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Feedback comments for LD55
rainybyte's games and stats for all events →
| Timestamp | Since previous | Game | rainybyte's comment | |
|---|---|---|---|---|
| Apr 16 16:35:01 | A Clash of Horns | ♥ 3 | Impressive! The art style really draws you in. | |
| Apr 16 16:40:19 | 5m 18s | Veggie Summoner | ♥ 0 | Really cute and relaxing! It reminds me of something you'd find as a minigame extra on the GBA or GBC |
| Apr 16 16:47:42 | 7m 23s | Heroes of Keys & Kingdoms | ♥ 3 | The core mechanic takes a moment, but then it's actually really neat. I wish there was a bit more control over the actual unit selection as opposed to "find longest word w/ max combo", but it's fun! That map pan was *chefs kiss* XD |
| Apr 16 17:28:17 | 40m 35s | Summoner's Tower | ♥ 0 | Back in the day I lost many hours to playing similar block physics sims, this took me back haha. The control positioning is a bit tricky but I honestly can't judge. Even mainstream applications struggle to get 3D orbit and positioning feel good. |
| Apr 16 17:32:20 | 4m 03s | Mobius | ♥ 3 | What were the inspirations? I'm getting some 'Repeater' vibes, to some degree. |
| Apr 16 17:47:53 | 15m 33s | Potion Cooker | ♥ 1 | I agree with @skullpaca the installer is definitely not as good as a zip. Giving admin privileges to strange downloads is risky. The game is a neat base concept. I don't think the player should name the brews, actually. It's a bit jarring. Also apparently one of my potions crashed the game, and I don't know why. |
| Apr 16 17:53:49 | 5m 56s | OverSummoned | ♥ 1 | The "Up to you to figure out the correct combinations" aspect is better in theory than in practice, IMHO. Definitely agree with both @def-mane and @darkwolf. |
| Apr 16 18:21:19 | 27m 30s | The seven crystals | ♥ 2 | Couldn't get it running on my linux machine. I'll try to check back later to see if you get the windows cross-compile or the web build working |
| Apr 16 18:28:41 | 7m 22s | Ritual Road | ♥ 1 | Totally agree with @timur-bahadir I threw it onto my Steam Deck to play because of the mood, aesthetic and audio. I just wish I didn't keep falling through the ground. :( |
| Apr 16 18:39:24 | 10m 43s | The Department | ♥ 6 | I'm super glad to see a more creative take on the theme. Good humor! This kind of thing could be a silly game whether left as it is, or expanded upon. Is the focus draining slower in tutorial? I feel like it suddenly gets harder if you aren't doing the tutorial |
| Apr 16 18:52:45 | 13m 21s | Hentoad | ♥ 1 | The mechanical split between the types of platforming you should use toad for and the types you should use hen for is really engaging. It's a tiny bit frustrating at the moment but if you go anywhere with it, I can totally imagine a portal-style line of initial levels / puzzles to help the player master the dynamic and gamefeel. |
| Apr 17 05:52:17 | 10h 59m | archmage | ♥ 1 | The graphics are so clean and as others have said, the colors work really well too! |
| Apr 22 22:12:15 | 136h 19m | Unpacking Armageddon | ♥ 2 | Made me chuckle. I don't like how easy it is to screw myself, and it feels dirty to have the sigil/rune thing spawn in the same place it JUST failed at. |
| May 7 14:20:17 | 352h 08m | Where Have All the Globbletops Gone? | ♥ 0 | Game breaking bug for me (playing on chrome) When exiting a room during the YOU FOUND IT animation, you get stuck in the smile pose and are locked in place. There fore unable to progress. Happened two different times, once with the foot, once in the light switch room. |
| May 7 15:11:14 | 50m 57s | Faemori | ♥ 0 | Needs a forfit button in the case of an unwinnable stalemate image.png |