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| Timestamp | Since previous | Game | Tomssuli's comment | |
|---|---|---|---|---|
| Apr 18 19:10:02 | Here Kitty Kitty | ♥ 0 | Funny idea, this could have been expanded to anything :D | |
| Apr 18 20:05:58 | 55m 56s | Consume the Countryside | ♥ 2 | Fun game, played it through. Nice mix of puzzle and simulation. I liked how the game taught you in the earlier levels how eating different plants affect different pests. You could well guess that the third one was a wood eater when it emerged as no-one else would lay eggs when eating wood. Great mood: I grow chilis irl and immediately got a creepy feeling about the aphids landing on the crops, the badass-music perfecting the horror 😁 Very nice! |
| Apr 23 15:25:01 | 115h 19m | Blåkulla | ♥ 3 | Astonishing polished game! I liked the dark theme and story carried on by small chats. Characters and everything was very well drawn and in a unique art style. Music was great bringing the mood and sounds also fit the game. About gameplay, I liked how many possibilities there were to summon different stuff and how you knew quite easily from the start what you had to do... But it wasn't always clear when I failed a summon, was it because it was in the cooldown or because it didn't recognize my drawing. I think most of the time I couldn't get it right so it was a maybe a bit too picky on what to accept. On the other hand, it must be hard to code that kind of gesture recognition, many games on this ludum seems to have it though, but I have no idea how I would go about making such a system. Maybe there are some ready widgets for that in certain engines. Anyway, it's a cool mechanic and I liked that the game slowed down for the time of summoning, as otherwise it would have been way too unforgiving. Otherwise than the pickiness and lack of response when summoning on cooldown, I have no complaints of the game. Well, maybe the enemies could have had weaknesses for certain attacks, or if they had I couldn't tell but I guess that fell out of the scope for you. Awesome experience for a jam game, although that's what I could already expect of you 😎 |
| Apr 27 13:00:23 | 93h 35m | Throes of the Javelin | ♥ 3 | Great game! The mechanics idea is wonderful and takes difficult platforming to a next level! ...Just the kind if games I tend to play. I can see how this could be too frustrating for many, if you don't like dying alot, but after a while you get used to the mechanics and start inventing ways to overcome obstacles. Graphics and audio are top notch and the game runs smoothly. If it was longer game there probably would be more of a difficulty curve, now it turned hard pretty quickly. Still I played it 'till the end room. All in all good polished entry that felt like a complete game. |
| Apr 27 13:27:28 | 27m 05s | Artisan | ♥ 1 | Great mood, the music was cozy and I liked the art. Everything worked as I expected and the game felt polished. I liked how there was some story to the game. It could have been nice to have some difference between factions, other than the flag, but it would probably have taken a bigger team to make more optional content. |
| Apr 27 15:15:52 | 1h 48m | Tristram | ♥ 5 | Great polished game! The medieval mood was great and I liked the art. It was fun hiring the heroes and trying different combinations to fight. The gameplay loop was addictive enough for me to play until the ending. I wish there was a recall button or something to save those barbarians as they always fought until they died. There were couple of things that were not very clear to the player. One that I couldn't solve was what affected the team size? Sometimes there was 3 ppl parties sometimes 5. I thought I could just fill them up to 5 by getting enough heroes but it seemed somewhat random. Other thing was that sometimes the teams with new people started from the first level, but other times they continued the difficult levels where they had left before. Other than those little unclear things, the game was amazing and I could have gone on for even longer if there were more upgrades and levels etc. |
| Apr 27 15:48:30 | 32m 38s | Build-a-Golem | ♥ 0 | Fun game making you think on your feet what golems to summon against the slimes and not spam just something because it slows down your elements. Art style was funny, there could have maybe been more sounds and some music would really have enhanced the mood. Still, fun idea pitching elements against each other. I didn't encounter any bugs during the short playthrough :) |
| Apr 27 17:04:35 | 1h 16m | Demon Well | ♥ 1 | The voice acting all through the game was great, and this time you even gave the main (side) character a voice! Also, I see what you did there with famous theme (you are not the main character) making a cameo. While this game didn't make much of advancing clever game mechanics, it had humour to make up for it. 3D background graphics looked good and artsy and hilariously clashed with character graphics. I especially liked the demons with cute dresses and great singing voices in the last act. I struggled some time with the jump right after the demon up the stairs and wasn't sure if I did something wrong, but after wandering around I went back trying it and finally got it right. All in all polished game with nicely built comical mood where the mimimalistic music support the cartoony/playstation1-style graphics. Good job, got some laughs out of me 😁 |
| Apr 27 17:50:18 | 45m 43s | That Time I Reincarnated Into /.../Trials By Summoning Demons With Unique Powers | ♥ 2 | Innovative idea for a puzzle game! I liked the music as it brought lots of mood even for being a short loop. Graphics and animations were neat and enjoyed the retro style, reminds me of old c64 games. For the most of time the game worked well. Only bug I encountered was that I could accidentally transport myself into a wall with a demon and only way out was alt+F4. I would have also liked a way to delete a demon as I summoned quite a many in the last puzzle before clearing it. I could see lots of potential for expanding this game as others have said in so many words in their reviews already. Nice work! |
| Apr 27 18:18:06 | 27m 48s | Hoomans vs. Deemons | ♥ 1 | Tried this a couple of times before I could win the computer. Nice small strategy game! Enjoyed playing. Graphics are fine, but some sounds and music would have worked wonders for mood that was now mostly missing. Good work with the AI, it seemed that it was seeking for my weak points and hitting them. Good job! |
