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Feedback comments for LD55
SleepyStudios's games and stats for all events →
| Timestamp | Since previous | Game | SleepyStudios's comment | |
|---|---|---|---|---|
| Apr 16 19:05:09 | Monster-Maker Pro: Home Edition | ♥ 3 | Absolutely love the graphics and the style in this. Took me some time to get to grips with getting the necessary combinations, but after that it was a pretty immersive game to play - well done! | |
| Apr 16 19:10:19 | 5m 10s | Astral Tale | ♥ 3 | I found the ghost extremely adorable and had a great time watching it bounce - simple pleasures! |
| Apr 18 13:00:41 | 41h 50m | FantasyFootball | ♥ 3 | Cool aesthetic, it all worked together really well (including the sound effects). Loved the intro cutscene that was a really nice touch to kick off the immersion. Like some of the other commenters it took me a little while to grasp the game but I eventually did. After a few rounds I just started placing stuff down randomly because it was a bit too overloaded with units but I guess that is the genre. Nice work! |
| Apr 18 13:08:56 | 8m 15s | Summon Shuffle | ♥ 0 | Nice work guys - great intuitive puzzles, excellent art and really good music! |
| Apr 18 13:17:05 | 8m 09s | LD55 - Ritual of Cards | ♥ 2 | Really love the idea of the random summon at the end based on the gameplay (which to be honest was easy to pickup). Like others have said its missing that visual element and some UX tweaks but I totally get it so nice work! |
| Apr 18 20:00:33 | 6h 43m | Necrunmancer | ♥ 2 | Cool take on the deck building genre. Managing your mana strategically was a great design decision but maybe there needs to be more mana (or more options) to prevent the situation where you're just top-decking hoping you out-last the enemies? Speaking of which, nice variety of enemies anc creatures - was plently surprised about picking up new cards with new creatures as I progressed through. Nice work! |
| Apr 18 20:48:04 | 47m 31s | SUMMONING | ♥ 1 | This is so well put together! The gameplay is really satisfying especially when you group up a load of enemies and then get to collect the blood. The visuals are great and I love how the level changes as the game goes on that's a really nice touch. The "stand here" circles were a nice touch but I didn't really find them that useful or usable tbh, seems like a lot had to line up to get them to work. Overall, great work! |
| Apr 18 21:59:47 | 1h 11m | Devils Advocate | ♥ 1 | Absolutely loved the graphics which was very well done. I particularly enjoyed reading the causes of death as well as humour behind the testimonies / reports etc. I would've liked to see some logic to the 'evidence' words - it was really fun when they linked back to their cause of death / sins etc. but at one stage I ended up typing every single word I could see just to obtain the right evidence (my sheer stubborness prevailed). Would absolutely love to play a full version of this game otherwise! |
| Apr 22 19:52:22 | 93h 52m | Ritual Road | ♥ 2 | Really cool aesthetic - spooky PSX games are simply the best. Gameplay was pretty repetitive not sure if there was an ending but I did enjoy driving around for a while. Nice work! |
| Apr 22 19:58:15 | 5m 53s | Revenge of Lord Chicken | ♥ 2 | Really nice and straight forward gameplay. Everything made sense instantly which is always good to see. Could do with some extra juice like particle effects or screenshake to jazz up the combat but other than that nice work! |
| Apr 22 20:12:52 | 14m 37s | CephaloClash | ♥ 2 | Really excellently designed! Loved having the trade off between dodging, picking up bullets and using the summons. The attack patterns were nice and varied too - I was surprised that the bosses kept showing off additional moves throughout the fights. Nice work! |
| Apr 22 20:16:30 | 3m 38s | Bullet Storm Extrema | ♥ 2 | You've really nailed that retro feeling. From the graphics to the sound effects to the barren emptiness of space. I felt like the character was a bit sluggish though, would've felt a bit better if the speed was up but nice work anyway! |
| Apr 22 20:23:57 | 7m 27s | Summoning for Suckers | ♥ 2 | Great take on the match three genre. Loved having the objectives but feel like the one where you had to get 100 wasn't working? The visuals were super creepy (in a great way) - loved the way they subtly moved around. Nice work! |
| Apr 22 20:30:29 | 6m 32s | Ethereal Tower | ♥ 3 | Really enjoyed playing this. It wasn't too stressful and the mechanics were nice and intuitive. Felt satisfying to scale out of control to the point where enemies couldn't really get past you. Also really loved all the music nice work on that! |
| Apr 22 20:42:46 | 12m 17s | Chibble Nibbles | ♥ 2 | Super cute! Great visuals, great audio (love the cues for the keys) and really fun simple gameplay. The only thing I would add is maybe a dash just to make movement a bit more fun but other than that its great, well done! |
| Apr 22 20:55:37 | 12m 51s | Summoning Salesman | ♥ 2 | Brilliant concept - I sat around for ages messing around with different combos and creatures to summon. The contracts were a bit samey sometimes so it was sometimes hard to know what exactly the right creature was but either way really loved it, nice work! |
| Apr 22 21:05:48 | 10m 11s | Soul Weaver | ♥ 3 | Really great work - extremely polished! Loved the drawing mechanic, was pleasantly surprised by how accurate it was. The graphics and music went together really well. Honestly, can't think of many negative things because I really enjoyed this - well done! |
| May 1 20:26:05 | 215h 20m | Aphantasia | ♥ 1 | Really loved the graphics - as well as the animated elements and parallax, that came together really well. I really like the idea of the main mechanic but I will admit there was a decently big learning curve to go from it feeling clunky to working out the correct way to combine summons. Once you get it, I like that you can combine them together that's a really nice touch (and opens up the possibilities for more levels!) Nice work. |
| May 1 20:34:25 | 8m 20s | SaaS :: Summoning as a Service | ♥ 4 | Would echo the comment above about the controls being confusing at first. I liked how you spiced up the game with the goat and the chicken moving around, it made the game much more interesting. Loved the art (especially the main character) too! Nice work. |
| May 1 20:43:50 | 9m 25s | Summorning Routine | ♥ 2 | Really interesting way of doing the controls - I was a bit unconvinced at first but actually it was super intuitive and worked really well. Loved the mini objectives - it actually didn't feel too frustrating and everything was totally doable. Nice graphics as well so that's a great bonus. Loved it, nice work! |
| May 1 20:52:52 | 9m 02s | Dr. Kappasigma's Summoning Training | ♥ 2 | Completely loved the mini games! Was really confused at first where this was going but I was pleasantly surprised by the variety of puzzles and how clever they were. The game is oozing charm and it's really well put together, excellent work! |
| May 4 17:02:22 | 68h 09m | Emperor's Call | ♥ 0 | I'm really impressed by the amount of mechanics in this game! I really like the randomised summoning and the roster mechanic, the risk/reward/RNG factor works really well. The art is great too. My one grip is that the combat feels a bit repetitive but other than that well done! |
| May 4 17:04:57 | 2m 35s | Merge or Die | ♥ 0 | Cool idea for a mechanic. Haven't got much to say other than I enjoyed it and everything works really well but I can see it feeling repetitive after a while. Nice work! |