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Untitled Studios

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TimestampSince previousGameUntitled Studios's comment
May 3 02:29:25 Alien Elevator ♥ 2 Actually really really fun! Figuring out the relationships between the aliens and their individual preferences felt kind of arbitrary and arcane at first, but quickly it became very fun to remember and understand. Moving the elevator was smooth and opening doors felt mostly responsive and satisfying (sometimes, though, it seemed unintuitive when an alien would come in vs leave, especially on the playground floor.) My final score! Screenshot 2023-05-02 212711.png
May 3 18:44:57 16h 15m Packing Panic! ♥ 1 Simple, but with really sound mechanics and execution. Actually had a ton of fun playing this with my friends, seeing who could get the high-score. The key mappings didn't quite seem to intuitively map to the boxes I expected them to, but I got used to it after a bit of frustration. The effects and sounds were satisfying and made it quite fun to improve and get in the zone. Good work!
May 3 19:51:30 1h 06m Bagelseeker ♥ 3 Screenshot 2023-05-03 144656.png Easiest 5/5 for innovation I will ever give. Absolutely fantastic. I highly, *highly* suggest adding a more detailed set of instructions to your game page. I was *thiiis* close to giving up before I figured out what was going on. Beyond all that, I think this game suffers from a few major issues outside of just not having enough signposting. I think the platforming is often a bit imprecise, and if you were sticking with the platforming system you're currently using, could maybe use some regular rectangular platforms instead of the complex terrain currently in the game for more consistency on platforming sections. The lives system could also go entirely, and I think might be part of why people are giving up on your game so early. Overall, I have *no* ***idea*** how you achieved this in the span of the jam, let alone really how it works at all. Fantastic work, I hope more people get the opportunity to figure out how your game actually works, because it's really great.
May 6 15:30:34 67h 39m Banish Pit ♥ 1 Super great, very fun. The design of this is inspired, love the conceit of punching enemies into a pit, love all of the elements encouraging midair gameplay, love all the game-feel and juice. Music and sounds are retro and fun to listen to while playing, art is obviously fantastic. Great job!
May 6 15:51:17 20m 43s Verses & Vibes ♥ 7 Brilliant. Absolutely, incredibly, brilliant. I have a particular interest in writing, performance, and games, and this fantastic and innovative intersection of those things is positively wonderful. First of all: the implementation. I have no idea how difficult this would have been to create, and I certainly have no idea where I would start on a project like this. Kudos to this excellent and bug-free execution of this difficult concept. And *oh* the concept: a game about empathy, and about performance? I've genuinely never seen anything like it. This is exploring new avenues of gameplay that I've never seen explored before. I loved listening to how the words in each poem could reflect entirely different meanings on the poem depending on how it was read, and I love how I could 'get to know' my fellow readers, understanding their styles and how they would read in each different tone. Brilliant, brilliant, brilliant.
May 6 16:40:49 49m 32s Long Tail ♥ 1 Super clever main mechanic, and great supporting mechanics that flesh it out well. There were a few places where I felt that what the mechanics actually did or how they worked weren't effectively communicated, but it only took a small amount of frustrated experimentation before I made my way back into a fun flow state. The art and sound are charming, and the puzzling vibes are great. Good job!
May 6 17:30:47 49m 58s EneRail ♥ 2 Cool game! Love the aesthetic, sound design, and music. The mechanics for a great puzzle game are all here, though it feels like a few more levels to flesh out the mechanics would have served the game well.
May 6 19:42:36 2h 11m Unicast Network Simulator ♥ 1 Awesome take on the theme, with a unique and fun-to-master movement system. As others have mentioned, it might be helpful if in some cases it were a bit easier to see the label numbers.
May 6 19:49:56 7m 20s Deliver the Gem! ♥ 1 Difficult! I like the main mechanic and how it encourages the player to get up close and personal with the enemies during combat. Maybe a supplemental mechanic like a close-ranged stun weapon or block that could further encourage and reward this behavior in players could make for an even stronger core gameplay loop. Also, some sound and more feedback to actions could make them more visceral and satisfying. Overall, though, this is still super fun.
May 6 20:06:09 16m 13s Zero gravity delivery ♥ 1 Not the most polished visuals, and sometimes a bit janky, but super fun!!! I really love this concept / core gameplay loop. With some polish, I think that this could be super great, though as it is it's already really quite enjoyable to play.
May 7 03:10:22 7h 04m Astacus Mechanicus ♥ 2 Absolutely fantastic. This is fantastically executed, and I spent about an hour getting to the 'Friday' level before I had to restart my computer and lost my progress. Super charming, fun art, and super fun gameplay. This kind of game is exactly my kind of thing. I was super proud of getting through Friday and took a screenshot of my machine -> Screenshot 2023-05-06 172045.png
May 7 18:36:29 15h 26m Couriers' Route ♥ 1 Super fun, absolutely great theming and vibe. I absolutely loved the mechanic of needing to pay close attention to location dialogues in order to figure out where to go next, and marking it on the map with the useful map markers. I don't want to spoil this moment for anyone playing, but the part where you have to go to an unmarked location, and discovering that you could actually move there? It was absolute magic for me.
May 8 23:15:19 28h 38m ON TIME ♥ 1 Really fun, *awesome* sound design, loved the adaptive music. Mechanics are clever and well-used. My primary complaint would be that there's no way to redo a puzzle halfway through 'running' it- often I would find that I would only realize how to solve a puzzle halfway through looking at an incorrect solution, and didn't want to wait until the animation finished playing. I also often wished that my turn signal placements would save between resets, so I could build off of my previous failed solutions to get to a working one. All in all, though, that's a small complaint. This game is charming, funny, and most importantly, super fun. Great job!
May 8 23:31:33 16m 14s Deliver letters... IN SPACE ♥ 1 Really awesome concept, super polished and fun with lots of great QOL features. Feels like I often accidentally made words, though - maybe this would benefit from using a different shot of some kind to 'confirm' a word? (Not sure if that's even a good solution, but this feels like it's maybe missing something)
May 8 23:44:51 13m 18s Pizza Cat ♥ 1 Simple, but super fun! As other commenters have mentioned, the hitboxes are a bit big and made it difficult to navigate the map before I got used to it, but after that running around delivering pizza was super great. I love how clever the pizza being your 'health' as well as your 'ammo' is.