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Feedback comments for LD55
JRevel's games and stats for all events →
| Timestamp | Since previous | Game | JRevel's comment | |
|---|---|---|---|---|
| Apr 17 09:38:06 | Path Of The Nature | ♥ 2 | Fun fact, it crashes when I press 3 in the first level ^^ The art style is cool and sets an interesting mood right away. It lacks a bit in terms of gameplay to be really interesting to play, but that's a pretty cool start ! | |
| Apr 17 09:40:23 | 2m 17s | Call Of The Kraken for Playdate | ♥ 0 | Oh I want to play this, it looks so cool ! Making a playdate game in a jam is really cool, I wish I had one ;( Is there an emulator simple to install to try it anyways ? |
| Apr 17 09:55:26 | 15m 03s | Demon Keys | ♥ 1 | Ultra simple game but the execution is flawless ! I like the art style, the demon looks so happy ;) |
| Apr 17 10:04:16 | 8m 50s | The Summonee | ♥ 4 | The low res 3D looks really cool, I like the diablo 2 vibe a lot ! And the voice acting is really funny ;) It's a perfect example of what juice can add to a game : the gameplay itself is very simple, but the feedback given when hitting and killing enemies make it pretty addictive ! If the combat system had a little more depth, it would become an awesome game ! |
| Apr 17 11:40:00 | 1h 35m | Infernal Covenant | ♥ 0 | The concept is pretty cool, I didn't think the theme would yield some observation game, that's interesting ! I barely read the rules the first time, expecting it to be only flavour text, so it took me a while to understand what happened. A sentence explaining what I had to with the rules before giving them would have made the introduction a bit smoother I think. Other than that, I have no complaint : the gameplay is pretty simple but well executed, the art style is really moody and it's not hard once you understand what you have to do. Good job ! |
| Apr 17 17:54:00 | 6h 14m | Oil Creatures | ♥ 2 | Interesting reverse tower defense ! There is one mechanic I took a long time to understand : collecting oil is actually done with the mouse ! I though I had to make minions run over it to collect it, which made the start of the game way slower than necessary... Graphics are cool and the oil theme is quite original, plus the game looks pretty polished, well done ! |
| Apr 19 07:51:21 | 37h 57m | Dungeon Summoner | ♥ 1 | The enemy behaviour breaks at some point, I suppose when the pathfinding becomes more complex, but the game iss still pretty fun ! I like building wals to draw the map, and the resource system works pretty well. Plus the swarming effect is genuinely scary ! (Until they stop moving of course) |
| Apr 19 12:59:53 | 5h 08m | A Grave Mistake | ♥ 1 | I like the concept a lot, and graphics are really neat, but I got a bit annoyed at some point, mostly because the digging mechanic is a bit slow, and you need to dig every block over and over, which adds up and end up being a bit tedious. I love the fact that the game does not explain anything, but I think the exploration and réflexion is a bit hindered by the fact that everything takes more time than it should, and you have to memorize the position of everything if you don.t want to dig the same spot over and over. Maybe keeping a visual information when the soul comes back to the grave would help. I'd be glad to come back to the game if there is a patch in the future, because that put aside, it's great work as always ! |
| Apr 19 13:46:29 | 46m 36s | Jiang Shifu | ♥ 2 | Ooops, I think I broke it :3 Jiang Shifu - A Ludum Dare Game.jpg Still playing, I'll write a review when I reach the end ! (or when I give up, we'll see ^^') |
| Apr 19 14:25:11 | 38m 42s | The Ordnancer | ♥ 1 | Great work on the juice ! The game feel is really cool, with all the screen shake / sound design / vfx ! I wish there were another type of enemy to make the gameplay a bit more varied, like a ranged enemy that throws projectiles, forcing the player to dodge, but it's already pretty fun to play as it is. I know how melee combat can be hard to pull off, so well done ! |
| Apr 20 10:28:49 | 20h 03m | A Following Wind | ♥ 1 | You're crazy to tackle compo for a first game jam ! But I have to say the result is pretty cool ! Cute graphics, interesting gameplay, especially with the idea that your actions can affect other ships in the future, I really love how it forces you to carefully use your wind. It really fits into the kind of games I like, where all rules are simple but interactions are hard to master. As others already pointed out, the main weakness of the game is the legibility of interactions : you don't really know the exact size of the zone your wind acts on, and the direction of ships is not always clear as they are so tiny on the screen. My main strategy to avoid that kind of problem is to think about things in terms of interactions : list all the things that interact together gameplay-wise, and make sure there is a visible feedback that show that the interaction is there. If you have gusts of wind, island and ships, you need something for every couple of those elements. Feedback can be anything : change of sprite, particle effect, tint effect, small scale animation, etc. It does not even need to be beautiful, but it needs to be there. For the wind/boat interaction, you could make the boats have a sprite with sails on that appears only when they are in the wind, or they could change color if you don't have time to make a different sprite. The zones for gusts of wind also need to be clearer. Maybe just a transparent sprite that displays the exact zone would make it way more clear. I hope that will help, great job and see you next LD ! ;) |
| Apr 20 13:37:09 | 3h 08m | Some Munnings | ♥ 2 | Oh man, that's easily the funniest game I've played of all LDs I've joined ! That's amazing, thank you for that ! |
| Apr 25 10:29:37 | 116h 52m | STUPID LEGS | ♥ 1 | I am amazed by how well the physics work, given the small amount of part types there is. Walking and climbing work surprisingly well, with a hilariously wacky way of moving. I Love it ! |