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Feedback comments for LD55
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| Timestamp | Since previous | Game | Redoxeide's comment | |
|---|---|---|---|---|
| Apr 17 03:13:01 | Kobold Pet Shop | ♥ 2 | The intro cutscene was so good! All the sound effects were very good too. I think I agree with another comment in that I think it would be interesting if the player could fill up multiple orders at the same time. Maybe that would grant bonus points to the player for each costumer served at the same time? I think it would also be fun if instead of "Customer 1" you would assign names to the characters maybe even randomly. It would add to the immersion I think. Well done! | |
| Apr 17 07:17:02 | 4h 04m | Lucky Little Darlings | ♥ 1 | Beautiful art and the story is very interesting too. I think the object for the blue cat was a little hard to find. Also, I love the way you presented the summoning bible. I thought the characters were about to go find an ancient book or something haha. |
| Apr 17 07:56:08 | 39m 06s | Mob Farm | ♥ 0 | Very nice concept. I think it's a little hard to dodge attacks. They come out instantly for the most part. Maybe having a wind up or some kind of graphic or warning when an attack is about to happen would help. |
| Apr 18 00:30:21 | 16h 34m | Depths of Hell | ♥ 1 | Good work! I would suggest adding some kind of movement ability. Maybe a simple dash with a cooldown if you want to keep practicing. |
| Apr 18 00:38:18 | 7m 57s | Tug Of Slime | ♥ 1 | Nice game! The sound effects, animations and gameplay are good! I got the enemy wizard to about 57hp and the game crashed when trying to cast a fire spell very close to their spawn point. I might have double clicked by accident when trying to cast it, so that might be part of the bug? Just to clarify, I played the windows version before you updated/added html so you may have already fixed the bug. As feedback, it might not be completely clear at first that the player needs to spend mana to unlock the giant slime and the lightning spell as the icon only shows a lock. It might be a good idea to show the amount of mana needed to unlock it at all times, not just on mouse hover. Maybe make it part of the lock icon? Also as feedback, I really liked the way the order you spawn slimes matters. I started making strategies on where to spawn each slime; like going 2 normal slimes and then a ranged one. Maybe you could expand on this aspect more in some way, like slimes that jump positions or something. Nice job! Keep it up! |
| Apr 18 00:47:31 | 9m 13s | Summon World | ♥ 1 | Very fun game! It reminds me of the old sim city games where you could spawn disasters on your cities and just watch havoc break loose. |
| Apr 19 03:03:35 | 26h 16m | Chain Reaction | ♥ 2 | Very interesting concept! The graphics and music are great too! Only feedback I could give is that it might not be completely clear when a summon fails or succeeds, especially when there are already a lot of creatures on the screen already. Maybe a sound effect or an animation would be enough. Other than that I think it's a pretty good game! Capture.PNG |
| Apr 20 22:08:26 | 43h 04m | Color Jumble | ♥ 1 | Puzzle games are hard for a 3 day jam, especially if you are still kind of new to the engine! As feedback, I think it would be cool to show the player the amount of time left for a summon to complete. An easy way to do this in Godot, is using a ProgressBar or a TextureProgressBar node that updates its value while the player is holding space. I also think that it could be helpful to the player if walls didn't go completely invisible once they get a fairy of its color. Walls could instead become semi-transparent or could leave some kind of colored square on the ground. That way the player could see what walls are gonna go up again when they change to a different color, letting them plan better their path in more complex levels. Keep it up, Godot is very fun once you get the hang of it! |
| Apr 20 22:56:35 | 48m 09s | Ritual Rumble | ♥ 1 | Well done! The controls and gameplay feel smooth at least in local. The gameplay feels very chaotic but also competitive. The loop around on the edge of the screen adds a strategy element to getting hit. It makes me feel that maybe the game area could be square to have the same distance from the center to all four sides, though. Could be something to try. One thing I noticed was that, the first time the shield is used, the game has to load its shader and that makes the game hiccup a little bit. This is especially noticeable on older systems where the game can halt for quite a few seconds before continuing. You can fix this by pre-caching your particles and shaders during a loading screen so they are ready when the game needs them. You can look up "Godot shader pre-caching" if you wish to know more. Keep it up! |
| Apr 20 23:47:10 | 50m 35s | Summoning of Qasimar | ♥ 1 | Very nice game! I think it would be nice to have the Grimoire just pop up when the player moves their mouse to the left edge of the game, and then hide when the mouse leaves the area, keeping the current page. I think it would also be helpful to let the player turn pages back so they don't have to reopen the book if they need to read something from a past page. Other than that, the graphics and audio are great, and, in my opinion the puzzle is the right difficulty, it might just need a better way to show what each sigil means when you interrogate a demon. Like maybe show each sigil on the left side of each question or maybe show the symbol of the place on the answer to the question? It was very satisfying to find the solution in the end though, so it might be fine the way it is or a difficulty/hint setting could be appropriated? |
| Apr 21 00:37:39 | 50m 29s | CHAZM | ♥ 1 | Fun game! It felt very satisfying to get a long streak of hits with those hit sfx! I do have one bug that I don't think has been reported yet. If I press and hold one of the 2-4 keys, I am able to summon any demon without having enough points to do so. For example, I got 16 points, I press and hold 2 and click and I can summon a torpedo imp. The game just deducts 5 points, which I guess takes the price from the currently selected demon before holding the 2 key. It's not 100% consistent, sometimes I have to spam click a little, but it's very consistent. I hope this helps! Other than that, I had a lot of fun playing, and I can see a lot of ways you can expand this game! |