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LLlarsO

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TimestampSince previousGameLLlarsO's comment
Apr 16 14:38:45 Bean and Brew ♥ 4 Very stylish game. I think the introduction of the two animals were good implemented, so you can learn it in a good way. Good job!
Apr 16 14:59:45 21m 00s Demanager ♥ 5 The strong point of this game for me is especially the audio. Really set a great mood with the casette-player. I also liked the music and the visuals.
Apr 18 14:05:54 47h 06m Ezra’s Bloodcall ♥ 1 I enjoyed the gameplay! The movement felt smooth. Collision with the enemies felt satisfying. :) Unfortunately there was no music track. Would be good for the atmosphere. But you did all by yourself, so I think you made a great game for a jam.
Apr 18 14:21:49 15m 55s Apprentice Binder ♥ 3 I really liked the music. Fitted the puzzle game very good. :) I also liked the design of the main character. The environment could use some graphical details. But I liked the overall style. Gongrats to your work!
Apr 18 14:34:59 13m 10s Summon Salmon ♥ 1 Nice visuals and the fish is good to controll. Would be nice to have more obstacles and summonings. I`m a fan of the style of the fish ;)
Apr 18 15:04:28 29m 29s Summoner's Emporium ♥ 3 I liked the game. Purchased everything which was possible and didn´t get bored till this point. The music fitted nicely to the game and the slimes. The visual feedback in the store was not there. It would be cool to see a new potion standing on the pillar in the store when you unlocked it. Furthermore you could change the colour of the potion depending on what you are selling. Besides the minor issues with the store, I had a good time playing this game. The artstyle is very nice! :)
Apr 18 17:37:41 2h 33m Ancestor Rain ♥ 3 Fun game! I like that you could choose between difficulties and I find "normal" quite challenging. It´s cool that you can get "different" endings based on your performance. I think a nice little touch would be, if the flames (when you hit a perfect score) would be animated like the background fire. Only after reading your comment, that there are perfect and good hits I realised why I could not get the 100%. Maybe a little more feedback between good and perfect would make the game even better. I really like the design of the frogs. Nice touch that you can see little frogs in the settings. :)
Apr 18 17:55:46 18m 05s The Worst Wizard ♥ 2 I mean everyone said it before, but I have to say it again: The graphics are amazing! :) I also really enjoyed the music. The game was short, but very polished. Great work! One of my favorite games so far.
Apr 18 21:44:05 3h 48m Warlockry ♥ 1 The fireball mechanic was a nice feature (bouncing off of numerous enemies heads was satisfying!) But like Custodi I have to say, that it was too easy. Keep up the good work! :)
Apr 19 19:29:31 21h 45m Hell Spawn ♥ 2 The mechanics worked fine. You used the different plattforms nicely in the levels. I had fun to try and discover the new plattforms. I found the "burning plattform" a little bit too loud. I like the mixture of 2D character and 3D background.
Apr 19 19:40:53 11m 22s Life of a skeleton ♥ 2 Very funny game! :D I really like the implementation of the theme. The girlfriend really annoyed me, so you nailed that kind of conversation. ;) What would add even more fun to the gameplay would be if there are different "endings". I guess you could come up with even more funny ideas. Congrats to your project!
Apr 20 12:05:50 16h 24m Boiled Hell ♥ 3 One of the best games of this Ludum Dare, really awesome! From the graphics, to the music and the addictive gameplay. I enjoyed playing this polished little game. I think you should even expand this marble of a game and put some levels into it, like a little story mode, where you get new recipes for example. The feedback you get by different sounds and visual effects is really good. I will recommend this to my Ludum Dare team, so they can play it too. :) I like the Scottish vibes in the music. It's a great OST.
Apr 20 12:38:09 32m 19s HELLSPAWNER ♥ 1 Firstly, congrats to your finished game! I think the enemies felt different enough and I like the style of the characters. I had the impression that the backgrounds on the other hand are a little bit "unfinished". I think it would provide more atmosphere, if there were animated flames in the background for example or more small details in the levels. I really liked that you put different difficulties into the game.