| Apr 28 17:59:50 | 23h 41m | Bad Rooms | ♥ 2 | Nice small game. It was simple but fun for what it was. Cute minimal animations. All other spells felt useful, but I'm not entirely sure how buff helped. Did not notice cpu players using it. Also I would have expected X and C roll the spells in different directions, but they seemed to do the same thing. |
| Apr 30 17:57:36 | 47h 57m | Infernup's Ablazummon | ♥ 1 | Very good game! It becomes addictive when you get the gist of it. To me it felt polished and complete. Pixelart was cute and macabre at the same time and the idea of piling humans was brilliant. The pounding drums and the ever rising lava kept the pressure on all the time. Score list motivated me to try to beat at least the lowest scores. It was also easy to tell what to do after eyeing through the ludum page. Great job, I have nothing bad to say about this game 😅 |
| Apr 30 18:21:24 | 23m 48s | The Demon Ate My Homework | ♥ 1 | Such a sweet and funny game! I loved the voice overs and characters shaking while they speak and the humor that was so dumb it's funny 😆 I liked how you made summoning mechanics to bring variety to gameplay and invented a nice interface to make it feel you're actually summoning something and not just pressing buttons. Nice story-rich entry overall! |
| Apr 30 18:39:34 | 18m 10s | Fruit Punch | ♥ 3 | Pretty good game. Didn't need a tutorial to get the idea, trying it was enough. At some point the juice suddenly starts flowing really fast though so I get lots of misses from that point on. Maybe a less steep difficulty curve would be nice... It probably depends on game mode too. Musics and noises were good, graphics even better. The whole game felt overall polished. Online scoreboard would have been great. All in all, good job! Also, toi näyttää kovasti lonkerotölkiltä 😅 |
| Apr 30 19:07:28 | 27m 54s | Zombie Shock | ♥ 0 | Fun game! I played it all the way through. It was nice thinking levels like a puzzle, where to drop which zombie and when to maximise damage and infect people and then amass the last survivors. Graphics were nice and screams were kinda funny. Good job! |
| Apr 30 19:25:48 | 18m 20s | Parsley | ♥ 1 | Nice graphics and voice overs. I enjoyed the challenges to get different prey. Only thing bothering me was controls as the acceleration was somewhat stuttery and I had difficulties performing jumps even when I knew how I should make them. Other than that, game was nice and cute and quite polished. I even made high score when I finally learned the fast route 😸 |
| May 2 08:43:45 | 37h 17m | Parmigiano Rolliano | ♥ 3 | cheesy.png Yay! This game was difficult but fun. The mood was right on the point and I loved the hungry mob chasing the cheese and the guys from Attack on Titan lying on the ground just waiting to food roll in the mouth 😆 Controls were good and tight and when I got the rhytm of it, I begun to master the game. Still the jams spawning on the lowest corner were impossible to get so maybe the spawn area could be adjusted. Humour was great with the pompous clothing and the accordion giving the music a classy touch. Great job! |
| May 2 11:17:47 | 2h 34m | The Kid And The Mud | ♥ 1 | Nice game, I liked the voice overs and the idea! I had some difficulties summoning things quickly enough and would be stuck with enemies before getting a portal, or even a tentacle. Tanks were a great idea, giving you some time to summon, but I mispressed the summons for d-pad so many times. Maybe all the summon recipes could have just had combinations of the four buttons as they are more readily available for the right thumb when using controller... I also tried to use keyboard but I still wouldn't be quick enough to do summons in pressure. Other than that, the game was nice and I enjoyed the story and summoning a swarm of creatures to push forward to next power. Good work! |
| May 2 11:43:11 | 25m 24s | Aphantasia | ♥ 2 | Cool ideas and great graphics! I liked how the combining system was intuitive when you had tried it once. square and triangle form a rocket, line and square a hammer etc. I liked the different abilities and even replayability in new game plus trying to get to new places. Too bad there wasn't more puzzles to solve. It felt like the game was just beginning when it already ended, but I understand that you can do only so much with a team of 2. I could see this as a promising start for a longer game :) |
| May 2 20:02:24 | 8h 19m | On Hiatus | ♥ 2 | @honey-pony I literally thought about you just now and then opened Ludum Dare to see you have posted something 😆 I miss your games and reviews, you've always been so nice and thorough. I hope you fail hiatus-game in the autumn and participate again 😊 ...meanwhile I start learning godot so our team can evolve from single-coder-group to multiple-coder-group. Clickteam Fusion has been nice and quick and powerful when you learn to use it and also my personal favorite dev software, but it doesn't support multiple coders, or at least not very well. |
| May 3 07:18:29 | 11h 16m | Gods of the Forest | ♥ 0 | Great presentation, the music, art and the story made this game worthwhile! I also liked how I could use some spells intuitively, namedly ice and fire on the water ❄️ I didn't first realize you could move while summoning and thought the game was clunky, but when I realized that you don't have to stay still, it became more fluid. I wish the UI would maybe close if all spells fail or something, so you wouldn't have to double tap Q every time. We made a similar summoning system to our game, but I think your solution for opening the summon menu is still maybe better for not having to hold any button. Also, it was hard to hit moving targets and the minotaurs would never pause for a long so I rather just evaded them. Apart from that, nice game with great mood! In the end you understand the dog's point of view better 😄 |
| Oct 18 12:14:12 | 12796h 55m | resown | ♥ 1 | This was great game. Too bad I didn't see it when that year's jam was on. Tried to play it with wife, but she couldn't get used to controller controls. Would have been great if there was keybinds setup. The mood, pizzles and graphics and everything were great and I could see this evolving into knytt-stories kinda fun, but playing together. (I know it was designed for single player but still) |