Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → spudboy
Feedback comments for LD53
spudboy's games and stats for all events →
| Timestamp | Since previous | Game | spudboy's comment | |
|---|---|---|---|---|
| May 2 03:24:35 | Bocks & Co. | ♥ 3 | Great job! I love the way the little guy moves his arm to match your drawing :o | |
| May 4 21:08:10 | 65h 43m | The Pigeon Post Principle | ♥ 2 | Nicely done! Cool puzzle mechanic and nice music. Level 13 was the hardest to me. |
| May 6 17:12:32 | 44h 04m | The Giggle Pit | ♥ 0 | Neat idea. 3 levels was too much for this though, especially with no changes between the gameplay in each level. |
| May 6 17:26:04 | 13m 32s | Frogwarts Delivery Service | ♥ 0 | Nice little bullet hell game! Fun collection of bullet patterns. Showing the velocity arrows was a nice little touch to make things a little more comprehensible. I will say that using the exact same projectile sound the whole time starts to wear on me a bit, and it becomes especially problematic when you get to patterns that fire a lot of bullets in succession. |
| May 6 17:32:21 | 6m 17s | YouHave10sec | ♥ 0 | Nice little game. Took me a couple seconds to figure out what to do but once I did it was pretty self-explanatory. I think the difficulty ramps up a bit too quickly. Once you have overlapping delivery zones things get out of hand pretty quickly. I think it would be better if you made sure the delivery zones didn't overlap, honestly. I would also say that the zones should light up or something to show that you've successfully put a box on them, and the level should end early if you fill all the zones. Finished at round 7 |
| May 6 17:55:02 | 22m 41s | Deliverey 2 (VR Only) | ♥ 2 | Always cool to see VR stuff for Ludum Dare! I feel obligated to vote on them as one of the few jammers with a VR setup :P I kept watching to see where things landed (which seems like it should be part of the fun!) and then getting surprised when a new box appeared before I could finish watching. Maybe have some system where new packages will only show up if the player is looking in the general direction of the hatch or no other packages are still moving. I was "KIWI" and "EEEE" on the leaderboard |
| May 6 18:15:55 | 20m 53s | AMA Jo | ♥ 1 | I really like the concept of this game but all the requirements for getting it set up just... seems like too much for me to get into. I'm not gonna install nodejs and install stuff in the command line just to play a game jam game 😅 Sorry! Good luck! |
| May 6 18:27:58 | 12m 03s | Deliveride | ♥ 0 | Pretty hard at first but once I got the hang of the movement it wasn't so bad. Had some fun navigating between those rocks. I guess you get eaten at the end? The music loop was short but it didn't get annoying, so props for that. I think feedback here has already been covered by previous commenters: levels run a little long, restarting from the very beginning is a pain, etc. All that said, not bad for a first ludum dare! I'm sure you'll make better and better stuff in the future! |
| May 6 19:08:00 | 40m 02s | SpaceEx: Interstellar | ♥ 2 | 20230506_114801.jpg Played on actual hardware! In terms of polish this game is great. Everything feels *done* and has some nice art and sounds to go with it. The controls... need work imo. Turning has way too much acceleration. I always either don't turn far enough or swing wildly past where I wanted to turn to. Would have been cool to get analog turning with the crank. (Using the crank for warp jump was neat though) The front boosters are so weak as to be basically useless. I started succeeding a little more when I just pretended they didn't exist and always slowed down by Either the asteroids are too densely packed or the camera needs to be zoomed out a lot. Also there were some gaps that I thought maybe I could squeeze through but were apparently slightly too thin, and immediately knocked my package down to 0% when I touched them (presumably from being knocked back and forth between two asteroids a bunch?) Despite my complaints, I want to reiterate how nice and polished this game is. Very cool to see and hear, I just found it pretty frustrating to actually play. |
| May 6 21:14:29 | 2h 06m | Deviler | ♥ 2 | The aesthetic is neat, but the cars burn out *way* too easily. Hard to take any turns at all. |
| May 6 21:22:23 | 7m 54s | Mailville | ♥ 1 | Really nice stuff! Graphics are simple but look really good. Shooting feels satisfying from the little kick and the nice sound. My biggest complaint is that tracking down the last one or two mailboxes I missed took some time and wasn't that interesting. |
| May 6 23:47:45 | 2h 25m | Verses & Vibes | ♥ 3 | I loved it a lot. A breath of fresh air from what a "game jam game" usually is. Very... *human*. |
| May 7 00:19:05 | 31m 20s | Artifact | ♥ 1 | First of all, I notice you whenever you pop up in these jams, for obvious missing texture reasons :P, so it's cool to see you consistently putting stuff out. That's rad, keep it up! Second, this is really good. Works just like a puzzle game should, where I slowly understand more and more of what the mechanics imply in terms of things you can do in puzzles. The graphics are clear, pretty much the only thing I would really want is maybe a number showing which level you're on. Also, shout out to the audio! All the swapping sounds are chunky and satisfying and make me feel like I'm playing with mysterious contraptions of some sort, and than end of level sound (which sounds to be made of some kind of soda can opening recording?) is really satisfying too. The music doesn't get in the way or feel annoying. Great job! |
| May 7 00:36:36 | 17m 31s | The Box Baby | ♥ 3 | Really good haha. The ending felt a bit anticlimactic but I know how game jams are, only so much time to make stuff :P |
| May 20 00:53:24 | 312h 16m | Paper Drone | ♥ 0 | Killing the animals is so sad ;_; |
| May 20 00:56:25 | 3m 01s | Tiler's Trucking Co | ♥ 1 | Seems basically impossible to play properly without being able to see what roads I'll be able to place ahead of time. |