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Feedback comments for LD53
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| Timestamp | Since previous | Game | TyeGameDev's comment | |
|---|---|---|---|---|
| May 1 01:13:19 | It's Cargo Time! | ♥ 1 | it was fun, sucks that my score did not save when playing :( It was satisfying to traverse ally ways | |
| May 1 01:15:15 | 1m 56s | Stand and Deliver | ♥ 1 | Was not able to run :( |
| May 1 01:18:48 | 3m 33s | Monster Bunker | ♥ 2 | The idea is there, the art, and sound all good. The rest of it not much fun. Feeling floaty, lacking game feel, and the game loop encourages less exploration currently on the level design. Plus - Menus are helpful and easy to add |
| May 1 14:30:00 | 13h 11m | Goblin Delivery Inc. | ♥ 1 | Too slow paced for me but like the idea. Tutorial was also a little hard to focus and read especially with how much you have going on in your game. Strategy games are harder to jump into so I can appreciate you having a how to play during a jam. Well done. |
| May 1 14:32:03 | 2m 03s | Pedal Pursuit | ♥ 0 | Tried to play could not locate an EXE but hopefully you can get some plays from Mac users! EDIT: Just saw you saying only MacOs so serves me right to not read more closely lol |
| May 1 14:33:59 | 1m 56s | Me and my washing machine | ♥ 0 | Does not seem functional for me as well. |
| May 1 14:38:56 | 4m 57s | Vernim Venture | ♥ 0 | Okay best tutorial I have had in a game jam so far at least after 10 games so kudos for that(Better than mine for sure) ! It really bumped your overall rating for me as its a underrated aspect to include. That being said The theme seems to have missed the mark, the spike collision seemed off when the point was facing horizontal towards the exit on the right side when I walked on the pillar it somehow hit me so that was disappointing. I like the use of your character and the art aesthetics which is why I gave your mood a 4. Overall I think with polish and more theme integration this would have been cooler overall. |
| May 1 14:41:21 | 2m 25s | Deliver Him to Derek | ♥ 3 | Keys on isometric is never fun for me. Art and humor was what this has going for it. Gameplay was not fun. Sucks because the art style has charm! Keep on improving! |
| May 1 14:41:54 | 33s | Dondo | ♥ 4 | Cover image is rad but no link to anything |
| May 1 14:48:06 | 6m 12s | Forced Donations | ♥ 0 | The issue with this game primarily is lack of air control when jumping. I would get by with most of the other complaints but being a platformer and feeling like I cannot control my character seems like a huge no no unless you can convince me the player that there is good reason for it for the game to be fun. I did not see that here. That being said if you turned this into a dive kick platformer all about moving around jumping and diving around that would be a blast of a game. My advice is to do just that. Regarding the art its cool though being dedicated art team I was hoping to have enemy variants but in my playthrough only was able to kill my own sprites. Background art is job well done though both of these pieces together style wise do look different so I think inspo boards would have helped keep the two on the same page. Overall the potential is there and with more time you could have made this into a fun arcading platforming one input fun! |
| May 1 14:49:47 | 1m 41s | NINJA DELIVERY | ♥ 0 | Says I could not find the page :( |
| May 1 14:54:25 | 4m 38s | Starhook Express | ♥ 1 | Overall I think it was okay. I do feel like your game was not working for me as I could not seem to pick things up ? Small things like the right click mouse button on a web game can really screw people when playing as it can be a back button for certain browser setups so something to keep in mind. Control scheme using c/v as primary often pressed things while using space bar made me not want to play this after my second death mainly because my hand felt scrunched. Try and use conventions like a/d when you can for this reason as your thumb hits comfortably on the space bar as a result. Keep on improving though I love a grapple in a video game and it felt really nice. The screen effect on hit you did was a nice subtle touch along with particle impact. |
| May 1 18:30:38 | 3h 36m | LD53: House Delivery! | ♥ 2 | Overall its quality and good for the right audience! When it gets put up to personal taste you have a winner! |
| May 2 03:20:21 | 8h 49m | Mission 404 - Delivery | ♥ 1 | Gameplay felt floaty, did not enjoy that aspect. Also felt like collisions were not correct a few times both getting hit by things that I should not and not getting hit by things that shoulda been hits. Great use of theme, art style was fun. |
| May 2 03:24:16 | 3m 55s | Spacial Delivery | ♥ 1 | This seemed like a systems designers game jam with how much is going on here. Really enjoyed the idea of this game more so then the gameplay itself personally. Overall though I liked the direction for sure. |
| May 2 03:31:58 | 7m 42s | Terror in transit | ♥ 2 | This is one of those games that once played and made I have a feeling how you did those things yet I wish I did it. Very Very well thought out in terms of everything OTHER then rocks. Felt useless as an item as there was always an alternative. Everything else has its purpose and enjoyed every minute of this. Have given a lot of reviews but this is the first perfect 5 star so far for me |
| May 2 15:48:27 | 12h 16m | Mya's Pizza | ♥ 2 | Solid 5 overall. Very Very well done game and could see this being something you make into a idle game for not much more effort. |
| May 3 01:19:50 | 9h 31m | Good Vibe Delivery | ♥ 1 | Slight bug on first playthrough when I dashed into a wall the intention of bouncing off however was stuck inside not sure how could not replicate it. That being said was overall lovely, great level introduction on the first level showcasing and building on the experiences prior. Every member of the teams weight shows in this game nicely done! |