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Feedback comments for LD53
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| Timestamp | Since previous | Game | TomatoLamp's comment | |
|---|---|---|---|---|
| May 3 19:21:39 | Save the Mail! | ♥ 1 | Based on what others have said, there may be some bugs with the counting of boxes but the general premise and scope are perfect for a jam game. Additional challenges and a bit of polish would go a long way, but it's a simple and fun entry. Good work! | |
| May 3 19:29:04 | 7m 25s | CONVEYOR PROJECT | ♥ 3 | Nice work for your first entry! It isn't exactly my type of game but I still found myself sucked into the process. I thought the art style came together in a fun way and enjoyed seeing the boss spy on me as I failed terribly. I think the trigger on door 4 is maybe a little messed up - I regularly couldn't drop packages in it and when it did work it was kind of far to the left on the door. |
| May 5 03:29:46 | 32h 00m | Crab Raider | ♥ 1 | A great homage to one of my childhood favorites! I'm sure it's a bit confusing for those who didn't play the original but it's very well executed overall. I wish there was more but you accomplished a lot for a jam game already. At one point, Not-Sam-the-Sheepdog got stuck in this fence and made my run a bit of a breeze. Though I was impressed at how effective he was normally! image_2023-05-04_222815807.png |
| May 15 16:39:07 | 253h 09m | Crazy Pizza Galaxy! | ♥ 1 | I actually played for way longer than I expected. I think the style and music really contributed to an engaging lo-fi/vaporware sort of vibe that I got sucked into. I do think the "increasing difficulty" format is a good fit for jams and am guilty of going that route every time. You're right on the balance issues but I think you were very close to hitting the mark - it's a little slow to start and then gets too hard once you get into a flow but I still enjoyed the time I spent with it. Nice work! |
| May 15 18:16:10 | 1h 37m | DeliverEgg | ♥ 2 | I agree with most of what's been said here - you had a huge scope but absolutely delivered. My biggest nitpicks are these: I really wish the "landing" animation played in time with you hitting the ground. It seems small compared to how much you've accomplished but also very important for giving that main action satisfying "feel." For the same reason, I would love a sound effect when you jump on enemies. Regardless, gorgeous entry with an incredibly polished presentation - awesome stuff! |
| May 17 14:21:23 | 44h 05m | Supply Drop | ♥ 1 | A very well put together compo game! I actually really enjoyed the handling of the helicopter once I got accustomed to it but the chaos of the rope physics was pretty unwieldly lol A couple of notes: -Some indication of what can destroy the box might help make things clear to first time players. Sometimes it would seem to explode when it hit the helicopter and other times it didn't? -I like the chaos of the rope being able to hit the box but maybe it'd be better if the rope only had collision on some kind of end claw object? This way the player will still have to be careful but they wouldn't be responsible for random folds in the rope snapping straight and sending the box off towards its doom. Good work! |
| May 17 14:32:51 | 11m 28s | Instant Delivery | ♥ 1 | This is really well scoped and a good entry for your first jam - especially as a solo dev. Aside from what has been mentioned, I think you are just a step away from an engaging gameplay loop. Maybe something like making packages appear as pickups on the road that you need to keep stocked up on - that would force the player into traffic more and from there you could layer in additional enemies and even player abilities pickups (invincibility, projectile, etc.). Mixing that chaos into your left/right throwing system sounds like a blast to me. Regardless, you pushed through and submitted a game - good work! |
| May 17 18:11:18 | 3h 38m | railless! | ♥ 1 | The premise is awesome and the overall presentation is phenomenal but something is definitely a little off about the difficulty. One thing that might be an issue is that the player's starting angle and position seemed to vary slightly after failures which has a pretty big effect on drifting in such small spaces. Maybe it was just me, but levels like 4 and 5 became much easier when I quit back to the main menu and returned to them properly lined up. Overall it is a remarkably clean and complete package of a game for a jam - perhaps a few speed difficulty options would have made it more accessible for first impressions. Nice work! |
| May 17 18:35:55 | 24m 37s | Feed Before Fight | ♥ 0 | I really enjoy all of the character sprites, animation, and the overall visual design - it's not completely cohesive but there is a clear vision here and it's very cute and charming! The main gameplay loop, however, is immediately a bit confusing - you have a hand of cards, there are cards of different rarities, coins, and hearts but the player has no familiarity with any of it on starting (outside of your write-up). You may want to considering how you can tie these systems together to create a more unified and straightforward experience. Perhaps your health could be the amount of cards remaining and getting hit takes your cards - currency could even be cashing in on cards and their value could come from their rarity. Regardless, I had fun; it looks like this is your first jam as a team and overall you show a lot of promise - nice work! |
| May 17 23:30:17 | 4h 54m | Pier Boat Delivery | ♥ 2 | The surfboard put a huge smile on my face - not to mention the dogs! I kind of wish we got to keep and activate the abilities manually but they did add a sense of urgency to things. Overall, I think @bmacintosh said almost everything I can but I'd like to add that the player controls really well for a 3D platformer jam game; good work! |
| May 18 14:32:42 | 15h 02m | Xenoluv | ♥ 2 | How did you manage to make something so horrific *this* adorable?! A great concept and executed well outside of some minor bugs - but the visual style and the little charms really make it a blast to play (especially for fans of the series). Some added hazards, music, and a pause menu would be welcome additions to completely the package, but great work! At one point a marine just walked up to an egg on their own, lovestruck - it was just like Prometheus lol |