic, but I really feel the card description, or the visual feedback could be clearer). - Talking about feedbacks, would be nice to have some visual or audio feedback when playing bonus: I barely noticed I buffed my units health - I think before round 3 or 4 all my new cards options were cards that decreased my life of my health, don't know if it's normal ? - I lost in the end in one turn, I had nothing I can summon (only buffs) and my character got one shotted which is a bit frustrating. Otherwise the audio is nice ! And so are the graphics, simple, but cute (I just think the background does not fit really properly with the rest of the assets and maybe the dithering effects reduce readibility of the game). Anyway, I really think it could be very fun with just a few tweaks and balancing, so good job !
Apr 22 13:01:12 3h 31m You Have Been Summoned ♥ 1 I was a bit sceptikal about the graphics at first but in the end I found myself enjoying them, giving a bit of abstract / weird vibe to the game ! Like @martta I felt the lack of sound pretty hard, but I just ended up playing a "noir detective playlist"(https://www.youtube.com/watch?v=QHAY3FPNCGU) in background and I enjoyed the game way more with that ! About the story, it was really nice ! We did a narrative game too this jam and I feel how hard it is to write a lot of content and give player "choices". But sometimes not much choices are needed to make an immersive story and I feel that it's the case with your game. My only regret is that the "twist" appears a bit too fast in the story in my opinion, a bit more build up would have been a real bonus I think. Anyway, intersting take on the theme, nice graphics, nice story, well played!
Apr 22 13:47:45 46m 33s Motivation ♥ 1 Really great Idea and graphics, I love it! Puzzles are fairly intuitive at first and it was satisfying on the first puzzles. But I have to say, I struggled on the pizza one, like I really don't understand why "source" needs to be highlighted. And the one after that "Immortal Fruit" where 6 words need to be highlighted I just don't get the logic haha. Probably since english is not my main language but I'm totally stuck and it's a bit frustrating. Overwall is a great entry, polished and refreshing ! (Just for the music like @17-confused-villains said, it's way too short and become annoying quite fast, I know you put a volume button but it's not really the same since it's still better to play with with sound than with nothing IMO). Anyway, great job !
Apr 22 14:09:09 21m 24s Trinity ♥ 3 Nice game !! Love the fusion mechanic to summon different type of creatures ! Art and music are really good too, quite impressive especially for a compo ! I still have some issues though: - it's way too hard to understand (for me) what the differences between the summoning are, we don't have time to see their effects. - level 3 is already waaaay too hard, i'm spamming summons and i'm getting wrecked With a few more balancing of infos on how the game works it would be super fun to play I think ! Good job :)
Apr 28 09:58:11 139h 49m Stars Align ♥ 1 Wow. Every single game you make is great, everytime, and just during a Compo not even the jam, and alone ! As always, I'm amazed, graphics are super cute, the accoustic music (is it accoustic btw or with a great VST ?) is super relaxing and is a nice change from all the other games. And the puzzles are great, with a nice difficulty scaling. Maybe my only critics would be that 1) in my opinion it does not fit the theme super well 2) while cute, the little animations when walking the characters are too slow imo, it's a bit frustrating while wanting to just move fast to try combinations in the puzzles. Anyway, it's a great game, well played !
Apr 28 10:30:56 32m 45s Summoning Circle Specialist ♥ 0 5 out of 5 for innovation here for me ! I really like reverse engineering games and this one was a great example of it ! I have to say I was super confused at first cause I didn't pay attention that there were 2 diagrams, one for the current analysis and one for the requirements, so I was super lost and thought the game was random. But once I've seen it then it was really more about exploration and reflexion and it became way funnier ! Good job for this (and even adding a scoreboard ! don't know if it's part of the tool you used or not)
Apr 28 11:23:40 52m 44s Colormancer ♥ 1 Oh waw !!! Really skeptical about a command line game at first I was amazed by the cleverness of the game mechanics !! Had to restart the game at level 6 cause the closing doors system was not really clear for me since I did the lvl 5 too fast. But then I figured it out and the logic of levels 6, 7 and 8 were sooo satisfying ! Sadly I switch to AZERTY again to answer a message and when I got back to your game I forgot to switch to QWERTY, pressed Q and left the game :'( I'll start over later I think but anyway, really great entry !!
Apr 28 13:31:40 2h 08m Burn with me ♥ 1 Damn, lost at round 12 and struggling a bit to get passed it after a couple tries ! Probably one of the games I played the most during the LD ! You did this on your own ? That's impressive ! The game is really fun and quite well balanced which is often the hardest part. Graphics are not really my style but everything fits well together so and you cann tell there's work behind it so that's still a good grade on graphics for me ! Music is great too. Overall, really solid entry that you god there
May 1 18:52:22 77h 20m Jiang Shifu ♥ 2 Oh waaaaaw such a good game ! The art is so well done, I especially like the roofs design and backgrounds, you don't see them a lot in the game and yet they are super nice looking ! The music is awesome too, catchy, and not too repetitive, with great asian vibes. I payed extra attention to the death animations since you mentioned them in your comment on our game @sn4pi haha, they are indeed funny ! About the gameplay itself the summoning mechanic is really fun, and you crafted some good levels ! I especially like to collect the lanterns even if it does not give any rewards, it gives some feeling of being a "good" player and it's quite satisfying haha (and it's great you had the time to add them) One thing that bothered me a bit was that the summoning does not teleport you, but makes you travel from point A to point B, and kills it kills you if there are any spikes on the path. I don't know if it's by design or not, but I feel that the visual is giving a feeling of teleportation and it was sometimes frustrating to die while being "teleported". Lastly some small improvements could be on the fluidity, I feel like the jump and the summoning could be slightly faster to be even smoother, even if you need to put a little more cooldown before summoning again. Anyway, great job, congrats to the three of you !