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JUSTCAMH

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TimestampSince previousGameJUSTCAMH's comment
Oct 4 00:18:12 Tiny Temple ♥ 1 Good god man do you ever rest? Amazing game, I've played for an hour and could honestly play for many more (though I'm currently meant to be working =P) The only issue I had was occasionally a room was entirely black and couldn't see anything, but those two runs were cursed to heck and back so oh well. Super fun, I have no idea how you pull off 100 rooms and a bajillion items, curses, blessings, weapons and enemies all in three days. Genuinely bonkers. ❤️
Oct 4 12:40:44 12h 22m Solarkid Sacrifice ♥ 0 Holy heeeck this is stressful! But damn your art style is always so nice and here especially so, I really envy your minimalism. Unfortunately no, solarkid can not save it, at least not when controlled by me... Played it on stream (right at the start), great game ❤️
Oct 11 11:17:14 166h 36m CERT ♥ 1 Amazing puzzle mechanic, I have never considered having a game entirely on paper but you've done it flawlessly. The one part that had me really really stumped was how were you supposed to know to rearrange empty spaces into a word? I had to cheat to see the word 'back' as an answer, and then I noticed, huh, yeah I guess that is in there, though I don't know the steps to learn that. I'm glad I cheated, because I had all three pieces, but nowhere to put them and was really lost as to where you wanted me to advance. There was also a spot earlier on where I got similarly lost, when I unlocked the hub, I was immediately excited to look around for other hub pages. But that led nowhere and I didn't know where to go, had to reread everything to find that in the corner of the hub page said to freely advance to next page, which was unexpected as I was looking for an unsolved puzzle or a hub icon. Still though I really enjoyed this game, it really was an adventure navigating the pages and learning the rules! ❤️
Oct 19 09:45:25 190h 28m Just why? ♥ 1 Holy heck I finally got it! Came back to it two streams in a row to finally get it, gg awesome game! Screenshot 2023-10-19 204440.png
Oct 19 13:56:54 4h 11m Choo Choo Kitchen ♥ 3 My glorious potato soup! Screenshot 2023-10-20 005424.png I would genuinely love to see this be brought to a playable state, the idea of an intricate train set weaving around the kitchen automating food is very captivating!
Oct 20 00:13:25 10h 16m Rude Bear Rollout ♥ 1 We need a sing along video for the amazing music in this game! Such a banger!
Oct 20 22:14:42 22h 01m Time it right! ♥ 1 Yooo this was awesome! It took a while to understand how to lay fuses (that I needed to drag + needed to connect one to pipe and others to each other), your video really helped with understanding, thanks for adding that. Once I had figured out how the fuses worked I had a blast (hehe)! I was genuinely hoping for more levels, in the current level I used all 0.5 second fuses, would be fun to see more variety that encourages tighter timing. Screenshot 2023-10-21 090227.png Regarding the initial learning, it was difficult to tell which explosives could be connected from / to. I understand now that you need a line of fuses that can't have any loops, dead ends or splits. I had expected that splits would work, where one explosive could have multiple fuses exiting it to trigger two things at once, something like below. This seemed likely because of how many ports were on each explosive, it looked like more than two fuses (one input one output) should work. I'd expected this to launch me diagonally, and whilst I could do this with a super short fuse, this is what I had expected would work (the game didn't allow this it's an edit): Split fuse.png I also had issues figuring I had to drag the fuse to a pipe. Whilst it's kinda cliche, there could be one of those dynamite lever boxes, that'd make it obvious that you've gotta draw a fuse to that. It took a few minutes to learn, but I would've loved to see more levels of this, once I got it, perfecting my flight path was really quite fun! It's surprisingly consistent, I imagine lots of moving parts in future levels to make for some tricky timing and positioning. Neat game, well done! ✌️
Oct 22 02:51:20 28h 36m Micromachines ♥ 1 Holy wow amazing amazing game, those levels really encouraged you to build these wacky ass things that just somehow worked, it's amazing how the puzzles had two aspects to them, building it, and using it in weird ways to accomplish your goal. And then whilst accomplishing the goal you'd realise things that were lacking, and be able to make informed changes to your design it such an iterative and logical way! 6/5 stars for sure! ❤️