Apr 21 17:16:19 28h 38m NecroBit ♥ 3 What a great entry! I really liked the graphics and what I really appreciate is the level design. It was fun to get to the „bonus“ rooms, because you got nice rewards, especially the devil summoning, but also the increasing strength of the skeletons, which helped a lot in the boss fight. The controls are nice and polished too. In my opinion it would be nice, if you could tell the difference between the projectiles of the enemies and the shots of your allies. I know you only have a 1-bit style, but you could use a different shape for the ally-shot or for example a black projectile with a white outline. Another thing is that the feedback for beeing hit does not feel impactful enough. Sometimes I just noticed that I was hit, because my health bar went down. A little screenshake or a clear sound and visual effect on the character could help to solve this issue. But do not get me wrong. I really had fun playing this game. It is one of my favorites so far. :)
Apr 24 15:38:39 70h 22m Everything has a meaning ♥ 2 Like a lot of other players have said, it was hard for me to figure out how to play the game. But I think it was also part of the game to figure it out and explore everything. After a while I got the hang out of it. I like that you put a bell into the room to call the wizard, if your done with the level. The controls felt a little bit of. I can´t really explain what bothers me, but running into the summoning circle, even though I just wanted to look in the direction to put my stuff onto it, was one little thing that was a bit annoying. The music put some nice atmosphere into your puzzle game, I liked it! :)
Apr 24 16:05:05 26m 26s Midnight Cheese Quest ♥ 1 Nice game and a cool tribute to the wizard in Trine! :) I like the mood you set in this little puzzle game. The mechanics and UI felt very intuitive for me. The controls also felt very good. I like that you used different colours for the blocks, when you summoned a new block chain. Maybe it would help if the colours were even more different, so you can distinguish them more, when you want to remove them. The "punishing system" for falling down on the other hand didn`t feel that good. Restarting was often a better option. Maybe you could use "real" pits, so that you die and get to the last plattform you were standing on. Kind of like in the game Celeste. The blocks could vanish if you fall into a pit. But it´s just a suggestion. I really liked playing this game. The little practicle effects on summoning the blocks are a nice touch. The graphics are simple, but very clear. I think you should do a post-jam version. You can expand the gameplay with new obstacles, jumping plattforms, enemies and so on. Thanks for the fun I had with this game. :)
Apr 24 16:27:23 22m 18s Bounce Bounce Goblin ♥ 1 Very polished game in terms of presentation. Everything is very clear, which leads to an easy understanding of the game. The physics and graphics add a lot to the cuteness-factor of the game. :D I think it would be better, if you can`t shoot your goblins, when you haven`t selected all of them. Is there a point of not selecting all of them? In my first gameplay I just selected 1 or 2 goblins, but I felt that it´s just a disadvantage to do that. But that´s just a minor thing, which is easy to fix. The sound effects and the music are nicely integrated. I really like the little detail, that the goblin-canon gets streched out while shooting. I read that you will keep working on the game. You can write me if there is a new version. Would like to see the improvements. Good job!
Apr 24 16:49:52 22m 29s Ink Summoner ♥ 1 Really creative game! I really like the beginning, where you had to write "S" to get started. Like some other people here, I felt very smart. :D The "destroy the obstacles" mechanic didn´t click with me. Maybe it´s because there is no sound effects, but it wasn`t that fun for me. Creating a box and other mechanics felt much better. Some hints felt very nice integrated into the game. For example when you have to draw the "electricity symbol". Other hints are a little bit "lazy" like the arrow in the key room. Maybe you will come up with something more original in the future. The summoning mechanic was easy to understand and intuitive to use. I think this game has a lot of nice features, but needs some polish at some areas. Really liked exploring this game. Good job, I had fun. :)
Apr 25 15:09:26 22h 19m Arcane Anagrams ♥ 1 A really cool feature of this game is the increasing speed when you get more letters. Nicely done! The design of the letters or runes is good. But I feel that the two buttons in the corners (the undo button and the submit the word button) could be designed in the same style. Now they are in a low pixel-style, which does not fit the runes. The gameloop is very simple, but it works well. I had fun playing this game.
Apr 25 16:06:16 56m 50s Tristram ♥ 4 Wow, you put a lot of great stuff into this game. You can see by the many comments, that this game will rank very high in this game jam and rightfully so! :) Like some other people mentioned, I think it would be great to have a little bit more control over the party during the fights. It would be also great if I could decide more about the group constellation. But overall you did a superb job. My favorite thing is, that the heroes are doing stuff in this village. They´re chatting or having a bath. That adds a lot of flavor into the game.