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ErikU

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TimestampSince previousGameErikU's comment
May 2 23:16:03 🐛Centibleed & The Necropods🩸 ♥ 1 Fun little game - almost similar to an "idler". The only real interaction choices are the order in which you make the upgrades. After losing a protracted first game where (as others have said) the camera shake got a bit extreme (and the FPS started dropping), I realized the trick was to suppress them with early investments in "guns", which snowball early and ended in a win after about a minute. This concept would be interesting to extend with another layer of tactical depth. Well done.
May 2 23:37:09 21m 06s Bloody Builder ♥ 0 First of all, music is great! Made for good listening while playing. I found the pacing to be a bit slow - it takes a while to build up minions, and if you overestimate yourself (going against the bull) it's a pretty tough full reset building up again. I found myself wishing the UX for assembling a minion was a bit quicker - either sorted by type, stacking items of the same type (e.g. all skull heads) with a count label in the corner, or an auto-complete button, just because quickly trying to get the parts in became tiresome. I found I was constantly opening and closing the inventory to eat or assemble, so a more condensed, permanent view of it might be better. Also, I accidentally ate the bull chest after about 15 minutes of playing and gave up there, haha. The variety of artwork on the creatures was great. They had some pathing issues in the forest. Overall a commendable entry for 72 hours, nicely done all!
May 2 23:52:44 15m 35s Harvest Havoc ♥ 0 Ended up winning through a combination of spamming birds until capped and then broccoli until out of mana - seemed to do the trick on all levels. Looks like pumpkin, tomato, and lettuce were all options, but I didn't experiment with them much seeing as you could win without them. As others have noted - a bit more time spent play testing to tweak the balance and add more discoverability would have really levelled this up. Otherwise it was very charming. Well done all.
May 3 00:03:48 11m 04s Tonidachi ♥ 1 As others have noted, the progression is much too slow. Sleeping is nearly a minute in real time - too long to stay engaged. With a bit more balancing, this could have been a winner. Nice work on the artwork!
May 3 00:13:03 9m 15s Trash Panda Mafia ♥ 0 Definitely had my 4080 sweating as time went on. Maybe it's the grass? Anyway, nice graphics as you'd expect from an Unreal entry. Gameplay was a bit simplistic - seemed the enemy raccoons could really beat me up, despite my mashing F. Had to retreat and let my posse take care of them. All around a nice entry, well done team.
May 3 00:35:29 22m 26s Loyalty ♥ 2 Lovely art, bopping music, and fun choice on the Banjo-Kazooie-like dialogue (though maybe a bit repetitive from the random, albeit funny, one liners). In general I liked it quite a bit, but I think the gameplay could have used some tuning. The arrows were a bit too frequent so as to be annoying. The boxes were too prone to soft locking you out of the level, forcing a full reset which is a bit too harsh. Would have loved to finish but couldn't "summon" the patience after a few resets. Overall well done team.
May 3 00:50:52 15m 23s Woodland Rituals ♥ 1 Good attempt but a bit too opaque - doesn't seem to be too much direction. I assembled every variety of object I could into the circle, but it didn't seem to do much. I got one purple plant and summoned a red and green slime, which were annoying to corral into the blades. There was good effort put into the level design, but everything was a bit too spread out, especially with only one summoning circle. Meant that there was much back and forth walking. Additionally, the items seem to have too light mass, meaning small interactions between them send them flying. Overall a good use of your assets and an interesting attempt. Well done team.
May 3 01:08:34 17m 42s Master Of The Pit ♥ 2 One of the more fun games I've played so far! Ended up playing it twice, to see if there was any variation in strategy. I wanted to keep playing actually, hehe. Wishing the timer didn't run out, and there were more enemies. Overall a fun game taking me back to Warcraft 3 custom maps. Congrats! Don't forget to post your source!
May 3 01:30:24 21m 50s Jiang Shifu ♥ 2 This game oozes style, nicely done. Very well executed for so little time - excellent delivery on intricate level design. Your group knows what they're doing! Unfortunately I hit the same out-of-bounds bug that others did - wish there was a reset button just for this purpose. But overall massive props to you all. Had a lot of fun. Don't forget to post your source!