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LonelyGameDev

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TimestampSince previousGameLonelyGameDev's comment
Apr 16 06:29:50 Void Magus ♥ 1 Played it. the frame rate definitely held it back(Sometimes i felt like you can just turn off the spawners until the player reach a area. or set a limit of enemies) But there are alot of really good ideas here. I like the spell mechanic where you combine lines to get different spells I like the semi RTS aspects where you spawn enemies and use spells to try and held your line. so with that you definitely used the theme in the best way possible by introducing it as a unique mechanic But a fair amount of it is somewhat wasted potential(Don't blame you. it is a jam after all) With the level design and enemy design really not using the options to it's full potential(wish there where more levels that use the spells you get at the end) Another thing is the spells. most of the spells used as weapons are very disposable to me. one you get a powerful weapon like the homing axes. or penetrating daggers. there's no much point in the other's With this I felt like the game should've leaned more into a Tower defence game. where you use spells to create tiles/your own army to defends or attack certain lines. almost like the creeper world games But other then that. the music and visuals are nice. and definitely get point's for using the theme the best way possible Also if you do take this concept or plan to add a update. I suggest a spell book so people won't forget. and can look up certain spells they discover
Apr 16 18:31:45 12h 01m Dungeon Evoker ♥ 4 Interesting game. I like the guitar hero style mechanics and the music itself is great. but part of me felt like the actual gameplay was disconnected from the music. alot of the game felt like it was missing a pulse of some kind. And I do miss there was a bit more thought put into the attacking phase. But other then that it's a fun enough game. and a very cool idea
Apr 16 20:46:48 2h 15m Dungeon Skater ♥ 0 Love the concept and cute animations on the wizard and the music Radical game
Apr 17 03:30:08 6h 43m Horizon Assault ♥ 3 Fun little game. beat the hole thing
Apr 19 03:15:21 47h 45m Broken World ♥ 0 Cool Idea. and competent execution. But I feel like there are some issues One thing is that I feel like there's alot of disconnect. it really feels like a bunch of assets scrambled together without much connection into one or the other with no reasoning. If the main character was something like wizard created by a god. fighting other beings by other gods as you summon the world. it would make alot more sense thematically Another thing is the gameplay. One thing I would suggest is adding a little flash to when you hit enemies to make thing's feel slightly more juicy and give more feedback. and give a proper death animation to give it that extra satifaction. Another thing is to add more enemy types. having floods of enemies aren't bad after a bit especially if they're satisfying to kill. but with no mix up and nothing but the same weapons, it becomes samey real quick. sense the combat is about as deep as a puddle. not much room to experiment or room to improve One thing I did thought was cool was adding multiple crystals. sense it does lead to a balancing act. especially at the end with the timer. I felt like the health for them should be more equal to pressure the player more into defending them. sense all you have to do is defend the first one for being extremely weak. and occasionally the third or second But really nice nonetheless From what i saw this was your first LD game and i must say i'm quite impressed. my first LD game(before this account existed) was far worse then this so great job! Also sense I can't rate it I must say I support your taste of music :)
Apr 19 05:33:42 2h 18m Haunting Harmony ♥ 0 uhhhhhh......
