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seurimas

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TimestampSince previousGameseurimas's comment
May 1 04:45:54 Its All in the Delivery ♥ 1 I like the style. I also considered a stand-up game, but I think yours is a lot better than mine would have been. If you could have found time for just a little more feedback on scoring, that would be my first ask. Good job!
May 1 15:47:06 11h 01m Spirit Mail ♥ 2 What a very atmospheric game! That's a lot of impressive world building for 48 hours, well done!
May 1 16:00:25 13m 19s Please Mr. Postman ♥ 1 Throwing packages has a nice feel to it. I would have liked success or failure to be more communicated. Maybe a special audio cue when you hit the target, and another when you hit the bullseye.
May 1 16:39:07 38m 42s Delivery Witch ♥ 1 Jiji's delivery service? It's cute enough for a few hours work. Good luck in your next jam!
May 1 16:47:11 8m 04s Delivery Boy ♥ 3 So simple, but very thematic. I feel like there are some Grubhub drivers having Vietnam-style flashbacks while playing, or maybe just luxuriating in the rain of literal cash with each delivery and wishing for the same in real life. In any case, good work!
May 1 16:50:58 3m 47s Red Planet Rendezvous ♥ 3 It took me a lot of tries, but I landed just a few meters from the target! Very challenging, but a nice little game nonetheless. Good work!
May 1 20:45:23 3h 54m Age of Mail ♥ 2 When thinking of polish, don't forget the mechanical polish, as well! The edges of islands can be very sticky, making certain straits difficult to navigate. If you could have added some sort of reaction to hitting walls (screen shake, bounce off them, whatever seemed appropriate), in addition to pushing those walls back a forgiving distances, it could have made the boat feel more like a boat. Great work, though!
May 1 20:51:16 5m 53s Rolling Pizza ♥ 1 An icon or two denoting speed may have helped make braking more intuitive. Without concrete feedback, it's hard to judge how slow is slow enough to pass by pedestrians. That said, good work!
May 1 20:55:22 4m 06s Deliver Them From Sin ♥ 2 Well, he looks terrifying with bed head! The movement felt pretty good. I could imagine a full fledged game with similar gameplay would just need some animation adjustments. For a jam game, it's just fine, though. Good work!
May 1 21:32:33 37m 11s Ultimate Package ♥ 5 This game could have used some audio feedback or clearer visuals on a few items: checkpoints, hitting enemies successfully, when an enemy enters a non-hittable state. Still, it is a humorous take on the theme. Good job!
May 1 22:45:18 1h 12m Crystallium ♥ 4 The left-right setup for an endless runner feels a bit dubious at its core, as the limits on actions (can only turn left if you're going up to the right, and vice versa) feel very restrictive. That said, this is still a great entry for this jam. The way the levels fade out and the whole art setup is very nice! Good work!
May 2 13:24:53 14h 39m Infernal Express ♥ 2 For a game about eternity, it ought to restart automatically when you run out of fuel :P It is a fun little game, though. Well done!
May 2 13:29:34 4m 41s Commutator ♥ 1 It doesn't seem to play well with Windows 11, sadly! The pencil icon is in a different location, is all: Pencil.png
May 2 13:33:05 3m 31s Corgi Cargo Combat ♥ 3 Well, that's adorable! The bark range seems a little hard to gauge, but I'm not sure how that would be best fixed. Good work!
May 2 18:43:49 5h 10m Fission Fight ♥ 3 Clever, silly use for a team of game devs. I approve! There were some issues with small characters (how do you even hit them??), and, as others have said, the animations felt very bulky. Tightening the animation timings up may have deprived us of watching you guys strut your stuff in all your individual and collective glory, but it would have made for a better game. Regardless, good work, team!