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Feedback comments for LD51
TomatoLamp's games and stats for all events →
| Timestamp | Since previous | Game | TomatoLamp's comment | |
|---|---|---|---|---|
| Oct 8 23:05:03 | Faraday Uncaged | ♥ 2 | A deceptively deep and addicting little game, I agree with everything said here - it already feels ready for the appstore! | |
| Oct 9 18:12:41 | 19h 07m | Encoded War | ♥ 2 | A really solid package and a clever game design - I agree with most of what has been said here. Primarily, I think it would benefit from letting you practice during the read phase - at least to serve as a tutorial on the first day. |
| Oct 9 18:53:59 | 41m 18s | Moovement | ♥ 3 | I agree with the above comment, I played for over 5 minutes on my first run and never once actually saw a battle since I kept getting more time. I'd be really interested to play a version of this with a tighter balance, it seems like there's a lot of potential here! |
| Oct 12 23:08:36 | 76h 14m | Zombie Bomb 10 | ♥ 1 | It always felt satisfying putting up the shield just in time! Enemy variants and having more audio/visual feedback when the player takes and deals damage would go a long way but we all know how hard it is cramming everything into the weekend. It looks as if this might be your first LD game, you've got a great start here - keep going! |
| Oct 13 19:12:40 | 20h 04m | Sunfall | ♥ 1 | You really have the perfect amount of polish and scope for a jam game - it reminded me a lot of Race the Sun at first but your effects and layered design help it stand out on its own. I agree with what others have said about a safe-zone transition and I wasn't a huge fan of the audio tone after an extended session but it definitely helps with the feeling of dread. Overall a great entry, nice work! |
| Oct 13 20:26:21 | 1h 13m | Kangaroo Court | ♥ 2 | I did have some issues with the gavel not registering but, aside from that, this has been one of my favorite entries so far! It's a great use of the theme in a clever and complete little package. While the gavel should certainly be more reliable for the time you have, it was otherwise very polished in presentation and gameplay loop. Of course it was frantic and there was information overload but that seemed to be exactly the point. I always felt like I had just enough information to make a weary assumption but I somehow got the "good" ending. Great work to the entire team! |
| Oct 13 21:00:32 | 34m 11s | Mr. Kittys mana potions | ♥ 1 | It was fun to experiment with the different spells and I did feel like I found myself in a bit of a traditional gameplay loop for a while but it could definitely use refining. You have a good foundation with the destructible terrain and the functionality of the spells - it would be cool to see their reactions expanded as some of the other comments have noted but of course those are difficult things to tackle and keep in-scope as a solo dev and I think you accomplished a lot as is. Either way, the cute cats were enough to make it worthwhile and gives charming context to the playground you've built - keep it up! |
| Oct 19 03:35:37 | 126h 35m | Timed Turn Based Strategy Game | ♥ 0 | There's a good framework here in your updated version, it's a little slow but I feel it's just missing a layer of polish. A timer and turn-order UI would really help inform the player what is happening. Also, auto-selecting the next available unit (and focusing the camera on them), a pan button for moving the camera, and showing enemy turns on camera would help the flow of the game a lot. Overall, I'm glad you took the time to add the extra combat elements as they did add a bit of strategy and pull it together a bit more - it's hard to make such complex games during a jam (especially compo), nice work! |