Apr 19 05:53:38 19m 56s Gods of the Forest ♥ 1 nice game
Apr 22 02:07:15 68h 13m Spirits of the Forest ♥ 0 Decent little game. the graphics could be alot more clearer. but other then that it's a pretty interesting little puzzle game
Apr 23 05:09:22 27h 02m From Hell's Heart ♥ 1 Cool Game for the most part. Sorta wish there was just a bit more meat on the bone and also some polish 1 thing I noticed was the aiming. when you shoot the actual position of the projectile is sightly under the cursor. instead of it being on it. makes aiming a bit weird sense you always have to point your cursor slightly hair then it feel like it should. Another thing is that it is extremely easy. Like so easy I didn't read the tutorial and finished the hole game without realizing you can summon enemies. I just steamed rolled everything in my path without realizing it was a mechanic Another polish thing is the summoning itself. I actually summoned a pair through a wall Other then that cool game
Apr 23 05:26:34 17m 12s Veggie Attack ♥ 1 Was quite surprised by this one. One thing that caught me off guard was how it was actually kinda difficult. alot of jam games i play are always kinda easy but this one I actually died on the later levels. Another thing I wanna say is the artstyle. well it's not bad but it's definitely just not to my taste. I did quite like the perspective. I enjoy RCT games so seeing a game in isometric brings joy to me sense it's kinda rare Few gameplay suggestions: Instead of a button to confirm the placement of a wizard. maybe just create a drag and drop thing. then if you want to change the position of a wizard you can with the cost of it's lifespan. makes placing less annoying and smoother while disencouraging constant repositioning There's also the obivious "add more enemies and units" but i do also understand that those take the most time So quite a enjoyable experience
Apr 23 05:29:18 2m 44s The Game With Forced Financial Competitions Featuring Wizards and Demons ♥ 1 I like the line for when you beat all 3 laps
Apr 26 02:03:28 68h 34m Summons of the Sovereign ♥ 2 This was surprisely good. despite not being the biggest fan of board games. it looked and sounded nice. and was kinda fun thinking of a plan. So far trying to move a opponent to a corner with less room to move is a good strategy
Apr 27 02:50:02 24h 46m Date Summons ♥ 4 Quite a interesting game. I'll try and be nice and fair sense the game did annoyed me a fair bit with the final boss lmao. but it's all good so try not to take what i say a little too seriously. I definitely think some of the bosses could use a little rebalancing sense it's a bit odd to beat two without even knowing the charge exist, and on a first try. then suddenly getting to the final one. I don't mind a hard final boss that i can't beat. but when there's not much to the journey there. it definitely effects my opinion of the final game sense the first two was more of a chore and a tutorial while the final annoyed me to no end. It didn't exactly leave any meat for me to enjoy Through the final enemy did give me what i think is some good criticism especially for a action game 1: Not enough feedback. There's very little in much of sound to telegraph attacks. or sprites to tell what's going on. like if my character is charging or not. while it isn't a bad thing by itself. it make the game feel far less impactful. Like you're just clicking buttons instead getting into the flow of the game. and it also as bad consequences like: 2: very thing feels very inconsistent. This is one of the bad effects with a lack of feedback. example: Sometimes bullets go through me. is there a invisibility after i got hit by a projectile earlier? or did it just glitch through me. or was it because i moved? or..etc and etc. It makes the combat a very mixed experience for me when I just have a hard time telling what's going on or get a hand at how thing's work sense the lines between "rules of the game" and "buggy" is blurred. Makes the combat feel inconsistent on what it punishes me for and rewards me for doing right With that out of the way I will say the positives: Graphics are quite nice. Lola is best girl. The music is good. especially on the final one. It is also a very good concept and very unique to the theme. Like a odd mixture between a romantic visual novel and fight club, even without much dialogue the idea in it of itself is just so amusing and entertaining it get's good points for humor. Also sorry if it's hard to read. Alot of lines won't space out like they do in the text editor
Apr 27 03:24:38 34m 36s Totem Breakout ♥ 2 got a score of 85. Quite a fun game. I will say I find it funny how in your game the archers had the most telegraph pattern while the spear have no telegraph. While my game is the opposite. with the archers having no telegraph. while the melee enemies have alot(hopefully this doesn't sound as some sort of advertising. We just chat in a stream. so i knew you already play it so i'd thought i'd joke at the funny thought for a bit) One thing I felt like is that there's no consequence to just spamming the abilities of the statue that it kinda just makes the melee null. I Honestly never used it and just position myself to use the abilities. But tbh it make the game more unique and fun. Really entertaining gathering crowds. planning and positioning yourself for a lovely blow without having doing anything yourself On the stream I mention it reminded me of flash games. But it also as alot of similarities to old point and click games like king's quest. So that's quite cool. the entire game as a lovely light blue/grey color scheme. it looks and sounds surprising good. One criticism is that I do feel like the enemies do need a bit more of a kick to them sense they sorta felt a bit placeholderish. some experimenting with a white flash when hit. blood. knockback/stuns. changing hit box sizes. would have gone a long way making the combat very juicy and impactful
Apr 28 10:03:41 30h 39m Summon a Succubus ♥ 0 10/10 game. thanks so much for designing the game so terribly crippled one handed people such as myself can play