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Feedback comments for LD55
BlueDingo's games and stats for all events →
| Timestamp | Since previous | Game | BlueDingo's comment | |
|---|---|---|---|---|
| Apr 17 00:32:27 | Summito | ♥ 2 | loved the game, was a little confused on the goal and what a "milestone" was but I figured it out in the end | |
| Apr 17 01:08:17 | 35m 50s | Mob Farm | ♥ 0 | being able to choose which enemies you spawn was a neat concept, killing the enemies felt satisfying. One suggestion would be to not have the enemies attack when they spawn in as the player gets blindsided by something they can't really dodge. I also like the voice over for when the wizard leaves when you run out of time for him |
| Apr 17 01:31:31 | 23m 14s | Fedora Fury | ♥ 1 | not too bad, the art was nice, and it overall had a nice quality to it. I also found the slow-mo jump to be neat |
| Apr 18 00:04:56 | 22h 33m | DURO | ♥ 5 | fun game, got stuck after a few rooms, would be nice to be able to skip to the next one |
| Apr 18 00:17:17 | 12m 21s | Ascension | ♥ 2 | the art is really cute, I love the hook mechanic to jump, only suggestion would be to make reload on the hook be shorter for some more faster paced movement edit: I didn't relize you could jump, I thought you had to use the hook to jump. Oops |
| Apr 20 04:50:23 | 52h 33m | Sophia's Spirit Journey | ♥ 1 | i kinda like it. The graphics were also nice. It got a little too hard for me and I wasn't the biggest fan of instant switch between scenes leading to many deaths from running room-to-room just to fall into the instant lava/spike pit. But good game overall! |
| Apr 21 05:58:17 | 25h 07m | Cultists Feast | ♥ 1 | pretty nice short and simple game. and considering how little time it sounds you even had to work on this, this is more than playable |
| Apr 26 05:58:54 | 120h 00m | Hell's Company | ♥ 1 | neat concept and having to hide what you are doing from the boss is a fun mechanic, but honestly the screen is really small for me to read what the text says. I don't know how hard it is to enable full screen in your game engine but it would be a nice touch. But nice job, sound effects and music were nice and the art was good. |
| Apr 26 06:04:21 | 5m 27s | Summoning Arena | ♥ 1 | the hit marker popups and music are nice a addition, the level select looks clean. A lot of people already said this, but no rules and not much to do make this a little hard. It would have been cool for like a endless mode where we had unlimited summoning power and could just make giant battles. |
| Apr 27 03:37:52 | 21h 33m | 9 Hours Till Chaos Comes | ♥ 0 | not bad, I liked the music and sound effects. Sometimes the battle wouldn't load in and the game would just kind of stay there, I think it went ahead after pressing space a second time, but is kind of odd. The game is a good base for a game and is an impressive turn base battle game, just a little confusing on what to do. |
| Apr 27 05:48:56 | 2h 11m | Snack Summoner | ♥ 1 | like the sound effect, pretty good base for a rhythm game. One change I would on atleast the pc build is to make the inputs based on when the mouse clicks down rather than when it clicks up as most rhythm games use that type of input (or maybe thats the intent of 3 layers of circles like you hold input on the first blue and release on the second blue ? I couldn't really tell). |
| Apr 27 18:54:24 | 13h 05m | Labyrinth of Fiends | ♥ 1 | movement feels clean, seems about the right amount of shots to kill the fiends. Only suggestion would be to give an extra something to the summoned fiends like some of the other people have said, assuming you're using the same exact AI as the enemy for the summoned fiends and wouldn't want to change it, then you could instead give a buff to the player when they have a summoned fiend on that floor like a damage boost or rate of fire increase. Solid entry all around though. |
| Apr 29 05:13:41 | 34h 19m | Summon Shapes | ♥ 1 | I liked the game, for some reason I didn't relise that I was suppose to go into the middle to progress, I kind of just assumed that was the enemy spawner or something so I ended up just maxing my defense making the time until around 60% a breeze until the triangle dudes came in and started wrecking havoc on my shields. It was pretty fun having to set them back up while also trying to shoot at them. Nice job! |
| May 1 01:06:50 | 43h 53m | Wizzy Wizzy | ♥ 2 | i like it, I feel it suffers from a lack of knowing what the enemy is going to do kind of like the old Slay The Spire design before they changed it. But in terms of a game jam its very good. Graphics are clean, mechanics are simple, clean, and work. Music and sfx are also pretty nice. |