Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → TomatoLamp
Feedback comments for LD50
TomatoLamp's games and stats for all events →
| Timestamp | Since previous | Game | TomatoLamp's comment | |
|---|---|---|---|---|
| Apr 6 21:30:11 | Death Will Find A Way | ♥ 1 | I love Death's animations and the comedic use of the theme - it can be pretty tough and unforgiving at times but it's a jam game and you accomplished a lot in a nice little package! | |
| Apr 6 22:01:43 | 31m 32s | Tamaghost Jump! | ♥ 1 | A super cute entry with incredibly solid presentation - great work! |
| Apr 6 22:27:43 | 26m 00s | Lucifloor | ♥ 1 | I love the art! The presentation and gameplay feel super solid though it does seem like there should be some obstacles to discourage the player from just building a tall tower and standing still. Potential bug: The block inventory does not reset to 10 after restarting - our game has this same problem with power-ups too, 😅 Great Work! |
| Apr 6 22:55:42 | 27m 59s | The Pit | ♥ 0 | Your dropbox link is not working - it looks really fun, hope its working soon! |
| Apr 6 23:05:16 | 9m 34s | The Denevetable | ♥ 2 | I love the aesthetic and the level design makes fantastic use of that asset pack! Overall, the game feels tight with a great presentation - nice work everyone! |
| Apr 6 23:13:01 | 7m 45s | Last Night at Tax fraud | ♥ 3 | A really fun idea - probably made better for those familiar with FNAF. Spooky atmosphere with fun artwork! We also made a run from the tax-man game - it's, uh, different. |
| Apr 9 18:02:15 | 66h 49m | Jupiter Station - v0.5 | ♥ 2 | Fantastic use of theme and absolutely agree with @peachtreeoath about its potential and innovative take on the genre. Awesome entry! |
| Apr 9 19:38:10 | 1h 35m | TOOB | ♥ 2 | Awesome style and execution! To avoid repeating what others have said, here are two observations of mine: Perhaps having a camera that points down the "TOOB" would help a bit with avoiding deaths to obstacles while performing tight turns. Also, turning left and right on the XboxOne gamepad is odd as it stops reading your input as a turn when you push the stick too high or low on the y-axis - I'd just leave the triggers for accel/brake and give the stick better range of motion. Great entry and nice work! |
| Apr 9 20:10:49 | 32m 39s | Bonanananza | ♥ 2 | Awesome presentation and a very tight little game. It's easy to see how the idea could be expanded on and polished - great work, everyone! |