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Azure Drake

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TimestampSince previousGameAzure Drake's comment
Apr 16 19:22:06 Hell Shift ♥ 2 The game was fun, but it would have been nice to see some variation in the gameplay. While powerups/levels definitely would have been cool, even some variations on what the enemies were doing would have made this better. Even just to have some that moved faster than I did so I had to deal with them would have been nice. Ultimately, I found it easy to just keep a train behind me and ignore the enemies most of the time. It would also have been nice to have some simple hit reaction, SFX and maybe some flashing on the player. It was kind of hard to tell when I got hit. Overall, it was a solid game, if a little same-y.
Apr 16 19:56:17 34m 11s Necroform ♥ 1 The game was pretty fun, but there were some things that felt inconsistent. Damage seemed to be delayed sometimes and the skeleton combat seemed a little random when they did damage. Other than that, I didn't see the point in doing the multiple elevators in that long shaft. A single elevator would have worked, it didn't seem to add anything other than some mild annoyance trying to jump on an elevator on a screen transition. The idea was really cool though. I enjoyed myself and played the whole thing so with some more polish I could see this being an amazing game.
Apr 16 20:01:11 4m 54s Peso ♥ 3 The art is nice, but I found myself frustrated trying to find the pieces of the puzzle as they blended into the background.
Apr 16 20:06:18 5m 07s The Unsummoning ♥ 1 The concept seems neat but I got stuck pretty early on, so I feel like the early sections especially need to be a little more forgiving.
Apr 16 20:11:08 4m 50s Lil Lads Hit the Notes (Or fall into lava and they don't want that) ♥ 3 I really enjoyed it, the only thing I may have liked was a little tutorial or intro since I spent my first few attempts trying to spawn enemies to far up. Once I realized that there was a specific spawn area though it I got the hang of it pretty quickly.
Apr 19 02:17:56 54h 06m Geometry Summoner ♥ 2 The game was fun but a little complicated to get up to speed. It would be nice if it was a little slower to get started
Apr 19 02:20:57 3m 01s The Fifth Seal ♥ 1 Neat idea, I didn't have the time to go down more than a path, but I like seeing something different.
Apr 19 02:33:40 12m 43s Dominion ♥ 1 Great job, it was fun. The game did quickly get to the point where I really didn't need to worry about anything. I never really felt like I needed extra health.
Apr 19 02:38:05 4m 25s Necrowarp ♥ 1 The game is interesting but the random teleporting made it a little hard to keep track of the player and as mentioned you sometimes just spawn to die. Some more visual signs where the player is or where they get teleported to would be nice.
Apr 19 02:41:03 2m 58s Trouble in Emoji Plane ♥ 2 The game is interesting but the game feels like you are supposed to be button spamming and that is a little rough.
Apr 19 02:47:01 5m 58s Broken World ♥ 0 Interesting idea, the controls were a little weird but otherwise was a pretty good time.
Apr 19 02:51:33 4m 32s Storm The Castle ♥ 2 The play was really neat, the only complaint is the need to spam down the units really fast. Either a way to put down all the units or a short planning phase where you can put down units.
Apr 19 02:58:04 6m 31s Court Summons ♥ 1 Neat idea, but some of the clue eventually got really hard to tell, like the movement speed was hard as some of them were getting stuck in a corner not really moving.
Apr 25 22:24:35 163h 26m Summons of the Sovereign ♥ 2 Really neat, the difficulty is a little hard and I ended up playing one game until the game crashed. It was really fun though.
Apr 25 22:33:22 8m 47s Summoner's Circle: A Murder Mystery ♥ 2 Cool idea, but the music gets rather repetitive after awhile. It would also be nice if there was an easy way to track the crystals of the ghosts that you already had figured out.