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Feedback comments for LD56
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| Timestamp | Since previous | Game | JRevel's comment | |
|---|---|---|---|---|
| Oct 8 17:16:47 | Emberlight | ♥ 4 | Pretty cool atmosphere, I like a lot the reflection on the water, even though it's a bit too bright compared to the rest of the game, I was wondering at first wether it was a gameplay element or not. I think everything was a little too dark, but I know it's hard to do right when the light is a gameplay mechanic. The game is simple but interesting, I didn't read the description before playing but found out easily what to do. It's a bit ruthless though, having a few lives before having to restart would make the game a bit less frustrating. | |
| Oct 9 14:06:09 | 20h 49m | Keyblob: Rush | ♥ 2 | I like a lot the 2D/3D mix, I wished the gameplay used the 3D a bit more, currently it felt a bit like the platform part was always against the wall, the rest of the rooms were a bit empty. I guess it's because it's hard to evaluate distances in 3D, and it made the platforming too hard ? In terms of physics, I found some jumps pretty hard to do, mostly because the character needs some distance to build momentum before jumping, or it has not enough speed to reach its target. As some platforms are really small (the boxes mostly), it makes the timing really tight to jump properly. Anyway, the game is fun, there is a lot of visual variety in the rooms and I never got lost. That's a pretty good entry, well done ! |
| Oct 9 15:35:41 | 1h 29m | Kick That Cat | ♥ 1 | That's a cool minigame, with a pretty funny concept, but it's really hard ! I never got to kill the bunnies. I think there too many things to do at once : handle the timing of the kick while deciding of the force of the throw is really hard, especially as there is no room for error, you lose when any enemy touches you. Making the first enemies easier to hit would give more time for the player to focus on the timing without having to worry too much about precision. |
| Oct 11 09:53:35 | 42h 17m | My Homie the Gnomie | ♥ 4 | It looks pretty cool, but I have zero clue on what to do ;( after some random testing I found the button to switch character, and I understand the small world mechanic where furniture close to each other are accessible to the gnome, but I don't know what I have to do to complete the objectives. It's too bad, the concept is really clever ! |
| Oct 11 12:20:54 | 2h 27m | Multimorph | ♥ 1 | Interesting concept ! I think the gameplay could be made a bit more dynamic by increasing the movement speed, currently it is a bit tedious to move around, especially as it's impossible to move in diagonal. But it's so satisfying to see the organism grow, there is definitely potential ! |