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Feedback comments for LD54
Philocode's games and stats for all events →
| Timestamp | Since previous | Game | Philocode's comment | |
|---|---|---|---|---|
| Oct 3 11:59:08 | SPACE: Spaceship Pilot - Asteroid Collision Escape | ♥ 2 | This was a really fun experience, even though I certainly could not beat your high score! The antenna is my favourite piece of equipment :D | |
| Oct 3 16:19:19 | 4h 20m | Rolling Over It | ♥ 1 | I have to agree with the feedback of the others, I really enjoyed this game too! I am normally not a fan of this kind of game, but I found it satisfying to transform back to a dice and have some stability again. Even though I also definitely abused the fact that you can almost always reset yourself to the dice state :D |
| Oct 3 17:23:55 | 1h 04m | Ma|n|dness at shopping | ♥ 1 | Hey, this is a fun concept for the theme! I enjoyed it, especially the art and the animations. The game really looks amazing :) The only thing I would criticise is the fact that there is not really too much of a challenge in the game. There is no time pressure or other mechanic, e.g. a score that increases the faster you gather all items. With this as an addition, it would make for a perfect (and potentially a bit ragey) game in my opinion :D |
| Oct 3 17:29:02 | 5m 07s | Flob the Bloing | ♥ 3 | As the other said, the art style is amazing and really well executed. For me, it took a bit to get used to the controls in the black zones and some platformer features like coyote time and jump buffering might be missing to make the experience a bit smoother, but I am not entirely sure whether that is true or not :D I really liked your interpretation of the theme and found it quite funny, well done! |
| Oct 4 08:24:52 | 14h 55m | Private 621 | ♥ 4 | The game is really fun, even though I certainly could not get past the later stages. At some point, there was just too much for me going on there :D I think I encountered some bugs with the firing mechanic, one time I could not shoot anymore after I dashed, I had to click multiple times to be able to shoot again. Another time, I just started continuously firing after dashing and did not have to click or hold the mouse button down anymore. What I really liked though was your main menu, I loved the idea of starting your game like this and immediately had to try the "Flee"-option - which did exactly what I hoped it would! Great work :) |
| Oct 4 08:31:00 | 6m 08s | Mechanizyn | ♥ 1 | Hey, I like the concept and the simple but in my opinion fitting game you created - there certainly is a limitation to how long you can press "space" :D I did not end up getting stuck anywhere and managed to fly out of the first level even after landing on the floor. So I think the first two stages are good introductory levels that can teach about the energy system, but do not provide too much difficulty themselves. Expanding on this idea would certainly make for a cool game :) |
| Oct 4 10:08:35 | 1h 37m | disembARK | ♥ 4 | Great humor, a lot of fun, easy to understand and quick to play. Even though the game is super challenging, especially once there are so many animals on the screen that they start to overlap. Potentially, some of the animals could be a bit slower, but the chaos made the game all the more fun. A strategy I used was to constantly move all animals I want to keep to the front of the boat and try to keep them there while mercilessly throwing every other animal off the boat. Did it go well? Not really, but I did beat the game like that anyways (with severe casualties), so that is a win in my book! |
| Oct 4 11:47:42 | 1h 39m | Dwarf Looter | ♥ 2 | Amazing game, great concept and it is an incredibly impressive feat to complete such a game during a game jam. Ended up playing a few runs, coming back with an upgrade to some gear slot after basically every run. This was a lot of fun and I could certainly see this as a full game with a bit more polish! One tiny remark, I think the mimic has a wrong name assigned to it, as the attack button shows "Troll" when hovering it :) Also, a feature I would have loved to have is an inspection window to be able to check the stats of the enemies. With some trial and error, I was able to figure out some resistances of the enemies, but it would be cool if this were an additonal option which could also be chance-based on a stat or something :) Anyways, it was a great experience and I think it is my favourite game of the jam so far! |
| Oct 4 12:47:20 | 59m 38s | Musk Vs Zuck for the GameJoy ( PLAY ON ITCH.IO LINK ) | ♥ 1 | Hey, fun little fighting game, well done! It was a lot of fun to play. Just a quick remark, in my second round I was able to find a little bug abuse that trivializes the game. If you just very aggressively move forward and get both you and the enemy to stand in the same spot at the corner of the map, you can sometimes hit the enemy but the enemy cannot hit you anymore. So maybe a small collider or something similar on the enemy would be a good idea :) |