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triggthediscovery

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TimestampSince previousGametriggthediscovery's comment
May 8 05:47:45 All Odium Needs Is Love! ♥ 0 Nice little game! I think that for a game like this, some variety would have added a lot (moving enemies, objects, ect.) but also it's better to get something solid and finished than ambitious and broken, so I get it.
May 8 06:05:04 17m 19s The Milwaukee Thrift Store ♥ 1 I never knew Milwaukee had such a diverse and vibrant community.
May 8 06:25:31 20m 27s Express Delivery ♥ 1 I think it's a fine foundation, the auto aim on the cannon made it possible to fire babies while driving at full speed, which was fun to pull off. But I also feel the kinda player-driven pacing (I gathered the "distance" upgrade determines the length of levels) made it all feel a bit aimless.
May 8 06:41:58 16m 27s Paper Boiii Menace ♥ 1 I love games where the only objective is creating chaos. The game did seem to be lagging out the more I played it, but I did break a lot of windo... I mean delivered a lot of papers.
May 11 03:44:16 69h 02m Subprime Shipping ♥ 1 I liked the central mechanic, it was fun trying to thread the needle between keeping the boxes in and speed.
May 11 04:30:53 46m 37s Delivering Justice ♥ 1 Really liked the presentation, and am a big fan of the Ace Attorney games, and I think you almost scratched that itch. I don't really mind the lack of interactivity, honestly some of the logic in the AA games is pretty threadbare so a game which focuses more on big choices has appeal, but I wasn't able to find too much there which really pointed in a strong direction (though I did have questions, like why was she paying a mortgage if she already had a house in the inheritance.) Perhaps the intent was for the player to think more about the ethics of the situation, but the small details in the evidence muddled that for me. Either way, I really liked the art/sound design, especially in the context of a game jam!
May 11 04:48:16 17m 23s Bus Hostage ! ♥ 1 I enjoyed Tokyo drifting a bus to techno beats. My computer really struggled with it (my Firefox had an error, Chrome had poor performance). IDK, it might be worth uploading a local build, but it also might just be my computer's fault.
May 11 06:49:26 2h 01m Delivery ♥ 1 I like it. My primary issue is I'd like more, but that's a good problem to have.
May 12 02:12:31 19h 23m Parcel Madness: The Last Delivery ♥ 1 Nice little platformer! Heads up for other players, I had to adjust the zoom in my browser to get levels to display properly, at 100% the edges of the level were cut off.
May 12 02:40:06 27m 35s Nightmaremaid ♥ 1 Cool tech! I delivered a few packages, but I also didn't notice anything change or escalate over my time with it. I think the low FOV is fine for a horror game though, it was hard to tell if I was simply getting lost or if the level was changing (I think it was the former, but I think there's something cool there). Either way good job!
May 12 04:42:47 2h 02m Ray Ledger: Midnight Run ♥ 2 Liked the atmosphere, especially the music. I also liked how the city had distinct sections, could learn parts of it over the course of a couple runs. Good work!
May 13 02:06:47 21h 24m Schnosenfloot 2077 ♥ 2 I liked how you couldn't direct the drones while seeing what's ahead, cool risk reward, very doom 3.
May 13 02:39:27 32m 40s Crazy Traffic ♥ 4 And here I thought I lived in an unwalkable neighborhood. Finished in 1:07, but I agree there's a lot of RNG. Big issue I had with the physics is how (I think) you're parented to the last car you were riding on. This is the "normal" way to do moving platforms in unity, but it has issues when if you don't deparent the object. There were a couple times I made a jump, it looked like I'd make it, but (I think) the motion of the car I jumped from threw me off course (even though I was in the air!). Optimally, you should deparent the player the moment they leave the car they jumped from, if possible. Apologies if I'm mistaken, but I've had that issue before so I figured I would throw my hat in.
May 13 02:56:56 17m 29s Wheely Wheely Good Deliveries ♥ 1 I like it. There's a lot of arcade games which are centrally focused on making deliveries, but the bike controls, the physics, and the overall presentation make it stand out.